Wizard of Time & Speed (@WizardTimeSpeed) header
Wizard of Time & Speed (@WizardTimeSpeed) profile picture

A god damn wizard creating mutants for fun, dancing and sport. 12 QUADRILLION mutations & growing! 🦠🧬🩸🫟👾

Joined July 2011
Photo by Wizard of Time & Speed (@WizardTimeSpeed)Photo by Wizard of Time & Speed (@WizardTimeSpeed)Photo by Wizard of Time & Speed (@WizardTimeSpeed)Photo by Wizard of Time & Speed (@WizardTimeSpeed)Photo by Wizard of Time & Speed (@WizardTimeSpeed)Photo by Wizard of Time & Speed (@WizardTimeSpeed)Photo by Wizard of Time & Speed (@WizardTimeSpeed)Photo by Wizard of Time & Speed (@WizardTimeSpeed)Photo by Wizard of Time & Speed (@WizardTimeSpeed)
Surprisingly this nasty brute managed to slip the night crew (not my watch) and ran rampant for 3 hours before being retrieved. Parsons was killed, the pizza guy on his way out was maimed and Tony from R&D is till missing. Lots of solid field data though, so there's that. #pixelart #mutants #games #fortheloveofthegame
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One of the fastest mutants we've ever created... also comes standard with a high average across all stats. We may have discovered one of the most sought after gene expressions in the history of our lab. Lets get this beast into the field for testing. Glorious. #pixelart #mutants #indiegames #gamedev
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Today we welcome this cute degenerate into the world... Welcome ACC-2685! Now, despite your legend drop status, we do need to return to the vats... for more tests. Yeah, that's it, tests. #pixelart #mutants #gamedev #indiegames
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Wizard of Time & Speed retweeted
Never correct anyone unless you're paid to do so. I've been following this rule for years. Life has become remarkably peaceful.
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Wizard of Time & Speed retweeted
Godot 4 Open RPG Learn how to structure an RPG, then reuse the code in your own project This turn based RPG demo shows a practical way to organize game code in Godot 4. Developers with solid coding foundations can study it as a concrete example. It includes combat, inventory, character progression, map transitions, dialogue, grid movement and menus. github.com/gdquest-demos/god…
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Ask your ai to not use these tics.
The most complete list of LLM writing tics I've seen.
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Attention to the details is what helps put the punch in the pixels. Cool video!🧙🐸
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Holy mother of god. Eddy from accounting never comes down to our lab. Like, never. Well, he just had come down today, didn't he. Of all days. Eddy you poor bastard. ML-7550 Faultus is a true lumbering horror, a creature void of any sense of life, death, self preservation, or joy. A truly rare creature of high intelligence and stability yet intense fragility. with a Toughness 1 It was the fragility of Faultus that killed Eddy. Faultus died the moment he stepped out of the vat while poor Eddy rounded the corner with a coffee, a whole life ahead of him. Faultus fell right on top of Eddy, instantly crushing him. We've cancelled this Fridays Take-Out Pot Luck, as we are all custom to here at the labs. #mutants #gamedev #indiegames #nevertrustamutant
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High speed and stupidity are never acceptable. Unless you need that specific genetic expression that is! "Pricked Hymn" is the latest gene expression we're working on. Intelligence 2 complements the Speed 12 nicely. Beautiful. #mutants #gamedev #pixelart #fastandstupiddomix
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Sometimes these creatures will truly surprise you with their dedication and commitment to unhinged chaos. We get orders specifically for that feature. #mutants #pixelart #gamedev
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I've got my oracle on you... cool idea!
Modular Terrain Set. 🌊 You can build scenes like this in the Dynamic Dungeons Editor from the animated pieces on our Patreon. Link in @DynamicDungeon bio. #dnd #rpg #ttrpg #dungeonsanddragons
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Hex grid is far superior to square grid, for all table top games. Including chess. I shall cast fireball at any who dare disagree.
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1 Light Day. As the Wizard of Time & Speed, i declare this both very far and yet very slow.
JUST IN: NASA's Voyager 1, launched nearly 50 years ago, will officially reach a distance of one light-day from Earth next week.
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I built custom software to manage the z-index of the art assets in our game. It allows us to manually drag/drop art to new z-index layers, or choose using a drop down. We can also set priorities to art that shares a layer. This tool allows use a wide range of options (see the nav section). I'm always refining the software and adding new features weekly as continue to dev this game into reality. Do you use art layers (z-index) in your game? Is this sort of thing useful for you? #customsoftware #mutants #pixelart #gamedev
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The truth is like poison to some people.
Replying to @vlatdd
Most people are not special, rational, or particularly good. They're tribal primates running social scripts, ranking status, and defending comforting lies over evidence. Intelligence, drive, and outcomes are heavily genetic. Equality of result is a fantasy. The average person will never produce anything of lasting value, and the world is carried by a thin minority they resent.
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While not entirely effective as a field operative, this guy is a real looker! Legend drop with normal survivability, and mediocre stats... but damn, look at the eye! #pixelart #mutants #gamedev #indiesgames #lookmeintheeyewhenispeaktoyou
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For the love of science! May the world "never" know the horrors this creature would inflict upon it. I personally signed off on this degenerate getting set loose, just to see what happens. #pixelart #mutants #gamedev #indiegame #fortheloveofthegame
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This slippery brute had us on our toes... security was unable to even hold onto it! Slimy, muddy and covered in mucous... we opted for the 'flame thrower' solution to stop this thing from rampaging through the office and potentially mating with an intern or another mutant. #pixelart #gamedev #donttouchslimythings
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For the love of science! This absolute unit is beyond all understanding. 12% survival? Barely any stats that mean anything at all... lets not waste any more time. Get this one out of circulation and processed into biomass before it eats an intern... again. #pixelart #mutants #gamedev #indiegame #somemutantsarenotequal
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