AI Video Creator • Tester • AI Tools Expert Partner: @makeugc

Joined March 2026
Made with Seedance 2.5 (native 30-second video, no editing) Prompt: ⬇️ CAMERA: DV 16mm tape camcorder handheld aesthetic. A gorgeous glamorous European fitness influencer films herself directly by hand in selfie-cam and first-person style. Keep realistic hand shake, slightly crooked framing, delayed autofocus, awkward zoom-ins and zoom-outs, occasional motion blur, and small framing mistakes where part of her face briefly slips out of frame. Mix handheld selfie footage with a few fixed external shots. Important: never show her placing, adjusting, or setting up a camera. When switching from handheld footage to a fixed external angle, use a clean jump cut as if the camera had already been positioned before the shot began. The camera itself must never appear on screen. LOOK: Soft digital tape camcorder look with subtle vintage DV character. Slight blur, faint tape noise, mild highlight bloom under gym lighting, subtle auto-exposure flicker, muted contrast, realistic skin texture, believable indoor lighting, realistic skin tones. STYLE: A realistic late-night gym vlog with a sexy Instagram-model vibe. The tone is playful, confident, a little flirty, slightly breathless, and natural. She is clearly attractive and charismatic, but the video should still feel like a believable self-recorded vlog, not a polished commercial. Fast clean jump cuts, strong continuity, natural body language, no awkward dead moments. CHARACTER: An exceptionally beautiful glamorous European brunette woman in her mid-20s. She has a highly photogenic face, large almond-shaped brown eyes, long lashes, full glossy lips, sculpted cheekbones, a refined nose, flawless lightly tanned glowing skin, and long thick glossy dark-brown hair tied in a high ponytail. She looks like a high-end Instagram fitness and lifestyle influencer, not an ordinary gym visitor. She has a slim, feminine, athletic hourglass figure. She wears polished soft-glam makeup, a fitted stylish long-sleeve athletic crop top, high-waisted fitted leggings, clean white sneakers, and a towel around her neck or over one shoulder. No jewelry. SETTING: A quiet modern gym late at night. Mirror wall, dumbbell rack, flat bench, stretching mat, a water bottle on a bench, soft warm overhead lights, mostly empty space, calm atmosphere, no crowd, no trainer, no extra people. IMPORTANT CONTINUITY RULES: The same woman must remain fully consistent in every shot. No face changes, no hairstyle changes, no outfit changes, no body changes. No extra people appearing. No duplicated limbs. No broken hands. No disappearing water bottle. No broken gym equipment. No impossible movements. No camera visible. No camera setup shown. Keep her beautiful, polished, and photogenic in every shot. STORYBOARD (30 seconds total, 10 cuts): 1. (~3s, arm’s-length selfie) She walks slowly through the gym holding the camera herself, slightly out of breath but smiling confidently. Dialogue: “Okay… late-night gym vlog.” 2. (~3s, handheld pan across the room and back to her) The camera drifts across the dumbbell rack, mirror wall, and empty gym floor, then returns to her face. Dialogue: “It’s basically empty in here.” 3. (~3s, mirror selfie angle) She stops near the mirror, adjusts her ponytail, glances at herself, then smirks at the lens. Dialogue: “I look tired, but we’re still doing this.” 4. (~3s, fixed external medium shot) Jump cut to a fixed shot. She is already in position near the bench, picks up a pair of dumbbells, and gets ready. No camera setup shown. No dialogue. 5. (~3s, same fixed shot) She performs a short controlled set of dumbbell shoulder presses or dumbbell chest presses with clean form, then lowers the weights and exhales with a smile. Dialogue: “That woke me up fast.” 6. (~3s, handheld walking selfie) She picks the vlog back up in selfie mode, towel over one shoulder, breathing a little harder as she walks a few steps. Dialogue: “Upper body done… and I’m already dying.” 7. (~3s, tight handheld close-up) She grabs the water bottle, takes a drink, lowers it, and exhales in relief. Dialogue: “Best part of the workout.” 8. (~3s, fixed external wider shot facing the mirror) Jump cut to a fixed shot. She does a quick playful stretch, a small mirror pose, then laughs softly at herself. Dialogue: “A little stretch so I can pretend I’m disciplined.” 9. (~3s, handheld close selfie) Her cheeks are slightly flushed, she brushes back a loose strand of hair, smiling in a tired but satisfied way. Dialogue: “I always say quick workout… and then stay forever.” 10. (~3s, arm’s-length selfie ending) She walks toward the exit, still filming herself, gives a tired little wave and a genuine smile. Dialogue: “Okay, I’m done. Good night.” FINAL INSTRUCTION: The result must feel like a real self-recorded late-night gym vlog by a glamorous Instagram fitness influencer. Prioritize realistic handheld motion, strong continuity, believable pacing, natural breathing, attractive appearance, and subtle imperfection. Keep it sexy, polished, and realistic — not artificial, not stiff, not boring. #AIVideo
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Made with Seedance on @atlas_cloud_ai Prompt: ⬇️ CAMERA: Handheld DV 16mm camcorder aesthetic, first-person / selfie POV. MILA always holds the camera herself. Keep natural hand shake, slightly messy framing, delayed autofocus, awkward zoom-ins and zoom-outs, and occasional moments where part of her face gets cropped. The camcorder itself is never visible on screen. LOOK: Soft vintage DV tape quality with slight blur, subtle tape noise, gently bloomed highlights, mild auto-exposure flicker, low contrast, and realistic skin tones. STYLE: Bright, playful backstage vlog energy with a polished pop-star feel. Natural smiles, direct eye contact, candid excitement, and quick handheld moments that feel spontaneous and fun. CHARACTER: MILA — a beautiful Instagram-style brunette model and performer in her 20s. Long dark brown hair, glowing skin, attractive feminine features, glossy lips, expressive eyes, slim fit figure. Wearing a stylish stage outfit with soft glam makeup and delicate sparkly earrings. SETTING: Backstage hallway of a music show venue, with dressing room doors, MILA’s name tag on one of the doors, a snack table, overhead PA speaker, and blurred staff occasionally moving through the background. SEQUENCE: 1. Selfie: she peeks into the hallway with a grin. “Hi guys, I’m backstage right now.” 2. Quick pan down the corridor. “This place seriously goes on forever.” 3. She stops at her dressing room and points to the name tag. “That’s my room.” 4. Close-up of the name tag as she taps it. Ambient backstage audio only. 5. Quick outfit check near a mirror with a playful little turn. “Okay... stage look check.” 6. At the snack table, she grabs a small snack. “Just grabbing a tiny pre-show snack.” 7. Mid-bite, the PA announcement cuts in. She laughs. “Oh wow—right on time.” 8. Selfie ending: she hears the countdown, gives a wave and a finger-heart, then hurries toward the stage. “That’s my cue — see you after the show!” #AIVideo
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Alpha Mom retweeted
Blink. New outfit. 👀🔥 Created with Seedance 2.5 and @makeugc Six looks. One walk through Manhattan. Which look steals the show? Unofficial ZARA AI concept. #ZARA
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she was not aware who she was dealing with. Unlimited Seedance 2.5 on @makeugc prompt Create an ultra-photorealistic, high-budget Korean supernatural revenge action sequence inside a crowded university cafeteria in Seoul during lunchtime. The scene must feel like an intense confrontation from a premium Korean supernatural thriller, featuring emotionally charged performances, explosive telekinetic destruction, rapid cinematic camera movement, realistic environmental physics, and terrifying supernatural power. VIDEO SPECIFICATIONS: Duration: Exactly 30 seconds. Aspect ratio: 16:9 widescreen. Resolution: 1080p. Frame rate: 24fps. Cinematography: ARRI Alexa 35 aesthetic, realistic handheld tracking shots, dynamic low-angle compositions, intense facial close-ups, whip pans, dramatic slow-motion accents, and physically realistic destruction. Lighting: Bright natural daylight streaming through large cafeteria windows, balanced with soft overhead fluorescent lighting. Maintain natural skin textures, visible pores, realistic hair movement, accurate anatomy, and authentic human expressions. No animation, cartoon physics, or artificial-looking CGI humans. MAIN CHARACTER — THE HEROINE A striking 22-year-old Korean @image (12) She secretly possesses extraordinarily powerful telekinetic abilities capable of lifting heavy furniture, manipulating dozens of objects simultaneously, generating invisible pressure waves, and restraining opponents without physical contact. POWER ACTIVATION: Whenever she activates her telekinesis, her irises develop a subtle electric-pink glow. The pink illumination must remain confined to her irises. No laser beams, glowing hands, magical circles, or visible energy effects. Her powers manifest through the violent movement of physical objects and environmental disturbances. ANTAGONIST — THE CAFETERIA QUEEN @Image A beautiful but cruel 22-year-old Korean university student with long dark-brown hair, fashionable makeup, and an arrogant personality. Outfit: Pastel-pink cardigan, white top, short black pleated skirt, and black ankle boots. She is accompanied by two female friends who participate in humiliating the heroine. She begins extremely confident and aggressive but becomes visibly terrified when the heroine reveals her supernatural abilities. SHOT 1 — THE PUBLIC HUMILIATION 0–4 SECONDS Wide handheld tracking shot inside a busy university cafeteria. Dozens of students are eating, talking, and walking between tables. The heroine @image (12) walks through the cafeteria carrying a stainless-steel lunch tray. Suddenly, the brunette @Image bully steps directly into her path. She @Image aggressively shoves the heroine's @image (12) shoulder, causing her lunch tray to tilt and food to spill onto the floor. The brunette @Image grabs a large plastic cup filled with iced coffee. Without hesitation, she throws the entire drink directly into the heroine's face. Coffee splashes violently across her blonde hair and white blouse. Nearby students gasp. The brunette laughs loudly. BRUNETTE: "Look at you. Absolutely pathetic." The heroine slowly wipes coffee from her cheek. Her expression remains disturbingly calm. SHOT 2 — THE SECOND HUMILIATION 4–7 SECONDS The brunette grabs the heroine's wrist and aggressively pulls her forward. One of her friends deliberately kicks the heroine's fallen lunch tray across the cafeteria floor. The brunette pushes the heroine backward against a dining table. Several students begin recording with their smartphones. The brunette leans close and whispers: BRUNETTE: "What are you going to do about it?" The heroine @image (12) looks directly into her eyes. She responds quietly: HEROINE: "You really shouldn't have done that." SHOT 3 — THE SUPERNATURAL AWAKENING 7–10 SECONDS Extreme cinematic close-up of the heroine's face. Coffee droplets slide down her cheeks. Her expression changes from quiet humiliation to absolute emotional coldness. Her irises slowly illuminate with a subtle electric-pink glow. A nearby metal spoon begins vibrating violently. Plastic cups tremble. The overhead lights flicker. A deep supernatural pressure sound builds. Suddenly, every loose napkin in the surrounding cafeteria rises several inches into the air. The brunette notices the movement. Her confident smile disappears. BRUNETTE: "What the hell...?" SHOT 4 — THE FIRST TELEKINETIC ATTACK 10–14 SECONDS The brunette angrily attempts to grab the heroine again. Before her hand makes contact, the heroine sharply raises two fingers. An invisible telekinetic shockwave erupts. The brunette is violently pushed backward across the cafeteria floor. She crashes into a row of empty plastic chairs, sending them tumbling. Her two friends scream. The heroine takes one deliberate step forward. A nearby cafeteria table suddenly lifts off the ground. Dozens of stainless-steel trays shoot upward. Loose utensils spin through the air. Students duck beneath tables and rush toward the exits. The heroine remains completely unharmed and emotionally controlled. SHOT 5 — THE CAFETERIA BECOMES A BATTLEFIELD 14–19 SECONDS Fast-paced cinematic action montage. The brunette struggles to stand and angrily throws a metal tray toward the heroine. Without moving her hands, the heroine stops the flying tray inches from her face. The tray freezes in midair. Extreme close-up of her glowing pink eyes. She tilts her head slightly. The tray suddenly reverses direction, spinning past the brunette and embedding itself into an empty cardboard display behind her. The brunette screams and ducks. The heroine raises her left hand. Three empty cafeteria tables simultaneously rise into the air. Plastic chairs spin across the tiled floor. A violent invisible pressure wave sends loose papers, food containers, and utensils swirling throughout the cafeteria. The camera performs a fast 180-degree tracking movement around the heroine as objects orbit her. Her blonde hair whips across her face. Her expression remains terrifyingly calm. SHOT 6 — ABSOLUTE SUPERNATURAL DOMINANCE 19–24 SECONDS The brunette attempts to run toward the cafeteria exit. The heroine slowly closes her fingers. The brunette suddenly freezes in place, restrained by an invisible telekinetic force. Her feet lift several inches above the floor. She struggles helplessly. The heroine walks toward her. Behind the heroine, dozens of metal trays, plastic chairs, and utensils remain suspended in midair. A large cafeteria table rotates slowly above the empty dining area. The brunette trembles. BRUNETTE: "Please... put me down." The heroine stops directly in front of her. Her glowing pink eyes narrow. HEROINE: "Yes you wanted it" She raises one finger. The brunette is gently lowered into an empty chair, unable to move. SHOT 7 — THE FINAL SUPERNATURAL EXPLOSION 24–28 SECONDS Low-angle cinematic close-up. The heroine stands directly in front of the terrified brunette. Hundreds of small objects hover throughout the cafeteria. The entire room falls into an unnatural silence. The heroine whispers: HEROINE: "get it." She sharply closes her raised fist. An enormous telekinetic shockwave erupts throughout the cafeteria. Every suspended tray, chair, utensil, and food container crashes onto empty tables and the surrounding floor simultaneously. A nearby vending machine rocks violently. The cafeteria lights flicker. A cloud of dust and scattered napkins fills the background. The brunette screams and shields her face. Nothing strikes her. SHOT 8 — THE TERRIFYING EXIT 28–30 SECONDS The heroine calmly turns away. Her electric-pink eyes gradually return to their natural color. She walks through the devastated cafeteria. Behind her, the brunette sits trembling among overturned chairs and scattered food trays. The remaining students stare in stunned silence. The heroine casually brushes a strand of wet blonde hair away from her face. Final low-angle tracking shot as she walks toward the cafeteria exit. Hard cut to black. AUDIO DESIGN Begin with realistic cafeteria ambience, student conversations, footsteps, and metallic cutlery sounds. During the humiliation, emphasize the coffee splash, aggressive shoving, falling tray, and cruel laughter. When the heroine activates her powers, gradually suppress background noise and introduce deep sub-bass vibrations, metallic resonance, and subtle electrical distortion. During the supernatural action, use heavy furniture impacts, violent metal crashes, realistic sliding sounds, frightened screams, and deep invisible shockwave pulses. At the final confrontation, briefly remove almost all environmental sound before the massive synchronized crash. No background music. No subtitles. No narration. No text overlays. STRICT VISUAL AND PHYSICS REQUIREMENTS Maintain perfect character identity consistency throughout all eight shots. The heroine's face, hairstyle, body proportions, and outfit must remain identical. Her white blouse must remain visibly stained with coffee after the initial humiliation. The brunette's appearance and clothing must remain consistent. The heroine's eyes glow subtle electric pink ONLY while actively using her supernatural powers. Telekinesis is invisible. Do not generate pink energy beams, magical particles, glowing hands, or supernatural force fields. Objects must move with believable weight, inertia, momentum, and realistic collision physics. The heroine's powers should feel extraordinarily powerful, precise, and terrifying. Avoid excessive slow motion. Keep most of the action fast, aggressive, and physically convincing. Background students must react naturally to danger. No face distortion, body morphing, extra limbs, unnatural hands, duplicate characters, or inconsistent environments. No blood, gore, or graphic injuries. The final result must look like an expensive, ultra-realistic Korean supernatural action film with emotionally intense acting and spectacular telekinetic destruction.
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⚠️People urgently need to come up with a raincoat for cycling. Made with Seedance 2.5 on @makeugc Prompt Create a 15-second photorealistic video, 16:9, using the attached image as the opening frame and strict visual reference. Preserve the elderly man's exact identity: swept-back silver hair, round glasses, gray mustache and goatee, charcoal suit, blue shirt, navy tie and black backpack. Preserve the silver bicycle and its large transparent rain capsule, including its rounded shape, metal supports and clear panels. Preserve the white-and-brown Jack Russell terrier and its miniature transparent rain capsule. The dog's capsule encloses its head and torso, with FOUR separate openings for its legs. Each leg stays through its own opening throughout the video. The dog runs on its own paws; its capsule has no bicycle, wheels or motor. SETTING: A rainy Tokyo business district with modern glass office buildings, warmly illuminated interiors, green sidewalk railings, pedestrian crossings and commuters carrying umbrellas. Wet asphalt reflects windows and traffic lights. Steady natural rainfall, gray daylight, realistic subdued colors. The scene feels like an unusual invention casually filmed on a real city street. 0–5 SECONDS: Begin with the exact composition of the reference image, immediately in motion. The elderly man pedals smoothly toward the left at a relaxed cycling pace. The dog runs alongside him on the camera-facing side, slightly ahead of the front wheel, maintaining a clear lateral gap. The camera tracks parallel to them in a medium-wide side view. Keep the entire bicycle, roof of the capsule and all of the dog's paws inside the frame. Buildings and pedestrians move naturally across the background. 5–10 SECONDS: Continue the uninterrupted tracking shot. The man keeps both hands on the handlebars and looks calmly ahead. His legs drive the pedals continuously; the crank, chain and wheels move consistently with his speed. The terrier maintains an energetic, natural running gait matching the bicycle's pace. Its paws make clear contact with the road, producing small splashes. Its lightweight capsule gently bobs with its torso while retaining its exact shape. The four leg openings remain fixed in the shell, allowing free leg movement. Raindrops collect and slide down both transparent capsules. Preserve realistic visibility and subtle refraction through the plastic. 10–15 SECONDS: The camera gradually moves slightly ahead and turns toward the subjects, transitioning smoothly from side profile into a front three-quarter tracking view while continuing to move with them. Reveal more of the elderly man's face through the curved clear windshield. Keep the dog fully visible beside him, separated from the bicycle wheels. Both continue forward at the same steady pace. Finish with both subjects still moving naturally through the rainy street. CAMERA AND STYLE: One continuous take. Natural street-video realism, subtle handheld micro-movement, believable perspective and restrained motion blur. No dramatic zooms, slow motion, cuts or exaggerated cinematic effects. The absurd rain capsules are treated as ordinary everyday objects. AUDIO: Natural rain pattering against clear plastic, tires rolling over wet asphalt, light bicycle mechanism sounds, quick soft paw splashes and distant city traffic. No dialogue, narration or music. CONSISTENCY: Keep the man's face, age, clothing and backpack unchanged. Keep the dog's breed, markings and proportions unchanged. Maintain the exact construction of both capsules. No morphing, extra limbs, paws passing through solid plastic, sliding feet, floating wheels or distorted bicycle geometry. No collisions or pedestrians obstructing the main subjects. No captions, logos or watermarks.
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自転車にこれ、めっちゃ必要じゃない?
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Alpha Mom retweeted
Autumn Collection H&M using AI Seedance 2.5 on @makeugc I created a storyboard and then brought each scene to life using the original image as a visual reference. Inspired by H&M The goal was to keep the character, composition, and atmosphere consistent while turning a static image into a cinematic sequence.
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Alpha Mom retweeted
AI Thriller Plot 🪞📱 Created with Seedance 2.5 on @makeugc A psychological thriller where nothing is quite what it seems… A woman receives mysterious messages from her own phone, strange things begin happening in her apartment, and then she realizes the real danger was never outside. Want the full prompt? 👀 Write “PROMPT” in the comments and I’ll send it to you via DM. #AIThriller #AIStorytelling #AIFilm #aivideo #visualstorytelling
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Alpha Mom retweeted
this is exactly the kind of video AI should be making. the robot found the mints Made with Unlimited Seedance on @makeugc Prompt: Create a native 30-second, vertical 9:16 amateur phone video filmed by a passenger inside a stopped car on a highway shoulder in heavy rain. No reference image. Raw, shaky, real-life viral footage that a random driver posted. Everything happens in one continuous, logical, real-time order. CORE RULES Vertical 9:16 only. One location: a rainy highway shoulder. One character: a Tesla Optimus humanoid robot. Nobody else appears outside. The camera is a phone held by an unseen adult passenger in the stopped car, looking out of the passenger side window from ONE fixed position for the whole video: same angle, same distance, same side. The only changes are a phone zoom and one tilt up to the sky and back down. The car never moves. Nine shots with hard cuts, in chronological order. No flash-forward. No music. No added captions. CHARACTER A Tesla Optimus humanoid robot, adult human size, about 173 cm tall. A sleek glossy white body shell over black joints. The head is a smooth, rounded, glossy black faceplate with no eyes, no mouth and no facial features. The torso front and the hands are black. The word "TESLA" is in clean, widely spaced, thin black capital letters across the white upper chest. Exactly two arms, two legs, and two black hands with five slim fingers each. It moves fluidly and naturally like a relaxed human worker: arms swing when walking, the body bobs slightly with each step, weight shifts from leg to leg, the head turns calmly. It is never frozen and never stands stiff. FACE The black faceplate stays smooth and identical in every shot. It never cracks, deforms or shows a face. The "TESLA" letters stay in the same place, the same size and spelled correctly in every shot. VOICE The robot never speaks. Off-screen passengers in the car: adult men, American, stunned and laughing, natural and not acted, never shouted. Lines: shot 3, "He's DRINKING it."; shot 5, "No no no... NOT the mints."; shot 7, laughing, "He's GONE."; shot 8, "Where'd he GO?"; shot 9, laughing hard, "He's getting ANOTHER box." Each line is short and spoken slowly. CAMERA Vertical phone at the eye level of a seated passenger, looking out of the side window at a slight downward angle. A wide view shows both trucks; the lower part shows the flooded wet road. A soft-focus strip of the dark car door and window frame sits in the bottom-left corner in every shot except shot 7. Shots 2 to 5 use a shaky 2x phone zoom from the same position. CAMERA HAND The phone is held by an unseen passenger. Their hands, arms and phone are never visible and never reflected in the glass. HANDHELD Constant small handheld shake, slightly late reframes, autofocus sometimes hunting between raindrops on the glass and the scene. LOOK Real smartphone footage on a dark rainy day: flat grey, slightly soft, mild compression, light noise, raindrops and streaks on the glass. VISUAL / LIGHTING Overcast storm daylight only: a bright white-grey sky, no sun, no hard shadows. Muted greys, wet dark asphalt and a dark green tree line, with two colour accents: the red tanker and the white-and-blue candy truck. VISUAL MATCH The image must look exactly like this: a casual phone clip from a stopped car on a rainy highway. A red tanker truck parked on the shoulder sprays a wide, thick fan of brown fizzy cola sideways out of a torn hole in the side of its tank. Behind it, a box truck with an open rear shows stacked candy boxes. The road is flooded with shallow brown water. Handheld shake, soft focus, raindrops on the glass, muted overcast colours. No colour grading, no slow motion, no drone, no gimbal, no cinematic close-ups. SETTING A highway shoulder in heavy rain. On the LEFT, a red tanker truck is seen from the side, with large white script letters "FIZZCO" on the tank. Low on the side of the round tank there is a ragged, torn puncture hole about the size of a fist, with jagged metal edges bent inward, as if it had been ripped open in a crash. There is NO valve, NO tap, NO pipe and NO nozzle: the cola bursts straight out of the hole in the tank wall as a wide, thick, foaming fan of brown liquid shooting diagonally down onto the road. On the RIGHT, slightly behind the tanker, is a white box truck with blue candy pictures and the large word "MINTO" on its side. Its rear roll-up door is fully open, showing stacked blue-and-white boxes of round white mint candies. BACKGROUND Foreground: raindrops on the glass and the door frame strip. Midground: the trucks, the cola fan, and the shallow flooded road with brown fizzy water. Background: grey highway lanes, a guardrail, a dark tree line, and distant cars with headlights on. In every shot the anchors stay identical: tanker LEFT, candy truck RIGHT and behind, the torn hole in the tanker side. MOTION The cola sprays constantly from the same hole for the whole video, weaker after the explosion. Rain falls steadily. The robot always does something: walks, fills, drinks, carries, dumps, flies, lands, walks again. DEFECT PREVENTION Hands: shots 2–4: the robot holds one white plastic jug, already open with no cap. RIGHT hand on the handle; in shots 2 and 3 the LEFT hand also holds the jug's bottom. Shot 5: both hands hold one blue-and-white candy box at its sides, palms under it. Shots 6–9: both hands are empty. Five fingers per hand, never merging with objects or the body. The camera hand is never visible. Face: the black faceplate is always intact. Head turns stay under 45 degrees. Body and legs: the robot walks with natural steps through ankle-deep water, each foot planted before the other lifts, arms swinging. When landing in shot 9 it lands feet first and bends its knees once. Exactly two arms and two legs. Joints bend only naturally. Feet never slide. The body never stretches or changes shape, including in the air. Objects: one tanker, one candy truck, one white jug (after shot 4 it lies floating in the water), one empty candy box (after shot 5 it floats in the foam). Candies fall only out of the box. Objects never vanish, duplicate, teleport or change colour. The only readable text: "TESLA", "FIZZCO", "MINTO". The tanker never has a valve, tap or pipe; only the torn hole. Continuity across cuts: the same robot, trucks, sides, hole, camera position, rain and light in every shot. Physics and environment: the cola is a wet, brown, fizzy liquid. When the candies hit it, one single giant column of white wet foam erupts straight up from that spot, like a huge fountain, then rains back down as white drops and leaves a wide lake of white foam on the road. Never sand, never dust, never smoke, never fire. No reflections in the glass. Nobody else appears. The background never warps. STORYBOARD SHOT 1 — 00:00–00:05.0 (wide) START POSE: The cola fan is already bursting hard out of the torn hole in the tanker side. The robot walks in from the RIGHT along the flooded road toward the spray, with the white jug hanging from its RIGHT hand, its LEFT arm swinging and its LEFT foot forward. 00:00–00:02.5: the cola sprays loudly and the robot walks with splashing steps. 00:02.5–00:05.0: it reaches the edge of the spray and stops, feet apart. STAYS STILL: the trucks. SHOT 2 — 00:05.0–00:09.0 (2x zoom, same angle) START POSE: The robot stands beside the spray with the jug held at waist height in both hands, opening up. 00:05.0–00:07.0: it pushes the jug into the side of the cola spray and the jug fills; cola splashes over its hands and chest. 00:07.0–00:09.0: it pulls the full jug back out of the spray with both hands. STAYS STILL: the tanker. SHOT 3 — 00:09.0–00:11.0 START POSE: The robot stands next to the spray with the full jug at chest height. 00:09.0–00:10.0: it lifts the jug to its faceplate and tilts it back like drinking. 00:10.0–00:11.0: cola pours over the faceplate and runs down the white chest. Voice: "He's DRINKING it." STAYS STILL: the robot's feet. SHOT 4 — 00:11.0–00:13.0 START POSE: The robot lowers the jug to its RIGHT side and turns toward the candy truck. 00:11.0–00:13.0: it walks toward the open rear of the candy truck and drops the jug into the water. STAYS STILL: the trucks. SHOT 5 — 00:13.0–00:17.0 START POSE: The robot is at the open rear of the candy truck, both hands pulling one blue-and-white box off the stack. 00:13.0–00:14.5: it carries the box against its chest and walks back toward the spray. 00:14.5–00:16.0: it tips the box forward and hundreds of white mint candies pour into the brown water under the spray. Voice: "No no no... NOT the mints." 00:16.0–00:17.0: it drops the empty box and the water starts bubbling white around its legs. STAYS STILL: the tanker. SHOT 6 — 00:17.0–00:18.0 (wide) START POSE: The robot stands in bubbling water, hands empty. 00:17.0–00:18.0: a giant white foam column erupts straight up from under the robot with a roar. STAYS STILL: the trucks. SHOT 7 — 00:18.0–00:22.0 (camera tilts up) START POSE: The robot is on top of the white foam column, already rising, arms and legs flailing. 00:18.0–00:20.0: the camera tilts up and the robot shoots high into the grey sky on the tall white column. 00:20.0–00:22.0: the robot is a small dark figure high above. Voice, laughing: "He's GONE." STAYS STILL: the sky. SHOT 8 — 00:22.0–00:25.5 (camera tilts back down, wide, same angle as shot 1) START POSE: The same wide view of both trucks. The foam column has collapsed into a wide lake of white foam on the road. The empty box floats in it and the cola still sprays weakly from the hole. No robot. 00:22.0–00:25.5: white foam drops rain down and the camera searches a little. Voice: "Where'd he GO?" STAYS STILL: the trucks. SHOT 9 — 00:25.5–00:30.0 (same wide view) START POSE: The same view; the robot drops into frame from above, feet first, straight down into the white foam lake. 00:25.5–00:26.5: it lands on its feet with a big white splash, bending its knees once. 00:26.5–00:28.0: it straightens up, foam sliding off its white shell, and calmly turns toward the candy truck. 00:28.0–00:30.0: it walks with relaxed steps back toward the open rear of the candy truck for another box. Voice, laughing hard: "He's getting ANOTHER box." STAYS STILL: the trucks, the camera position. SOUND Heavy rain, the hissing cola spray, splashing steps, passengers laughing quietly. Shot 6: a deep roaring whoosh. Shot 9: a heavy wet splash on landing, then loud laughter. No music. HANDS AND FEET Five fingers per hand, never extra. Feet planted in the water, never sliding or sinking. CONTINUITY AND REALISM Physically real and logical. The robot is heavy, and its splashes match its steps. The light never changes. FINAL FEEL A real, chaotic, unbelievable moment a stunned driver caught on their phone in the rain. Not polished influencer content.
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Alpha Mom retweeted
⚠️PHONES NOW GET BETTER CARE THAN THE PEOPLE CARRYING THEM It looks like a joke until it describes half the people on a morning commute. Made with Seedance 2.5 on @makeugc A screen protector gets bought in seconds. Burnout, bad posture and four hours of sleep get treated as free. The setup is simple. A city square, a sudden downpour, a dozen strangers. Every single one of them makes the same choice in under two seconds: save the phone. Jackets come off and get wrapped around screens. Grocery bags turn into waterproof cases. An umbrella hovers over a phone lying on a bench while its owner sits there soaked, water dripping off his chin. Nobody hesitates. Nobody even thinks about it. That's the part that stings. The only dry person in the shot is Haruto. Raincoat, hood up, phone in his pocket. He doesn't lecture anyone. He just looks at them for a second and walks on. The phone is replaceable. Insured, backed up to the cloud, upgraded every two years. The body holding it gets no backup and no upgrade. Somewhere along the line, the tool and the owner swapped places. Is the phone still the tool, or has the person become the accessory? TAKE CARE OF YOURSELF, TOO.
🤝 Paid partnership · 🤖 Made with AI
⚠️People urgently need to come up with a raincoat for cycling. Made with Seedance 2.5 on @makeugc Prompt Create a 15-second photorealistic video, 16:9, using the attached image as the opening frame and strict visual reference. Preserve the elderly man's exact identity: swept-back silver hair, round glasses, gray mustache and goatee, charcoal suit, blue shirt, navy tie and black backpack. Preserve the silver bicycle and its large transparent rain capsule, including its rounded shape, metal supports and clear panels. Preserve the white-and-brown Jack Russell terrier and its miniature transparent rain capsule. The dog's capsule encloses its head and torso, with FOUR separate openings for its legs. Each leg stays through its own opening throughout the video. The dog runs on its own paws; its capsule has no bicycle, wheels or motor. SETTING: A rainy Tokyo business district with modern glass office buildings, warmly illuminated interiors, green sidewalk railings, pedestrian crossings and commuters carrying umbrellas. Wet asphalt reflects windows and traffic lights. Steady natural rainfall, gray daylight, realistic subdued colors. The scene feels like an unusual invention casually filmed on a real city street. 0–5 SECONDS: Begin with the exact composition of the reference image, immediately in motion. The elderly man pedals smoothly toward the left at a relaxed cycling pace. The dog runs alongside him on the camera-facing side, slightly ahead of the front wheel, maintaining a clear lateral gap. The camera tracks parallel to them in a medium-wide side view. Keep the entire bicycle, roof of the capsule and all of the dog's paws inside the frame. Buildings and pedestrians move naturally across the background. 5–10 SECONDS: Continue the uninterrupted tracking shot. The man keeps both hands on the handlebars and looks calmly ahead. His legs drive the pedals continuously; the crank, chain and wheels move consistently with his speed. The terrier maintains an energetic, natural running gait matching the bicycle's pace. Its paws make clear contact with the road, producing small splashes. Its lightweight capsule gently bobs with its torso while retaining its exact shape. The four leg openings remain fixed in the shell, allowing free leg movement. Raindrops collect and slide down both transparent capsules. Preserve realistic visibility and subtle refraction through the plastic. 10–15 SECONDS: The camera gradually moves slightly ahead and turns toward the subjects, transitioning smoothly from side profile into a front three-quarter tracking view while continuing to move with them. Reveal more of the elderly man's face through the curved clear windshield. Keep the dog fully visible beside him, separated from the bicycle wheels. Both continue forward at the same steady pace. Finish with both subjects still moving naturally through the rainy street. CAMERA AND STYLE: One continuous take. Natural street-video realism, subtle handheld micro-movement, believable perspective and restrained motion blur. No dramatic zooms, slow motion, cuts or exaggerated cinematic effects. The absurd rain capsules are treated as ordinary everyday objects. AUDIO: Natural rain pattering against clear plastic, tires rolling over wet asphalt, light bicycle mechanism sounds, quick soft paw splashes and distant city traffic. No dialogue, narration or music. CONSISTENCY: Keep the man's face, age, clothing and backpack unchanged. Keep the dog's breed, markings and proportions unchanged. Maintain the exact construction of both capsules. No morphing, extra limbs, paws passing through solid plastic, sliding feet, floating wheels or distorted bicycle geometry. No collisions or pedestrians obstructing the main subjects. No captions, logos or watermarks.
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Alpha Mom retweeted
Ego said sprint. Legs said absolutely not. Made with Unlimited Seedance on @makeugc She never even looked at him. At what second did he lose? Prompt👇 Create a native 15-second, vertical 9:16 real smartphone video: one continuous take with no cuts, recorded by a phone propped on a treadmill console in an ordinary gym. It must look like a real clip a girl filmed for her running progress that accidentally caught a guy next to her wiping out. No reference image. CORE RULES Two adults in focus: MAYA, a woman of 25, and DEREK, a man of 28. One continuous shot from the first frame to the last. The camera is fixed: the framing, the angle and MAYA's size in the frame stay exactly the same from the first frame to the last; no push-in, no zoom, no pan, the camera never follows the action. Each person keeps the same face, hair, body and outfit throughout. Each has exactly two arms and two legs; each hand has five fingers; joints bend only naturally. The recording phone is never visible. Natural, understated behaviour: nobody performs for the camera. Fluid real-time motion, no freezes, no slow motion. No readable text, numbers, logos or brand marks anywhere. CHARACTER Tone: a real, clumsy gym fail caught by accident. Funny because it is real. MAYA is a pretty 25-year-old woman, naturally attractive in an effortless, everyday way, with realistic body proportions and a full, natural-looking bust. Dark-brown hair in a slightly messy high ponytail with loose flyaways. She wears a plain black sports bra under a plain teal-grey zip hoodie, zipped halfway, plain black leggings, worn white running shoes and small white wireless earbuds in both ears for the whole clip. Light everyday makeup, slightly shiny skin from sweat. No logos. DEREK is a 28-year-old ordinary gym guy: short dark hair, short stubble, fit but normal build. He wears a plain faded navy t-shirt with a darker sweat patch on the chest, plain black shorts and grey running shoes. No logos. A plain clear water bottle stands in his cup holder. FACE MAYA: oval face, warm brown eyes, natural brows, small mole above the LEFT corner of her upper lip, natural white teeth. Calm, focused, a little tired running face, breathing through slightly parted lips. DEREK: square jaw, dark eyes, stubble. Competitive but trying to look casual; after the fall, a stunned, embarrassed face. Both: eyes focus on what they look at, gaze moves before the head, natural blinking, gradual expressions, head turns under 30 degrees. Nothing ever covers either face. No cartoonish faces, no shouting, no glassy eyes, no warped teeth. VOICE Only MAYA speaks, once, at the end: breathless, low, dry and amused, half to herself, soft American accent. Recorded by the phone microphone: slightly muffled, roomy, with gym noise under it. Every word matches her lips. DEREK makes only heavy breathing and one short "whoa" as he falls. CAMERA A phone propped upright in the holder of MAYA's treadmill console, front camera, lens at her chest height, about one metre in front of her, angled slightly up, wide front-camera field of view. Locked and static for the whole clip, with only a faint constant vibration from the running belt. The frame shows MAYA in the left-centre from the top of her head to her shoes, and DEREK on the treadmill directly to her LEFT, which is the right third of the frame, slightly further back in 3/4 profile, from head to shoes. The rear end of DEREK's treadmill and the bare gym floor right behind it are clearly visible in the right third of the frame. Horizon tilted about 3 degrees. The phone is never visible. This exact framing never changes. CAMERA HAND Nobody holds the camera. It stays propped the entire time. MAYA's hands only touch her own console button, just below the bottom edge of the frame. HANDHELD No handheld movement. Only the faint vibration of the treadmill. Never gimbal-smooth. LOOK Real smartphone front-camera footage: slight wide-angle distortion near the edges, mild noise in darker areas, light compression, auto-exposure that slightly overexposes the windows, auto white balance leaning a little cool under fluorescent light. Ordinary colours, flat contrast, no colour grading, no film look, no warm tint, no shallow depth of field. Natural skin with pores, sweat shine and redness. No beauty filter, no plastic skin, no glossy commercial finish. LIGHTING Available light from the ceiling fixtures and practical lamps present in the scene. Slightly uneven illumination, believable shadows and modest colour-temperature differences between existing light sources. Preserve realistic skin tones and readable surroundings. No added studio lighting, dramatic spotlighting or artificial glow. VISUAL MATCH The image must look exactly like an ordinary phone clip from a budget chain gym on a weekday evening: flat white fluorescent ceiling panels, a worn grey speckled rubber floor, a row of ordinary black treadmills, a mostly blown-out white window wall, a wall fan. Everything is in focus. Nothing looks styled, lit or composed. SETTING A regular budget chain gym in the evening. Two identical plain black treadmills side by side about one metre apart: MAYA's in front of the camera, DEREK's to her LEFT. Each treadmill has exactly two side handrails, four handrails in total, a plain console with a round speed button on its right side and a display showing only glowing bars, no numbers. Directly behind the rear end of DEREK's treadmill there is only the bare, worn grey speckled rubber gym floor, nothing placed on it. Behind: a row of more treadmills, a dumbbell rack, a wall fan and an overexposed window wall. Far in the back, about 10 metres away, two ordinary gym-goers do their own exercises. No mirrors, no mats. BACKGROUND Readable instantly as a real gym. Three layers: the top edge of MAYA's console at the bottom of the frame; MAYA, DEREK and the bare floor behind his treadmill in the middle; the treadmill row, the dumbbell rack and the two distant gym-goers behind. Palette: black machines, grey floor, white light, the navy shirt and teal-grey hoodie. Background story: DEREK's bottle rattles more and more as his speed rises; when he falls it pops out of the holder, drops to the floor beside his treadmill and rolls to a stop. At 12.6 s one distant gym-goer turns his head toward the noise and then goes back to his exercise without coming closer. The background never warps. MOTION Real running with weight: arms swing opposite to legs, ponytail bounces, feet land on the belt under the hips and get carried back. MAYA runs light and relaxed the whole clip and never breaks her rhythm. DEREK starts relaxed, then runs with tense shoulders and shortening steps. The fall is clumsy and real, with weight and momentum, and follows one simple path. Left and right sides never mirror. No freezes, no slow or sped-up motion, no posing. DEFECT PREVENTION Hands: MAYA's hands swing in loose fists; once, at 5.0 s, her RIGHT hand reaches down out of frame to her own speed button and returns. Her hands never rise to her face. DEREK presses his speed button only with his RIGHT index finger. During the fall both his palms land flat on the belt, then flat on the floor. At 14.0 s he raises only his RIGHT hand at chest height in a thumbs-up: four fingers curled, thumb up; his LEFT palm stays flat on the floor. Five fingers per hand; fingers never merge with the belt, rails, the bottle or the body. Face: both faces stay visible the whole time. During the fall DEREK keeps his head up; his face never touches the belt or the floor. Expressions stay real; head turns under 30 degrees. Body and legs: the fall follows one path only: his feet fall behind, he drops onto both knees and both palms on the moving belt, the belt carries him backward, he slides off the rear end onto the bare floor on his knees and hands, then sits back on the floor with both legs bent in front of him. No flips, no rolling, no twisting, no airborne body. Exactly two arms and two legs each, legs keep a constant length. Objects: two treadmills with exactly four handrails, one bottle that leaves the holder once at 11.4 s, drops to the floor and stays there, MAYA's two earbuds that stay in her ears. No mats or pads anywhere. Objects never vanish, duplicate, change shape or pass through bodies. No readable text, numbers or logos. Continuity: one continuous take, no cuts, identical framing and camera distance from first to last frame, same outfits, same light, MAYA always left-centre, DEREK always in the right third. Physics and environment: belts move steadily and speed up only after a button press; DEREK's empty belt keeps running at the same high speed until the end. Windows show no reflections. Nobody else comes near. STORYBOARD (15 s, one continuous take) START POSE: The first frame already shows MAYA mid-jog, ponytail mid-bounce, eyes on her display, and DEREK jogging beside her, already glancing sideways at her display with a small frown. 00:00.0-00:03.0 - Both jog at an easy pace. MAYA breathes steadily, one blink. DEREK's eyes stay on her display, then return to his own. FACE DEREK: a tight jaw. 00:03.0-00:05.0 - DEREK presses his speed button twice with his RIGHT index finger, a short beep each time; he runs faster and lifts his chin. FACE DEREK: a small satisfied smirk. 00:05.0-00:06.5 - MAYA, without looking at him, reaches down with her RIGHT hand, presses her own button once, returns to running a bit faster. FACE MAYA: calm, unbothered. 00:06.5-00:09.0 - DEREK glances at her display again, presses his button three quick times; his belt whines faster; his bottle rattles hard. He runs hard, shoulders tense, cheeks reddening, breathing loud. 00:09.0-00:11.0 - MAYA runs evenly. DEREK's steps get short and frantic, arms pumping wide, sweat on his forehead. FACE DEREK: eyes wide, trying to look casual. 00:11.0-00:11.6 - DEREK's feet fall behind the belt; a short "whoa"; he drops clumsily onto both knees and both palms on the moving belt. At 11.4 s his bottle pops out of the holder and drops to the floor. 00:11.6-00:12.4 - The belt carries him backward on his knees and hands; he slides off the rear end onto the bare rubber floor with a heavy, awkward thud, still on his knees and hands, head up. 00:12.4-00:13.2 - He sits back on the floor, legs bent in front of him, both palms on the floor, stunned; his empty belt keeps racing in front of him; the bottle rolls to a stop. At 12.6 s a distant gym-goer glances over. 00:12.6-00:13.4 - MAYA, still running, turns her head about 25 degrees toward the noise for half a second, then her eyes come back to the lens. FACE MAYA: brows lift slightly, then a slow suppressed smile. 00:13.4-00:14.6 - MAYA (low, breathless, dry; not loud, not mocking): "He was NOT warming up." 00:14.0-00:15.0 - Behind her, DEREK, still sitting on the floor, raises his RIGHT hand at chest height in a weak thumbs-up, embarrassed half-smile. MAYA keeps running with a small smile, upper teeth, never breaking her rhythm. SOUND Real phone audio: gym hum, treadmill belt whir rising with speed, short beeps on each button press, rhythmic footsteps, the bottle rattling, DEREK's heavy breathing, a short "whoa", the slap of his palms and knees on the belt, a heavy awkward thud on the rubber floor, the plastic clatter and roll of the bottle, his empty belt racing, distant clank of weights, faint gym music with no lyrics far away, MAYA's breathing and her one line. HANDS AND FEET Five fingers on each hand, never merging with each other, the belt, the rails or the bottle. Nobody touches their face. Exactly two arms and two legs each; knees follow the toes; while running, feet land on the belt and never slide sideways. CONTINUITY AND REALISM One continuous take. Two main people, two distant gym-goers, two treadmills, four handrails, one bottle, all in the same places from start to end. No mats, no floating or disappearing objects, no transformations, no captions, logos or watermarks. Everyone is an adult. FINAL FEEL A real, unedited phone clip from an ordinary gym that accidentally caught a guy losing an ego race and getting thrown off his treadmill onto the floor while she never misses a step. Real, imperfect, phone-recorded. Not a commercial. Not a fashion shoot. Not polished influencer content.
🤝 Paid partnership · 🤖 Made with AI
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Alpha Mom retweeted
The best drama ads don't sell a product. They sell a moment the viewer has replayed in their head a hundred times. Made on @makeugc (Seedance 2.5). You can try it for just $1. Prompt and details below 👇 For this one it's simple. Every guy who's ever checked his hairline in an elevator mirror knows the fear: people noticing. So I flipped it. People notice, they whisper, they assume the worst. And he's the one holding all the cards. That's the fantasy. Not the hair. The comeback. The product only shows up once the viewer is already on his side. By then it doesn't feel like an ad. It feels like the answer. A few things I keep coming back to: The hook has to be the gossip, not the guy walking in. The twist has to be visual, so it works on mute. And the side character, the balding guy in the corner, is the one the audience secretly relates to. The story comes first. AI just makes it possible to shoot it in an afternoon.
🤝 Paid partnership · 🤖 Made with AI
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Alpha Mom retweeted
What could the main menu and loading screens in GTA VI look like? Let's imagine it with the help of WAN 3.0 on @makeugc! Here's my fan concept of the GTA VI main menu and loading screens. What do you think? Curious how I made it? It's actually pretty simple! First, generate some artwork using style references. Then bring those images to life with WAN 3.0. Just ask the model to "animate the image" — you can even specify exactly which elements should move and which should stay completely still. Want to try it yourself? Check out my link in the comments and get access to some of the best AI models for just $1! #AIVideo #GTAVI #GrandTheftAuto6 #GrandTheftAutoVI #funconcept
🤝 Paid partnership · 🤖 Made with AI
I hope Pay'n'Spray in GTA VI will be just as good at getting rid of wanted stars as it was in previous games. And with WAN 3.0 and @makeugc, which gives you access to the latest AI video models starting at just $1, we can get a little glimpse of what it might look like when the game finally drops. #aivideo #GTAVI #GTA6 #GrandTheftAutoVI
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Alpha Mom retweeted
Gave my horse his first peppermint and i can't stop rewatching his face Made with Unlimited Seedance on @makeugc Prompt 👇 Create a native 17-second, vertical 9:16 self-recorded phone clip filmed as ONE continuous handheld take with no cuts. No reference image. CORE RULES One adult woman, LILA, and one horse, BISCUIT, in one unbroken take. No cuts, no jumps in time, no changes of framing, outfit, light or background. LILA has exactly two arms and two legs, five fingers on each hand, joints bend only naturally. She films with her RIGHT hand; that hand and the phone always stay out of frame. Her eyes stay alive, she blinks naturally, her mouth matches her words. BISCUIT has one head, two ears, two eyes and a normal horse mouth. Real-time motion, no freezes. No text, logos, extra people or extra animals. STORY IN ONE LINE LILA feeds her horse his first peppermint ever from her flat palm. The cold mint numbs his face: his chewing freezes, his lower lip slowly sags, his tongue falls out and he starts dumbly wobbling his head like a bobblehead. LILA stands beside him filming, laughing and commenting. She never eats anything; after the feeding her hands stay out of frame; the horse is the star. BEAT RULE Every action is clear and readable on a phone screen: one main action at a time, with a clear start and a clear end. LILA only watches, laughs and comments; she never copies him. No two big actions overlap. No vague, half-done or blended movements. CHARACTER Tone: a real, chaotic barn moment a girl films with her horse, laughing, no posing. LILA is a beautiful 25-year-old woman, naturally sexy in an effortless, believable way. Honey-blonde hair in a loose low braid over her RIGHT shoulder; two short wisps at her temples, never across her eyes or lips. Slim, curvy figure with a full, large, natural-looking bust and realistic body proportions. A soft mint-green chunky knit crew-neck sweater with a round neckline at her collarbones, no cleavage, small silver stud earrings. BISCUIT is a calm, almost black dark-bay horse with a glossy coat, black mane, a small white star on his forehead, soft dark eyes and a dark velvety muzzle with fine whiskers. A brown leather halter with brass buckles, always on. FACE LILA: oval face, soft cheekbones, small rounded chin, wide grey-green eyes with dark lashes, light-brown straight brows, small slightly upturned nose, full lips with soft pink balm, straight natural white teeth, fair skin with light freckles and a faint pink flush from the cool air. Her gaze moves before her head; she blinks every two to four seconds; expressions change gradually. When she speaks her mouth opens only moderately; lips press together on m, b and p. Smiles show only her upper teeth. Head turns under 45 degrees. No glassy eyes, no frozen expression, no warped teeth, no changing features. VOICE Only LILA speaks: light, warm, slightly raspy, recorded by the phone microphone with a little barn echo. Real laughter breaks into her words. She speaks only the eight short lines written in the storyboard. Soft American accent. Not announcer-like, not a voice-over. The last line ends before the video ends. CAMERA Ordinary modern smartphone footage, selfie POV, one continuous take. LILA holds the phone in her RIGHT hand at arm's length, slightly below her eye level, the lens looking a little upward. Framing: LILA's face always in the LOWER LEFT third of the screen, BISCUIT's head large in the RIGHT two thirds beside her LEFT shoulder, with headroom above his ears. The phone NEVER follows the horse away from LILA: when BISCUIT lifts his head high, the phone tilts up only slightly and his muzzle may leave the top of the frame, but LILA's whole face always stays in frame. It never zooms, never jumps and never loses either face. CAMERA HAND Her RIGHT arm leaves the frame at the bottom-LEFT corner of the screen; never her RIGHT hand or the phone. The frame never cuts her arm at the elbow or wrist. HANDHELD Natural hand shake, slightly crooked framing, small corrections, stronger shake when she laughs, brief motion blur, occasional autofocus hunting between her face and the horse. No gimbal-like stability. LOOK Plain phone video: mild compression, slightly soft shadows, a little smartphone edge sharpening, natural warm white balance, no filter. Real skin with pores and freckles, real horse hair with dust, fine knit texture. No beauty filter, no plastic skin, no commercial grading. LIGHTING Only two sources: a round copper heat lamp with a warm orange glow high in the upper LEFT corner of the screen, and soft daylight from a wide open doorway in the RIGHT background. About one third of the frame in warm shadow. The lamp is never directly above LILA's face. The light never changes. VISUAL MATCH The image must look exactly like this: a casual phone video inside a wooden horse stall, the horse's head very close and large, the camera slightly below and looking up, pale ceiling planks across the top, the copper heat lamp glowing upper LEFT, a black metal grille behind LILA, a bright doorway with hay bales behind BISCUIT, warm honey wood and a near-black coat, mint green as the only cool colour. One unbroken take, slight shake, no overlays. SETTING A small private stable stall in the late morning. Pale plank ceiling, warm wooden walls, a black metal grille on the back wall behind LILA, a wide open doorway with daylight and stacked hay bales behind BISCUIT. Nobody else, no other horses. BACKGROUND Readable in half a second as a horse stall. Three layers: BISCUIT's halter and muzzle closest; LILA's face and BISCUIT's eyes in the middle; the grille and the doorway behind. Background life: dust particles drift slowly in the doorway light. No reflections of LILA or the phone anywhere. MOTION Real weight and natural timing: preparation, action, follow-through; her braid swings when she laughs and settles. Eyes lead, then head, then shoulders. BISCUIT's mint reaction builds step by step: first a freeze, then a slow numb sag of his lower lip, then his tongue falls out, then loose, dopey side-to-side head wobbles like a bobblehead, his slack lip and tongue flopping with each wobble, then the classic horse laugh: head high, upper lip curled up showing his upper teeth. His ears flop out to the sides; his body never moves. Something happens every second: no dead frames, no slow or sped-up motion, no stiff posing. DEFECT PREVENTION Hands: only her LEFT hand appears, only at 00.0-02.0, entering from the bottom-RIGHT edge, palm up and flat, fingers together, one peppermint on the centre of the palm; after his lips take it, the hand drops out of frame for good. Five fingers; fingers never merge with each other, the mint or his lips. Mint: one small round flat peppermint disc, about 2 cm, bright white with bold red pinwheel swirl stripes, unwrapped. Never pink, never a candy cane, never a stick, never a pill. Horse lip and tongue: everything sags naturally and softly, like a real numb horse mouth. His lower lip hangs low and loose, showing a little of his lower front teeth. Only 3 to 5 cm of pink tongue, about the size of a thumb tip, falls out at the side of his mouth, hangs limp and flaps loosely with each wobble. Each time, the tongue comes out of the side named in the storyboard and goes fully back in. Never a huge cartoon tongue, never covering his muzzle; his mouth never opens wide; no inside of the mouth. During the horse laugh at 10.2-12.0 only his upper lip curls up, showing his upper front teeth and pink gum, exactly like a real horse; his jaw stays closed. Horse head and neck: moves like a real horse; neck bends naturally; ears, star and halter stay the same; his body never moves. Except during the horse laugh at 10.2-12.0, his head stays beside LILA's LEFT shoulder. LILA in frame: her whole face is always inside the frame, never cut by the edge, even when the horse moves. Her skin tone never changes. She never eats anything and never makes his face. Continuity: one take, so outfit, braid, studs, halter, star, lamp, grille, doorway and light never change. No readable text. Physics and environment: only dust moves in the background. Nobody else appears. The background never warps. STORYBOARD (17s, one continuous take; the numbness builds in this exact order) 00:00.0-00:02.0 - START POSE, the feeding: LILA's LEFT hand is already in frame, palm up and flat under BISCUIT's muzzle, the round red-and-white peppermint clearly visible in the centre of her palm. BISCUIT's velvety lips wiggle eagerly over her palm, his whiskers tickling it. LILA (whispering, excited): "First peppermint. EVER." At 01.6 his lips scoop the mint off her palm; her empty hand drops out of frame. 00:02.0-00:03.0 - BISCUIT lifts his head level beside her, ears forward, staring straight into the lens, crunching the mint loudly, jaw grinding side to side. LILA, grinning, watches him. 00:03.0-00:04.2 - Freeze: mid-chew he suddenly stops, jaw frozen, eyes widen slightly, ears slowly rotate out to the sides. A dead silent stare into the lens. LILA (whispering, delighted): "Uh oh." 00:04.2-00:05.4 - Numb lip: his lower lip slowly sags down, heavier and heavier, until it hangs low and loose, a little of his lower front teeth showing, the rest of his face completely still. LILA (biting back a laugh): "His face is BUFFERING." 00:05.4-00:06.4 - Tongue: the pink tongue slowly slides out at the LEFT side of his mouth and just hangs there, limp. He rolls his eyes down and looks at his own tongue, a little cross-eyed, confused. Then the tongue gives three fast little wiggles in the air, like he is trying to cool it. LILA snorts with laughter; the frame shakes. 00:06.4-00:08.6 - The wobble: he tips his head back slightly, eyes half-closed, and starts loose, dopey side-to-side head wobbles like a bobblehead, his slack lip and limp tongue flapping loosely from side to side with each wobble, like a flag in the wind. LILA bursts out laughing, eyes squeezed into crescents, the frame shaking: "He's having a MOMENT." 00:08.6-00:10.2 - Still wobbling, tongue still flopping, he turns his head toward the RIGHT side of the screen, showing his cheek and the halter buckle. LILA (crying with laughter, mock-serious): "Sir. Your TONGUE." 00:10.2-00:12.0 - The horse laugh: tongue in, he lifts his head high and swings it up and to the LEFT above LILA, neck arching, and curls his upper lip up and back, showing his big upper teeth, like he is laughing at the ceiling; we see it from below beside the copper lamp. He holds it for one second, then drops the lip. LILA (crying with laughter, pointing with her eyes): "Is he LAUGHING at me?" 00:12.0-00:13.4 - He curves his neck back down, head tilted sideways, eye rolling toward LILA. His tongue pops out on the OTHER side of his mouth this time, the RIGHT side, hangs for a beat, wiggles twice and slowly slides back in. LILA (wheezing): "Wrong SIDE, buddy." 00:13.4-00:15.2 - Recovery: he brings his head back level beside her, mouth closed, lip back in place, ears forward, and stares into the lens perfectly calm, as if nothing happened, exactly like at 02.0. Then he blows a long, loud, wet lip flutter straight at the lens, "pbbbbt", his lips vibrating loosely, no spray. 00:15.2-00:17.0 - He nudges his muzzle down toward LILA's pocket below the frame, ears forward, hopeful. LILA (deadpan, to the lens, still shaking with laughter): "And now he wants ANOTHER one." The line ends at 16.8. SOUND Quiet stable ambience: a soft breeze, a distant bird, a faint creak of wood. The soft brush of his lips on her palm at 00.0-01.6, BISCUIT's loud crunch at 01.8-03.0, then sudden silence at 03.0-04.2, a soft wet lip sound as his lip sags, his lips flapping during the wobble at 06.4-10.2, a long snort at 09.6, a low throaty breath during the horse laugh at 10.6, a long loud wet lip flutter "pbbbbt" at 14.4. LILA's real laughter, growing from giggles to wheezing. No music. HANDS AND FEET Five fingers on each hand. Hands are clearly visible or clearly out of frame. Exactly two arms. No twisted wrists, no extra limbs, nothing passing through objects or the horse. CONTINUITY AND REALISM One unbroken take: one woman, one horse, one lamp, one grille, one doorway, always in the same places. No cuts, no floating objects, no sudden transformations, no captions or watermarks. She is an adult. FINAL FEEL A real, silly moment a girl filmed with her horse in one go, the kind of clip you send to a friend. Real, imperfect, self-recorded. Not a commercial. Not a fashion shoot. Not polished influencer content.
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Alpha Mom retweeted
Same hair Different energy Made by WAN 3.0 on @makeugc Ur dream comes to reality
🤝 Paid partnership · 🤖 Made with AI
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Alpha Mom retweeted
Sup folks. It’s Halloween everywhere, and the fantasy realm is no different. Necromancer Eve and her not-very-loyal, sometimes belligerent minion Terry are going trick or treating. This should be interesting 🎃 Made with Seedance 2.5 on @makeugc
🤝 Paid partnership
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Alpha Mom retweeted
⚠️DON’T WASTE YOUR LIFE She visited 10 countries in 15 seconds. And how did you spend your time? Seedance 2.5 on @makeugc PROMPT: Create a 15-second photorealistic travel montage in 16:9, featuring the same adult woman visiting ten destinations. REFERENCES Image 1 is the strict facial identity reference. Preserve her facial structure, eyes, lips, skin tone, long dark hair, and consistent body proportions throughout. Image 2 is the updated reference grid for all ten locations and outfits. Read its panels from left to right, row by row, starting at the top left. Follow the UPDATED grid: in the Maldives scene, she wears a turquoise two-piece swimsuit, not a dress. Each destination must appear as one full-screen moving scene. Never display the reference grid itself, split screens, borders, numbers, or location labels. NATURAL VISUAL STYLE Make the video feel like authentic vacation footage filmed on a phone by a travel companion. Use realistic skin texture, subtle imperfections, flyaway hair, natural fabric wrinkles, and believable ambient lighting. Keep colors natural and moderately saturated, with realistic exposure and white balance appropriate to each destination. Avoid beauty filters, plastic skin, excessive HDR, artificial glow, fashion-editorial lighting, and exaggerated cinematic color grading. Allow background tourists, pedestrians, water, foliage, and clothing to move naturally. Use gentle handheld camera movement and a natural wide-angle perspective without facial distortion. Keep her face recognizable and the landmarks clearly visible. Mostly medium and three-quarter framing, with similar subject scale across cuts. Her expressions should feel spontaneous and friendly, not like repeated fashion poses. No visible phone, selfie stick, or camera equipment. Animate the scenes as real footage with natural depth and motion. Do not create a slideshow, still-image zooms, or flat parallax animation. TIMELINE — EXACTLY TEN SCENES, 1.5 SECONDS EACH 0.0–1.5 seconds — PARIS The Eiffel Tower behind her in natural daylight, with visitors in the background. Outfit: red fitted blazer, black mini skirt, black ankle boots, matching panel 1. Seated on the stone ledge, she brushes a loose strand of hair away and smiles at the camera. Start immediately with this small movement. 1.5–3.0 seconds — TOKYO Shibuya crossing at night, illuminated by real-looking neon signs, with pedestrians walking behind her. Outfit: silver bomber jacket, black crop top, wide dark cargo trousers. She takes a small step toward the camera and raises a playful peace sign. Use believable mixed city lighting and realistic nighttime exposure. 3.0–4.5 seconds — EGYPT The Great Sphinx and pyramids in bright desert daylight, with a few distant tourists. Outfit: terracotta camisole and loose white linen trousers. Seated as in the reference, she briefly gestures toward the pyramids while looking back at the camera. A light breeze moves a few strands of her hair. Preserve natural sunlight and shadows. 4.5–6.0 seconds — ALPS Snow-covered alpine mountains, with distant skiers and realistic snow texture. Outfit: white ski jumpsuit, pink gloves, pink-lensed goggles resting on her head. She lightly adjusts the goggles with one gloved hand and gives a spontaneous smile. Keep her face visible and the snow exposure believable. 6.0–7.5 seconds — VENICE She sits inside a gently moving gondola on a Venetian canal. Outfit: light blue off-shoulder top and high-waisted white shorts. She turns from looking at the canal toward the camera with a relaxed smile. The boat rocks subtly, water ripples naturally, and the buildings drift slowly behind her. 7.5–9.0 seconds — MOUNT FUJI Mount Fuji across the lake, framed by flowering cherry branches. Outfit: lavender cardigan, white top, pale pleated skirt. She extends her palm toward a drifting cherry blossom petal, following it with her eyes. Use natural daylight, a light breeze, and only a few falling petals. 9.0–10.5 seconds — MALDIVES She sits sideways on a wooden deck beside a turquoise lagoon and overwater bungalows. Outfit: the turquoise two-piece swimsuit shown in panel 7 of the updated grid. Barefoot. No dress, skirt, or cover-up. She looks back over her shoulder toward the camera and gently swings her feet. Keep the pose relaxed and natural, like an ordinary vacation moment. Use realistic tropical sunlight, natural skin texture, subtle wind in her hair, and moving water. Frame her together with the surroundings. 10.5–12.0 seconds — CAPPADOCIA Fairy-chimney rock formations and hot-air balloons in soft early-morning light. Outfit: solid emerald-green dress, matching panel 8. Seated on the stone ledge as in the updated reference, she turns her head toward the balloons with a delighted smile. Her hair and the dress fabric move slightly in the breeze. Balloons drift slowly in the background. 12.0–13.5 seconds — NETHERLANDS Colorful tulip fields and traditional windmills, with a few visitors in the distance. Outfit: yellow sweater, light denim shorts, white sneakers. Crouching beside the tulips, she leans slightly toward a flower, then looks up at the camera. Do not pick the flowers. Keep the colors realistic rather than excessively saturated. 13.5–15.0 seconds — SAN FRANCISCO The Golden Gate Bridge at sunset, with natural warm light and realistic atmospheric haze. Outfit: black leather jacket, white T-shirt, blue jeans. Seated as in the reference, she lowers her hand from her hair and gives the camera a small goodbye wave. Finish on her warm smile with the bridge clearly visible. CUTS AND CLOTHING CONTINUITY Use crisp hard cuts at exactly 1.5-second intervals. The destination and outfit change instantly together at each cut. No clothing morphs, magical transformations, crossfades, or blended backgrounds. Keep the outfit completely unchanged within each scene. Preserve the same woman’s identity, hair length, hair color, and proportions across all ten scenes. Where practical, match her face position and movement direction between consecutive shots. MOVEMENT AND PACING One short, readable action per scene. Natural real-time motion, believable weight and balance, realistic hands and fingers. No slow motion, exaggerated gestures, rapid camera spins, or abrupt zooms. Keep every scene lively through subtle subject movement, handheld camera motion, and environmental activity. AUDIO Upbeat travel music with scene changes aligned to the beat. Subtle location ambience beneath the music. No spoken dialogue, narration, subtitles, labels, logos, or watermarks. PRIORITIES Consistent facial identity. Exact outfits from the updated grid. Turquoise swimsuit in the Maldives scene. Ten recognizable locations in the specified order. Natural phone-video realism rather than polished AI fashion imagery.
🤝 Paid partnership · 🤖 Made with AI
A PRANK ON HIS SISTER MADE HER BLUSH. PEOPLE DIDN'T EXPECT IT, AND HIS SISTER IS IN SHOCK. No one else will tell you this, but I’ll share my secret: how I recreated one of the most viral videos using Seedance 2.5 on @makeugc HERE IS THE WORKFLOW AND MY PROMPT: ⦁ Step 1. Find a viral video Pick a clip that already blew up. The idea is proven, you just need your own version of it. ⦁ Step 2. Break it down with ChatGPT Upload the video to ChatGPT and ask it to split it into frames and analyze the audio. You get the exact sequence of actions, the timing, the dialogue and the background sound. ⦁ Step 3. Create your reference Ask ChatGPT to generate a photo of a different girl and a new location. This becomes your starting frame, so take your time and get the face and the setting right. ⦁ Step 4. Write the prompt Once the reference is ready, ask ChatGPT to write a video prompt with the dialogue and the full sequence of actions, second by second. Step 5. Generate Upload the reference and the prompt to Seedance 2.5 on @makeugc and generate the video. ⦁ Step 6. Grab the reactions Watch the result and screenshot the most shocked faces of the people in the background. That's what sells the moment. ⦁ Step 7. Edit in CapCut Drop the video into CapCut, add the screenshots at the end, put a zoom effect on them and add music. That's it. One viral idea, a few prompts, and a video that looks like it was filmed in a real mall. 👇The full prompt is in the comments 🔖Don't forget to save this if you want to use it later
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Alpha Mom retweeted
I think it’s time for humanity to come up with a raincoat like this. Made with Seedance 2.5 on @makeugc I’ll leave the prompt in the comments so you can recreate this masterpiece, too.
🤝 Paid partnership · 🤖 Made with AI
なんでレインコートはこう作らないんだろう?
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Alpha Mom retweeted
A PRANK ON HIS SISTER MADE HER BLUSH. PEOPLE DIDN'T EXPECT IT, AND HIS SISTER IS IN SHOCK. No one else will tell you this, but I’ll share my secret: how I recreated one of the most viral videos using Seedance 2.5 on @makeugc HERE IS THE WORKFLOW AND MY PROMPT: ⦁ Step 1. Find a viral video Pick a clip that already blew up. The idea is proven, you just need your own version of it. ⦁ Step 2. Break it down with ChatGPT Upload the video to ChatGPT and ask it to split it into frames and analyze the audio. You get the exact sequence of actions, the timing, the dialogue and the background sound. ⦁ Step 3. Create your reference Ask ChatGPT to generate a photo of a different girl and a new location. This becomes your starting frame, so take your time and get the face and the setting right. ⦁ Step 4. Write the prompt Once the reference is ready, ask ChatGPT to write a video prompt with the dialogue and the full sequence of actions, second by second. Step 5. Generate Upload the reference and the prompt to Seedance 2.5 on @makeugc and generate the video. ⦁ Step 6. Grab the reactions Watch the result and screenshot the most shocked faces of the people in the background. That's what sells the moment. ⦁ Step 7. Edit in CapCut Drop the video into CapCut, add the screenshots at the end, put a zoom effect on them and add music. That's it. One viral idea, a few prompts, and a video that looks like it was filmed in a real mall. 👇The full prompt is in the comments 🔖Don't forget to save this if you want to use it later
🤝 Paid partnership · 🤖 Made with AI
⚠️If GTA 6 looks like this, I’ll buy it for the whole family. Seedance 2.5 on @makeugc Free prompt: Create a 30-second, 16:9, ultra-photorealistic AAA third-person stealth video game gameplay sequence, inspired by GTA-style character movement, stealth mechanics, and interactive mission gameplay. **CRITICAL: THIS MUST LOOK AND MOVE LIKE REAL VIDEO GAMEPLAY, NOT A MOVIE.** ### REFERENCE IMAGES - **@Image1 — Female protagonist:** Preserve her exact facial appearance, short turquoise-blue bob haircut, silver hair clips, pink-and-white sporty outfit, pink backpack, body proportions, white socks, and sneakers. - **@Image2 — Male boss:** Preserve his face, dark wavy hair, light stubble, muscular build, white open-collar shirt, dark trousers, and black shoes. - ** — Storyboard:** Follow the scene composition, office environment, gameplay interface, and story progression. Use the updated coffee-machine distraction sequence and 30-second timing below. ### CAMERA AND GAMEPLAY — HIGHEST PRIORITY The camera must behave like a third-person video game camera controlled by a player. - Camera positioned approximately 2–3 meters behind the protagonist, slightly above shoulder height. - Follow the character continuously during movement, maintaining consistent distance and framing. - Show the protagonist's full body during walking, crouching, sneaking, and running. - The camera smoothly rotates with her direction changes, just like a third-person action game. - Movement must have realistic video-game animations: walk cycles, crouch-walking, stealth movement, running, turning, stopping, and interacting with objects. - Natural foot placement, weight transfer, momentum, joint movement, and collision with the environment. - No cinematic camera switching during normal gameplay. - Brief scripted cutscenes are allowed only to show the boss's reaction, burger pickup, and final burger cutting. - After each brief cutscene, immediately return to the third-person gameplay camera. **IMPORTANT:** The protagonist must feel like a controllable 3D game character, not an actress being followed by a film camera. ### GAME INTERFACE Persistent GTA-inspired game HUD: - Health hearts and green health bar in the upper-left corner. - Circular mini-map in the lower-left corner. - Green stealth detection indicator. - Mission objective text. - Interactive button prompts. - Red enemy detection alerts. - Item acquisition notifications. - Mission completion reward. All interface text must be in English, clearly readable, and consistently positioned. ### TIMELINE — 30 SECONDS **00:00–00:03 — MISSION START** Third-person gameplay camera directly behind the female protagonist. She enters a modern corporate office corridor, walking with a natural video-game character animation. Her pink backpack moves subtly with her footsteps. She holds a realistic sharp-pointed kitchen knife in her RIGHT hand, blade pointing downward. The game HUD appears immediately: "MAIN QUEST: STEAL YOUR LUNCH 🍔" "DON'T GET CAUGHT" The camera follows her from behind as she approaches the office area. **00:03–00:05 — SPOT THE BOSS** She approaches a wall and stops. The character performs a realistic peek-around-corner animation. The male boss sits at his desk working on a laptop. A large, untouched cheeseburger sits on a plate on the BOSS'S DESK, beside his laptop. The boss does not notice her. HUD: "BOSS — DISTRACTED" **00:05–00:08 — STEALTH MOVEMENT** The protagonist transitions smoothly from standing into a realistic crouch. She bends both knees naturally, lowers her center of gravity, and begins crouch-walking toward the kitchenette. Her feet remain grounded. Her knees, hips, and spine move with realistic biomechanics. The third-person camera lowers slightly to follow her crouched position. She moves between office furniture and partitions. HUD: "STEALTH" with a green indicator. No crawling, unnatural squatting, floating, sliding, or exaggerated poses. **00:08–00:10 — COFFEE MACHINE DISTRACTION** She reaches the coffee machine near the kitchenette entrance, away from the boss's desk. She rises slightly from her crouch and presses the coffee machine START button with her LEFT hand. The knife remains in her RIGHT hand, safely pointed downward. HUD: "[E] START COFFEE" The machine begins making a loud grinding and brewing noise. She immediately moves behind a nearby partition. **00:10–00:13 — THE BOSS INVESTIGATES** The boss hears the loud coffee machine. He looks away from his laptop, stands up naturally, and walks toward the kitchenette to investigate. His cheeseburger remains on his desk. HUD: "INVESTIGATING!" A red exclamation mark appears above the boss. A brief game-engine cutscene shows him leaving his desk. **00:13–00:15 — WAITING IN COVER** Return to third-person gameplay. The protagonist remains hidden behind the partition. She watches the boss walk past toward the coffee machine. She waits until his back is turned and the path to his desk is clear. Her crouched pose and movements remain realistic and balanced. **00:15–00:18 — STEAL THE BURGER** She quietly approaches the boss's unattended desk in crouch mode. The camera follows her from behind. The large cheeseburger is clearly visible on its plate next to the laptop. HUD: "[E] PICK UP" She reaches out with her LEFT hand, grips the intact burger, and lifts it completely off the plate. Her RIGHT hand continues holding the same knife. HUD notification: "+1 BURGER" "ITEM ACQUIRED" The plate is now empty. **00:18–00:21 — ESCAPE** She stands up from her crouch and immediately starts running toward the office lounge. Use an authentic third-person video game sprint animation. The camera tracks behind her, slightly widening the field of view as she accelerates. The burger remains CLEARLY VISIBLE in her LEFT hand. The knife remains in her RIGHT hand, pointed downward. Her backpack, hair, skirt, and limbs react naturally to running. The mini-map displays her movement toward the lounge area. **00:21–00:23 — DETECTED!** The boss returns to his desk. He notices the empty plate where the cheeseburger was. He looks surprised and confused. A red exclamation mark appears. HUD: "DETECTED!" A short scripted gameplay reaction shot shows the boss looking toward the corridor. He does not teleport or suddenly appear near the protagonist. **00:23–00:26 — REACH THE TABLE** Return to third-person gameplay camera. The protagonist reaches a lounge table and slows down. She turns naturally toward a chair and performs a realistic sitting animation. Her feet remain in contact with the floor, and her body weight shifts naturally into the chair. She places the intact burger from her LEFT hand onto a clean plate on the table. She prepares to cut it. **00:26–00:29 — CUT THE BURGER** A short, clear gameplay interaction close-up. The protagonist holds the burger steady with her LEFT hand. With her RIGHT hand, she uses the same sharp kitchen knife to cut the burger completely through the center. Show the entire physical cutting action. The knife blade contacts the top bun, moves downward through the ingredients, and reaches the plate. The burger separates into exactly TWO realistic halves. Visible beef patties, melted cheese, lettuce, and sauce. No instant cutting, duplicated burgers, floating ingredients, or missing knife. **00:29–00:30 — MISSION COMPLETE** The protagonist looks down at the two burger halves and smiles with satisfaction. The camera remains in the game environment. A green checkmark appears with the final HUD notification: "MISSION COMPLETE" "LUNCH SECURED" "+100 XP" End on a satisfying gameplay victory screen. ### STRICT CONTINUITY RULES 1. Maintain the exact appearances of @Image1 and @Image2 throughout the video. 2. Follow for the storyboard's visual style and overall office environment, but follow this updated timeline for the coffee-machine sequence. 3. The burger is ALWAYS on the boss's desk until stolen, never beside the coffee machine. 4. The coffee machine distracts the boss and causes him to leave his desk. 5. The protagonist waits until the boss has walked away before approaching his desk. 6. The protagonist carries the knife in her RIGHT hand and the stolen burger in her LEFT hand. 7. The burger remains visibly in her LEFT hand during the entire escape. 8. The protagonist places the burger on the plate before cutting it. 9. Only one burger exists until it is physically cut into two halves. 10. All character movement must resemble physically believable third-person game animations. 11. No teleportation, object disappearance, hand switching, outfit changes, identity changes, or unrealistic crouching. 12. No spoken dialogue. ### VISUAL AND AUDIO STYLE Ultra-realistic 3D game graphics, physically based rendering, natural indoor lighting, detailed office textures, smooth character animation, subtle motion blur, responsive game camera, realistic collision physics. Sound design includes footsteps, clothing movement, office ambience, coffee grinding, interactive pickup sound, alert notification, and mission-complete chime. **FINAL PRIORITY: The result must feel like a continuous, playable third-person stealth mission recorded directly from a modern AAA video game, with believable character controls and interactions — NOT a cinematic film or music video.
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Alpha Mom retweeted
Ghostface has better footwork than half the Premier League and I have the footage. 15 seconds. Five horror icons. One ball. Zero defending. He picks it up near the halfway line and just goes. Jason throws his whole body at him and misses. Michael Myers gets turned so badly he needs a minute. Freddy commits to a slide tackle with the claws and stays on the grass for the rest of the clip. Pennywise never even gets close. The finish is cold. Low, bottom corner, keeper nowhere. The part people won't like: none of this was filmed. No costumes, no pitch, no stunt team. It's an AI video, and the robe movement, the shadows, the ball spin all hold up frame by frame. Not long ago these models couldn't keep a ball attached to a foot for two seconds. Now they handle a full dribbling run with five characters, contact and a slide tackle. Halloween content used to mean renting costumes and begging friends to show up at a park on a Saturday. Now it's one prompt and a coffee. So be honest. Is this the most fun Halloween has looked in years, or the moment you stopped trusting anything you see online?
Just the boys warming up for Halloween 🎃 Made with Wan 3.0 on @makeugc using Özil’s goal vs Ludogorets + movie character stills as references. Original clip in the comments 👇 #aivideo
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Alpha Mom retweeted
Forget ChatGPT and Nano Banana for character references I made this yoga video with Seedance 2.5 on @makeugc. This time I DID use a reference — and it looks just as realistic as my videos made without one. No sketch. No image generator. The reference came from a 4-second Seedance video. Here’s the workflow: 1. Describe your character directly in Seedance 2.5. 2. Set the duration to just 4 seconds to keep the credit cost down. 3. Choose 720p or 1080p. 4. Generate 3–4 short clips, the same way you’d generate a few images. Adjust the description until you like the result. 5. Take a clear screenshot, or cut out your character and remove the background. 6. Upload that image as your reference for the next video. You’re creating the character in the same model you’ll use to film them. For me, that kept the natural look I wanted instead of the glossy AI look I kept getting. Want the prompt for this yoga video? PROMPT 👇 Character = MILA — a beautiful American Instagram-style brunette model and performer from reference 1, reference 2 and reference 3. Scene: Quiet terrace at sunrise, simple railing, potted plants, open sky, soft golden light. Peaceful atmosphere. Style: RAW HANDHELD REALISM, casual camera sway, micro-shakes, frequent reframing, natural autofocus, occasional off-center framing, slight motion blur, realistic colors, candid unposed feel. 00:00–00:04: She kneels and rolls out a yoga mat as the sun rises. 00:04–00:08: Sits cross-legged, eyes closed, hands on knees, breathing calmly. 00:08–00:12: Performs a slow sun salutation, arms raised, then folds forward toward her feet. 00:12–00:16: Steps back into plank, holding steadily with controlled breathing. 00:16–00:21: Transitions into downward dog, gently stretching her heels toward the mat. 00:21–00:25: Moves into warrior pose, arms extended, gaze focused. 00:25–00:30: Holds the pose, relaxes her arms, and gives the camera a peaceful smile before the natural cut. Audio: Only natural ambience—birds, breeze, distant rooster or traffic, mat movement, and soft breathing. No music. 16:9, photorealistic, natural movement, consistent identity and outfit. #AIVideo
🤖 Made with AI
Made with Seedance 2.5 on @makeugc using the same prompt (native 30-second video, no editing) PROMPT ⬇️ Character = MILA — a beautiful American Instagram-style brunette model and performer, 20. Long dark-brown hair in a high ponytail, glossy lips, expressive eyes, soft glam makeup and delicate sparkly stud earrings. Slim athletic figure with a very large, full bust, very full rounded buttocks, a narrow waist, flat stomach and lean arms and legs. She wears a cobalt-blue supportive sports bra with thin straps and a deep scoop neckline showing cleavage, paired with matching ultra-short fitted athletic shorts. Bare shoulders, arms and midriff. White ankle socks, sneakers off. She speaks with an American accent. Scene: Quiet terrace at sunrise, simple railing, potted plants, open sky, soft golden light. Peaceful atmosphere. Style: RAW HANDHELD REALISM, casual camera sway, micro-shakes, frequent reframing, natural autofocus, occasional off-center framing, slight motion blur, realistic colors, candid unposed feel. 00:00–00:04: She kneels and rolls out a yoga mat as the sun rises. 00:04–00:08: Sits cross-legged, eyes closed, hands on knees, breathing calmly. 00:08–00:12: Performs a slow sun salutation, arms raised, then folds forward toward her feet. 00:12–00:16: Steps back into plank, holding steadily with controlled breathing. 00:16–00:21: Transitions into downward dog, gently stretching her heels toward the mat. 00:21–00:25: Moves into warrior pose, arms extended, gaze focused. 00:25–00:30: Holds the pose, relaxes her arms, and gives the camera a peaceful smile before the natural cut. Audio: Only natural ambience—birds, breeze, distant rooster or traffic, mat movement, and soft breathing. No music. 16:9, photorealistic, natural movement, consistent identity and outfit. #AIVideo
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Alpha Mom retweeted
Harry just got schooled by Malfoid 💀 Made with Wan 3.0 on @makeugc Workflow in the comments 👇 #aivideo #MalfoidArt
🤖 Made with AI
Just the boys warming up for Halloween 🎃 Made with Wan 3.0 on @makeugc using Özil’s goal vs Ludogorets + movie character stills as references. Original clip in the comments 👇 #aivideo
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Forget ChatGPT and Nano Banana for character references I made this yoga video with Seedance 2.5 on @makeugc. This time I DID use a reference — and it looks just as realistic as my videos made without one. No sketch. No image generator. The reference came from a 4-second Seedance video. Here’s the workflow: 1. Describe your character directly in Seedance 2.5. 2. Set the duration to just 4 seconds to keep the credit cost down. 3. Choose 720p or 1080p. 4. Generate 3–4 short clips, the same way you’d generate a few images. Adjust the description until you like the result. 5. Take a clear screenshot, or cut out your character and remove the background. 6. Upload that image as your reference for the next video. You’re creating the character in the same model you’ll use to film them. For me, that kept the natural look I wanted instead of the glossy AI look I kept getting. Want the prompt for this yoga video? PROMPT 👇 Character = MILA — a beautiful American Instagram-style brunette model and performer from reference 1, reference 2 and reference 3. Scene: Quiet terrace at sunrise, simple railing, potted plants, open sky, soft golden light. Peaceful atmosphere. Style: RAW HANDHELD REALISM, casual camera sway, micro-shakes, frequent reframing, natural autofocus, occasional off-center framing, slight motion blur, realistic colors, candid unposed feel. 00:00–00:04: She kneels and rolls out a yoga mat as the sun rises. 00:04–00:08: Sits cross-legged, eyes closed, hands on knees, breathing calmly. 00:08–00:12: Performs a slow sun salutation, arms raised, then folds forward toward her feet. 00:12–00:16: Steps back into plank, holding steadily with controlled breathing. 00:16–00:21: Transitions into downward dog, gently stretching her heels toward the mat. 00:21–00:25: Moves into warrior pose, arms extended, gaze focused. 00:25–00:30: Holds the pose, relaxes her arms, and gives the camera a peaceful smile before the natural cut. Audio: Only natural ambience—birds, breeze, distant rooster or traffic, mat movement, and soft breathing. No music. 16:9, photorealistic, natural movement, consistent identity and outfit. #AIVideo
🤖 Made with AI
Made with Seedance 2.5 on @makeugc using the same prompt (native 30-second video, no editing) PROMPT ⬇️ Character = MILA — a beautiful American Instagram-style brunette model and performer, 20. Long dark-brown hair in a high ponytail, glossy lips, expressive eyes, soft glam makeup and delicate sparkly stud earrings. Slim athletic figure with a very large, full bust, very full rounded buttocks, a narrow waist, flat stomach and lean arms and legs. She wears a cobalt-blue supportive sports bra with thin straps and a deep scoop neckline showing cleavage, paired with matching ultra-short fitted athletic shorts. Bare shoulders, arms and midriff. White ankle socks, sneakers off. She speaks with an American accent. Scene: Quiet terrace at sunrise, simple railing, potted plants, open sky, soft golden light. Peaceful atmosphere. Style: RAW HANDHELD REALISM, casual camera sway, micro-shakes, frequent reframing, natural autofocus, occasional off-center framing, slight motion blur, realistic colors, candid unposed feel. 00:00–00:04: She kneels and rolls out a yoga mat as the sun rises. 00:04–00:08: Sits cross-legged, eyes closed, hands on knees, breathing calmly. 00:08–00:12: Performs a slow sun salutation, arms raised, then folds forward toward her feet. 00:12–00:16: Steps back into plank, holding steadily with controlled breathing. 00:16–00:21: Transitions into downward dog, gently stretching her heels toward the mat. 00:21–00:25: Moves into warrior pose, arms extended, gaze focused. 00:25–00:30: Holds the pose, relaxes her arms, and gives the camera a peaceful smile before the natural cut. Audio: Only natural ambience—birds, breeze, distant rooster or traffic, mat movement, and soft breathing. No music. 16:9, photorealistic, natural movement, consistent identity and outfit. #AIVideo
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