
Welcome to the official Twitter page for Zarn Gaming. #ZarnGaming
Joined September 2019
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Show us your shots featuring the "Beauty in Details" theme from any game in the comments below and participate in the #VirtualPhotography weekly event between August 29/September 4!
Passionate about Gaming & Travel? Join us here: discord.gg/housezarn
#ZarnGaming
Zarn Gaming retweeted
Batman, Fan-Art
Finished another full-pipeline study: Batman, based on the beautiful concept art by Fedorov doma.
The main purpose of this project was to further improve my hair and mouth bag creation process, ID workflow, black outlines in the final render, gloss/specular workflow, as well as several technical aspects of baking and UVs.
Huge thanks to Fred Arsenault for the great course on these topics.
Software used: ZBrush, Blender, Marmoset Toolbag 5, Substance Painter 3D, Photoshop, Premiere Pro, TopoGun, PureRef.
More info, renders, process: artstation.com/artwork/8vBrZ…
Zarn Gaming retweeted
Imagine adding high elf refugees from W3 on the Alliance side and undead elves on the Horde side. How many extra hours of work would that take, which wouldn't be worth all the extra buys from that alone? Not to mention an absolute W with the audience.
Zarn Gaming retweeted
TMNT - Michelangelo, Fan-Art
Software used: ZBrush, Blender, Unreal Engine 5, Photoshop
Concept art: Plarium
More renders and progress video on my ArtStation: artstation.com/artwork/zxZlN…
Zarn Gaming retweeted
“You don’t care much about these Fascists, do you?”
@bethesda @BethesdaStudios @Microsoft
I think you guys need to address your social media team, that's what you do now? promoting hate and calling those with who's opinion you don't agree with - Fascists?
Zarn Gaming retweeted
Concept Art
Artist - João Bragato: artstation.com/bragato
Zarn Gaming retweeted
Google DeepMind has just unveiled Genie 3 - a new model that generates interactive 3D worlds from text in real time.
What’s new: the generated environment no longer disappears after 10 seconds - it now remains stable for several minutes.
Genie 3 runs at 720p and 24 FPS, supports agent control, physics, and basic interactivity. Users can also input prompts to modify the world. For now, access is limited to researchers.
How much do you think this will influence current development workflows? And how much of the human touch might we lose in the process?
Curious to hear your thoughts.
Zarn Gaming retweeted
Clair Obscur: Expedition 33 – GOTY 2025
What an incredible journey it’s been, diving into this world and story. Expedition 33 is a living proof that passion and craftsmanship can outshine games with hundreds of millions poured into them just for the sake of profit.
To me, Expedition 33 is more than just a game - it’s a cultural and artistic milestone. Not playing it is like never reading the works of Dumas, Tolkien, Rowling, or Sapkowski. Like skipping the Lord of the Rings and Harry Potter films. Like never experiencing The Witcher, Cyberpunk 2077, Final Fantasy XVI, or God of War 2018.
If you haven’t already, go play this game. You won’t regret it.
This game has earned its place in gaming history - and years from now, people will still remember it fondly, just like the timeless classics.
Wishing @SandfallGames all the success in the world. Can’t wait to see what you create next. We continue!
Zarn Gaming retweeted
10 years ago, The Witcher 3: Wild Hunt was released.
This game is a perfect example of what happens when insanely talented and hardworking people come together to work on something they truly love. Thank you, CDPR, and everyone involved, for all the beautiful memories this game has given to me - and to millions of others all around the world. Even after all these years, it's still my #1 game ever created.
I'll attach some screenshots I took over 3 years ago during one of my many playthroughs.
Happy birthday!
Zarn Gaming retweeted
AI is here to stay - Fortnite introduces an AI companion with Darth Vader’s voice. Epic Games created it in collaboration with Google Gemini and ElevenLabs.
To activate Vader, players must find and defeat him in the game, after which he becomes a companion. His voice can be triggered by clicking on his character icon. The AI can talk about the Force, the Empire, offer survival tips, and discuss everyday topics.
He does not respond to questions about V-Bucks, violence, drugs, sex, or other prohibited subjects. Players under 18 require parental permission to use the feature.
Vader’s voice is AI-generated based on recordings of James Earl Jones, who passed away in September 2024. His family gave permission for the use of his voice.
Zarn Gaming retweeted
DOOM: The Dark Ages has been released for Deluxe Edition owners.
Meanwhile, preloading is now available for Standard Edition owners. The full release is scheduled for May 15.
DOOM: The Dark Ages is available on PS5, Xbox Series S|X, and PC.
Zarn Gaming retweeted
Day 61: Daily Art Practice
Increased geometry on the hand/head meshes. Finished baking accessories, eyes, head + teeth/gums/tongue. Rebaked the hands. No artifacts during texture tests, so going to start texturing. (Might slightly adjust the shape of the apron before that).
Zarn Gaming retweeted
The Witcher 3: Wild Hunt - Manticore Armor
Software used: ZBrush, Blender, Substance 3D Painter, PureRef, Photoshop, After Effects, Marvelous Designer, Marmoset Toolbag
More renders, references, and progress video on my ArtStation: artstation.com/artwork/rlPqE…
Zarn Gaming retweeted
Day 32: The Witcher 3 Manticore Armor Study 🐺⚔️
Finished texturing the jacket and created a leather material for it, thus texturing the gloves/boots/pants should take less time. Stitched all parts. Tried new texturing techniques by mixing masks, generators, and fills.
Zarn Gaming retweeted
Day 15: The Witcher 3 Manticore Armor Study 🐺⚔️
Completed the detail pass on the jacket and fasteners with leather effect sculpting. Fully redid the bag (I didn’t like the first version + messed it up during the optimization pass). Started working on the potion holder details.
Zarn Gaming retweeted
Day 14: The Witcher 3 Manticore Armor Study 🐺⚔️
Completed a detail pass on the boots - sculpted leather wrinkles, adjusted the form and silhouette. Modeled boot belts in Blender.
Had to redo leg belts alpha in Photoshop, it was too cornered and didn’t properly fit the UV.

























