A spas-tic jabroni that does stuff. Art stuff here: @AcoolrocketA Follow me first before DMing 'cause bots. Or DM on Discord acoolrocket#3374

Milk bags exist here
Joined August 2014
Jerma Jabroni retweeted
StG-44 mocked up as an M16A1 seen in the 1990s Russian TV Show.
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Jerma Jabroni retweeted
So that's why we barely see constructs in Lanterns. Budget went to CGI backgrounds… …of rural Nebraska 💀💀💀💀💀💀💀
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Jerma Jabroni retweeted
Resident evil 4 playable in black ops zombies, just nuts. link to try it here: melty.gg/m/leon-zombies-kenn…
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Jerma Jabroni retweeted
Mario Kart World on iPhone 18 Pro via my private nxnative fork. Physical memory usage is fairly low due to implementing userspace file-backed memory (swap like). Disclaimer: I will not be releasing the code for this project anywhere.
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Jerma Jabroni retweeted
このプライスけつに銃突っ込んでるんだけどなんで?
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Some friends and I are working on a NX1 PC port. Both SP and MP. Matchmaking included. @Kaleggez @bindnac @Razzaffa
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Love my Marines in this game.
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Jerma Jabroni retweeted
GTA San Andreas, but with better vehicle physics. Mod by Izzy: sharemods.com/rbz2x1maoom7/I… #GTASanAndreas #GTASA
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Jerma Jabroni retweeted
BTS: Price and Milena having a nice chat. Stuntwork and performances at the same time! #ModernWarfare4 #CallOfDuty
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Jerma Jabroni retweeted
Mario Kart World on macOS via nxnative fork
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I'm not an engineer but there's probably a practical reason to actually give a robot huge breasts and asses to prevent damage to important components during a fall.
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Jerma Jabroni retweeted
They don't even copy Ur game anymore they straight up port it ✌️
Left 4 Dead just got ported to Roblox
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Hello everyone, HiNAtyu here! Over the past several days, I've been continuously improving and reverse-engineering my ZoneTools for MW2019, MWIII, and other CoD titles. And today, I've successfully implemented another major feature into my ZoneTool! 【 - World's First REAL BO7 ZoneTool Custom Map / Custom FastFile (Minimal Map Conversion PoC) - 】 ===== BO7 ZoneTool Custom Map Dev-Progress Part 1 ===== As I demonstrated in my previous posts, I had already begun successfully converting Static Models and improving graphical rendering in MWIII. Following that progress, I started developing a ZoneTool for BO7. Of course, getting to this point wasn't easy. I encountered numerous issues, crashes, and bugs along the way, requiring countless rounds of trial and error, fixes, and testing. But now, I've finally reached a point where I feel the first PoC is ready to be showcased, so I'd like to share my latest progress with everyone! ◆ Bringing Custom Fastfiles to BO7 Starting with MWIII, the engine introduced further changes to fastfile structures and internal logic. Even with all the crash fixes and improvements I had already implemented for MWIII, BO7 introduced additional challenges that required even more investigation and testing. Getting custom fastfiles to load successfully in BO7 was extremely difficult. However, as you can see in the video, the BspSurfaces generated using IW8 Radiant, with the familiar `case 1024` texture from CoD4 applied to them, are now rendering in BO7 with exactly the same visuals! You can also see that the Skybox's Hemi-Octahedral texture is being converted and rendered accurately, preserving its original appearance. What this video demonstrates is that, no matter how new the game engine is, custom maps can still be made playable as long as we continue reverse-engineering its structures and researching the necessary conversion logic. ◆ BO7 ZoneTool — Initial PoC Features The first PoC version of BO7 ZoneTool currently supports the following features: - Accurate conversion of Skybox textures, preserving their original brightness and colors. - Accurate conversion of BspSurfaces, including their geometry, dimensions, and thickness. - Accurate conversion of textures assigned to BspSurfaces, preserving their original colors. - Conversion of floor Havok collision geometry that precisely matches the shape of each BspSurface. - Conversion of the various map data required for players to spawn and play within custom maps. - Conversion of basic map lighting configurations. - NavMesh conversion (experimental). ...etc. ◆ Current Status and Future Development Of course, this is still just a PoC. It's currently at a stage similar to the very first PoCs I previously showcased for MWIII and MW2019. Moving forward, I plan to continue building upon the conversion logic I've already developed for MWIII, while further improving the quality and functionality of both the MWIII and BO7 ZoneTools. In this video, NavMesh conversion for zombies is still incomplete, so improving NavMesh generation and conversion will be one of my priorities for the next PoC. I'm also planning to invite some friends to join me next time, so hopefully I'll be able to showcase even more features and possibilities! Stay tuned for the next JUP/SAT custom map development update! #ZoneTool #x64zt #ModTools #Radiant #CustomMap #Mod #Modding #FastFile #Havok #Collision #Collider #NavMesh #CoD #CallOfDuty #ModernWarfare #BlackOps #IW3 #T4 #IW8 #JUP #SAT #CoD4 #WaW #CoDMW #MW19 #MW2019 #ModernWarfareIII #CoDMWIII #MW3 #MWIII #BO7 #BlackOps7 #BO7CustomZombies #Zombies #BO7CustomMap #BO7Radiant #BO7ModTools
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Jerma Jabroni retweeted
I had an Afghan man in England tell me he sent his son back to Afghanistan to teach him manners / respect but he tried joining Isis and got arrested by the Taliban lmao
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Jerma Jabroni retweeted
2007年のCoD4で未だに分からないことが、ただのホロサイトのADS時サイトビューがめっちゃ拡大されてること なんでホロサイトの表現がこれになったのか 3・4枚目の、続編のMW2(2009)での表現は普通なのに
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Jerma Jabroni retweeted
World's first BO7 custom zombie's map built entirely from scratch. <3 #BO7CustomZombies
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Jerma Jabroni retweeted
💚 NVIDIA has released the MotionBricks weights on the Hugging Face Hub! MotionBricks generates real-time motion for game characters and humanoid robots. Give it a character's recent poses and the poses it should reach next, and it generates the movement in between, at 15,000 FPS with 2 ms latency. - One model trained on 350K+ motion clips - Smart Primitives for navigation and object interaction, no retraining - SOMA weights for human characters - Unitree G1 weights for the humanoid robot - Code under Apache 2.0, weights under the NVIDIA Open Model Agreement Animation and robotics motion generation, now open for anyone to build on!
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❗️ Cargo thieves have stolen more than $100M in hardware bound for US data centers since June, NBC News reports. They hijack freight-broker accounts, post fake loads and send carriers malware links to take over their accounts too. In one of the biggest heists, an SUV struck the security escort of a trailer carrying ~$10M in server rack components from California to Texas. The trailer sped off. An app was tracking it, but its coordinates had apparently been spoofed. In another, a sedan hit the off-duty police escorts of a $13M server load bound for Georgia, and the trailer drove on. None of the equipment from either load has been found.
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Jerma Jabroni retweeted
hell naw they selling spunchbops butthole at lidl 😭😭😭😭😭
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