
Environment Artist @ PlayStation San Diego Studio, working on #MLBTheShow. Multi-Passionate Creative. Dad of 2. Opinions are my own.
Rochester, NY
Joined May 2012
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Andrew Lytle retweeted
Setting up his small camp, a weary intergalactic traveler gazes upon a breathtaking spectacle. 🪐
"Survey Camp on Rounart-II" by Andrew Lytle
Made with Megascans.
Andrew Lytle retweeted
Decided to do my own shadow drop 😝
This is the first personal project I’ve finished in almost 2 years! It’s based on an original concept, and designed to stretch multiple skill areas I’m interested in: level assembly, hero prop/, and worldbuilding.
artstation.com/artwork/kNo6l…
Andrew Lytle retweeted
I can’t believe “they’re eating the dogs” was a REBUTTAL to “You say weird stuff at your rallies”
Andrew Lytle retweeted
Georg Shao talked about the Vintage Coffee Bean Grinder project, providing a step-by-step guide on texturing wood and metal and adding appealing lighting details in Unreal Engine.
Learn more: 80.lv/articles/texturing-a-v…
#zbrush #maya #substancepainter #unrealengine #3dmodeling
Andrew Lytle retweeted
It's weekly tip share time! This time we're looking at Avoiding art Blindness😊
To get them all in one handy format visit our Patreon: patreon.com/BeyondExtent
#gamedev #gameart #tips
Andrew Lytle retweeted
I've been working in @getPlasticity for the last week or so on a personal project. Really happy with the results, feels like I'm getting significantly different results than my usual hardsurface work.
(Modeled in Plasticity, rendered in Marmoset)
Andrew Lytle retweeted
It’s been a long time coming, and we’re finally here! 🥹
Everyone has Major League dreams. Now it's your time to unlock them.
Announcing Road to The Show: Women Pave Their Way, a new way to play @MLBTheShow's Road to The Show mode as a female player!
Andrew Lytle retweeted
Just a PSA, it doesn't matter what you think of a studio or their games, the developers didn't deserve to be laid off.
These are hardworking, talented people who have spent years pouring their love into video games for other people's enjoyment. They didn't deserve this.
Andrew Lytle retweeted
Sad to say I’m affected by the closure of London Studio. It has been by far my favourite job and a really lovely and happy two years. Will be looking for new roles in Technical Production but can also do pure production too.
Andrew Lytle retweeted
After a decade, my time at PlayStation and London Studio appears to be at an end.
I am grateful for the opportunities, experiences, and growth. I am thankful for all the fantastic, talented individuals I've worked with.
It's been a dream come true. I am heartbroken.
💙
Andrew Lytle retweeted
Unfortunately with the proposed closure of the PlayStation London Studio, my position is at risk of redundancy.
I am looking for Technical Design positions that can sponsor my visa in the UK.
Any RT/help is appreciated thank you ❤️🙏🏻
(I have no doubt that all my friends in London Studio is very passionate and talented on their craft and they will land on their feet. ❤️)
Andrew Lytle retweeted
4 years ago I picked up photography and I think it really helped me becoming a better environment artist. Since then I recommend everyone to give photography a try.🧵
Andrew Lytle retweeted
2 weeks left in the Megastructures book kickstarter! We've done really well, but as the chart below shows, we're plateauing and we need another burst of pledges to reach the goal. So please consider a purchase or help spread the word! kickstarter.com/projects/art… #spacex #artbook
Andrew Lytle retweeted
Wow Sora is so amazing, I wanted to really push it to the limits and see how it would handle a very complex prompt:
“A 45-45-90 right triangle divides in half within itself repeatedly to create an organized fractal structure with self similarity, increasing in size from small at the top left to large at the bottom right, the whole structure is gradually growing from the top left point as the origin to create a seamless loop over 8 seconds, the individual triangles form platforms like a staircase descending downwards and have small rounded corners, as they move towards the bottom of the screen they each divide in half and one half moves downwards slightly to create another step and then the halves should divide in half again and one moves downwards to create one more step, after the second division curved cut-outs inside the triangles emerge upwards in a mechanical motion to form a continuous winding curved path towards the top of the structure, the edges of the path cutouts should be visible in the floor before they emerge so the viewer can anticipate the path being formed, after the path pieces move into place three Adélie penguins hop upwards along the path chasing a bright turquoise butterfly, the penguins should be hopping like the penguins in the following videos [giphy.com/gifs/butterfly-pen…, gettyimages.com/detail/video…, giphy.com/gifs/animated-bird…] and should be progressing up the path while staying visually centered onscreen, the animation of the triangle platforms dividing and path forming and penguins hopping should be visually clear from top to bottom and arranged in such a way that you can look anywhere in the image to focus on a certain part of the story yet also be able to follow along from top to bottom to watch how the story unfolds throughout the image, the platforms should all be made of an elegant slightly reflective light wooden floor and white walls like a contemporary art museum, as each path segment moves upwards into place it is revealed that it is built on reflective chrome columns, lighting in the room is dark except for a single spotlight following the penguins and thin neon tube lighting around the edge of each triangle platform placed just below the floor level so that when the platforms divide and descend it reveals the neon light from the platform behind it which lights up the edges of the newly formed triangles and makes their form clear to the viewer's eye, some more neon lights inside the edge of the gap left by the path segments rising to form the path, the large dark triangle that makes up the upper right corner should be divided repeatedly by subtly glowing lines in a similar structure to the main layout but moving in the opposite direction as if to suggest that the 45-45-90 triangle on which the whole structure is based is being gradually disintegrated over time into a series of smaller identical triangles and emotionally relatable architecture as a frame for the penguins at the center to make them seem like the protagonist of the piece even though the true protagonist is the triangle itself, in the style of shapiro500, isometric 3d, beautiful lighting, best quality, masterpiece, hyperdetailed 4k, octane render”
but I don't have Sora access so I made it by hand with Cinema 4D instead
Andrew Lytle retweeted
so, enough time has passed now for me to talk about why i decided to leave Blizzard. a mixed year with great teammates, but a management that mistreated, lied to me, gaslit me, gave me a fake promotion, and HR that refused to help.
buckle up friendos. 💪
Andrew Lytle retweeted
👑 All hail the HR Derby King @27vladdyjr.
Pre-order @mlbtheshow 24 now: mlbthe.show/PreOrder24
#MLBTheShow #RideToReveal
Andrew Lytle retweeted
Time for Bryce Canyon! Chronologically, this was the third park we visited, but I'm saving Zion for the finale. 😁
We were just in awe of this place. Incredible views, especially with the snow. Inspiration Point was of course a highlight but I loved some of the lowkey areas too.
Andrew Lytle retweeted
Thank you @IGN!💎
Best Sports Game: #MLBTheShow 23 🫡
Zelda and Baldur's Gate 3 both won big at the IGN Awards. Here's every single award winner of 2023: bit.ly/41tVzls












































