
Strategic product designer building slow products @handheld_proj / @north_mail now in early access. @spotify, @meta, @fiftythree, @fuseproject
Melbourne → NYC
Joined July 2009
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Barton Smith retweeted
the NFL season opening game is going to be played between the SF 49ers & LA Rams, in my home town of Melbourne, Australia, at the MCG which has a 100k capacity (sold out) @ 8:30am local time.
Barton Smith retweeted
If there is one good thing that can come out of having my health issues exposed to the world, it’s raising awareness for complex chronic conditions like POTS, MECFS, Long Covid or EDS. 🧵
businessinsider.com/what-is-…
Barton Smith retweeted
Software Design is weird. It is undoubtedly the most impactful medium shaping the world today, yet even those of us working in it know very little of its history. We have no broadly-read books, no docu-series, no video essays. Most see the works of the past as obsolete rather than the rich heritage that has led us here. Every year, seminal works are lost to time accessible only in the memories of those who lived it.
We're (re)building Software Design's most seminal moments one pixel at a time and sharing the stories behind the work straight from the designers themselves. Take a peek and sign up to follow along…
historyofsoftware.org
Barton Smith retweeted
Excited to see Fauna’s Sprout out in the wild.
So many of their design decisions reflect genuine care for the people and environments robots will live alongside:
- the short stature & soft covering prioritize safety
- the expressive head avoids uncanny valley (more R2-D2 than terminator)
- simplified grippers and joints means machinery that keeps working
A robot you actually want to be around.
Barton Smith retweeted
Unpopular opinion:
Unless you’re just prototyping, you should aim to understand as close to 100% of production code generated by LLMs.
Yes, all of it.
Effective mental models are still important for humans to sustainably maintain and evolve a codebase via prompting alone.
Barton Smith retweeted
As generated content explodes, the center of gravity shifts: people notice the intent, the decisions, the hands behind the work. The process itself is increasingly the product.
Barton Smith retweeted
“We made painting feel like typing, when we should have made typing feel like painting.”
Our Interfaces Have Lost Their Senses by @Wattenberger
Barton Smith retweeted
Something I've noticed from seeing design markets come and go.
I remember when Behance was THE place to be. It was filled with real client work on top or if it was fake work, it was highly involved (the Facebook redesign). Then the fake concepts, templates, and free design files over took the #1 spots and the client work fell off as those things gathered more attention.
Clients would go to Behance and just see that type of work, geared towards other designers, instead of the type of work geared towards clients. There was some incredible work on Behance, it was just starting to get hidden.
This is around the time Dribbble came. With it's invite only system, Dribbble was filled with real client work from the big companies and fun start-ups with the best work on top every morning you checked the homepage. The best of the best designers were there. This was also when the gold rush in design really started to happen.
Then, as more came, it got filled with fake work, templates, and free design files that over took it. That along with really bad leadership, Dribbble fell. Now, hardly anyone that helped build it up uses it anymore and from the sound of it, they are going to push their current customers away even more soon.
Twitter use to be a place where the real work shined through as well, but as we're seeing now, X is starting to become filled with fake work, templates, and free design files.
Now, I don't think X will fall - it's too awesome for bigger things. But I do think it's possible for a new thing to arise where designers can get together and show off some real work to get real clients IF and it's a big IF...IF our industry can get back to where it was where ACTUAL design matters and we're not splitting up into a 100 different small parts of the job that one designer is suppose to be able to do.
I'm aware that sounds prestigious, but that's why these other places became so good for getting real work - the quality was awesome and there was no guess work from clients on what the designer could actually do for a real client.
You see design now days and even though it may look good, you have no idea if it's actually theirs or if any thought went into it other than "will it get me likes or featured." Everything is riddled with bad type, margins, UX and all kinds of design mistakes yet other designers rally on because we're throwing that out the window and caring less and less about good design and more and more about "please follow and give me likes."
We're back to designing for designers instead of designing for clients. And every time this has happened, the market fell and most of those designers ended up with no paying work.
Fake work is awesome. You need to do it. I do it. I did it. It's effective. It's powerful. Just don't let it be all that you do. Don't let it be the only goal.
The ultimate goal is real client work or real side projects. You know, things that bring income. It's not followers on a platform that may or may not be here. X isn't going away but you may if you don't start proving you can make money.
Barton Smith retweeted
After creating over 140,000 images in Midjourney, one of the biggest lessons I've learned is that...
Three of the best ways to use storytelling in your images is to focus on:
1. Angles
2. Expressions
3. Light/Shadow
Why?
Because these all drive emotion.
Today, I scraped some of my most commonly used tokens (90+) and tried to use them to that drive emotion and compiled them into a list for you.
And I'm giving it away for free for the next 24 hours.
To get it:
→ Hit “Like”
→ Comment "Send the guide"
→ Re-post
→ & Make sure you're following (otherwise I can't DM you)
*Those who also share/re-tweet this post will get first access.
#midjourney #aiimagegeneration #promptshare #midjourneyguide
Barton Smith retweeted
introducing BLENDERGPT - the fastest way to generate 3D assets and import them seamlessly into Blender.
text to 3D in ~20 seconds.
blendergpt dot org.
Barton Smith retweeted
Introducing, Act-One. A new way to generate expressive character performances inside Gen-3 Alpha using a single driving video and character image. No motion capture or rigging required.
Learn more about Act-One below.
(1/7)
Barton Smith retweeted
Midjourney’s reign is over—Visual Electric is the new king of image generation 👑 Don’t believe us? See for yourself:
1/7: Paralympic athlete wearing Louis Vuitton fashion gear, prosthesis leg in japan's street
Midourney (Left) vs. Visual Electric (Right)
Barton Smith retweeted
Technological breakthroughs have a history of enabling new forms of creative expression.
Photography. Cinema. Electronic music.
Each of these mediums were born out of scientific discoveries — but their potential wasn’t unlocked until a great creative tool was also invented.
The Kodak Camera. The Vitascope projector. The Moog Synthesizer.
Today we find ourselves at a similar moment at the dawn of generative AI — an innovation with unprecedented creative opportunity.
We just need the right tools to unlock its potential.
Introducing Visual Electric
Visual Electric is the first image generator built for designers — a canvas that facilitates the flow of ideas, so you can truly spread out and see where the tool takes you. It's designed to help give form to the vision in your mind's eye… or lead you to something even better.
We believe that in order to be truly useful, AI needs to augment our existing creative process with all its winding paths, switchbacks and u-turns. This requires tools that embrace ambiguity over certainty. Often our best new ideas appear in the margins.
Many existing AI tools present results as answers to a user’s question, leaving little room to build, or tweak, or meander.
But the best tools become an extension of yourself. Like a musical instrument, they are something you play. You arrive at exciting, unexpected places through experimentation and improvisation.
We hope that Visual Electric changes you for the better.
So… riff. Explore. Take risks. Reach dead ends. Try things. Fail. Discover. Don’t think your way there — feel your way there. Because the prompt you start with is rarely where you end up.
Visual Electric is for self-exploration as much as self-expression.
Who will you become once you’ve taken your next creative leap?
We can’t wait to see.
— Colin, Adam, Zach & the Visual Electric team
Barton Smith retweeted
Asking for a friend: do I know any part-time / contract product designers (with visual chops) interested in working in the energy climate space? Post your portfolio below and I'll pass along!
Barton Smith retweeted
We are looking for a full-time brand designer to join @visualelectric. This role is unique — you would lead Visual Electric brand, but you would also have a huge impact on product. I'm biased, but I think it's a dream job.
Barton Smith retweeted
At the start, point to a specific point. The simpler the better. It won’t to be perfect. But make them feel something.
Then work, day-by-day, to forge a path between today’s reality and that future.
terrain.com/letter
Barton Smith retweeted
⚡️ LAUNCH DAY⚡️
Introducing Visual Electric — the first image generator designed for creatives. Say goodbye to chat and say hello to the generative canvas.
Barton Smith retweeted
Excellent topic. There's 100s of channels *pretending* to be that, but aren't worth your time. YouTube "thesketchmonkey" for your yearly dose of BS in 5 minutes.
The thing is, car designers can't really speak their mind in public. But I'll try to scratch this itch🧵




























