
✨ solving all disease @isomorphiclabs
London
Joined January 2016
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bilal retweeted
It's difficult to remember and capture the context of the time period when something released which means people think that Portal 2's humour is born from Reddit, as opposed to reddits humour being born from portal 2
bilal retweeted
we want to be super careful not to inundate existing astronomic institutions with slop, so we’re organizing a community around how to do discovery correctly
we’re also donating funds + time to rehosting the datasets that might struggle with everyone downloading tons of images
bilal retweeted
announcement: i'm launching a $100,000 grant for amateur astronomy research: claudestronomy.com
over the past few weeks, @joshuawolk @LukeFarritor and i have been digging through public telescope data, hunting for new planets, asteroids, and more
our first release: we found a new dwarf planet in our solar system!! it's insane how much you can find with some claude + codex credits
it's about 1/4 the width of Pluto and orbits about twice as far (way past Neptune), and looks like it's about the 50th largest object in our solar system. @joshuawolk is in the process of confirming it
this dwarf planet has sat in public images for over a decade without anyone noticing. there's tons more out there: all sitting in public NASA/ESA/etc. databases for you to analyze
there's tons of stuff still out there, sitting in data that astronomers don't have enough time to go through all of
you can do this too! apply for a grant. more info below
bilal retweeted
Karp is funny because for obvious reasons people will think hes faking going back to dems but really he was *actually* faking being a republican, dude has been a lib for life, palantir is just an odd biz for that
bilal retweeted
Replying to @AndrewCurran_
'You know, if today we look at things like cancer, Alzheimer's, heart disease, mental illness, these will be relics of the past in I think less than a decade.
And I believe that the company which gets the risks right will also be the company that has the license to operate that society trusts and society believes can build the benefits in the right way.
I think if we do this right, we can create an age of miracles where humanity is able to solve problems that that have eluded us for millennia.'
bilal retweeted
Antigravity now supports agentic browser use for the built-in browser. This is super helpful for knowledge work tasks but also core software tasks like app verification or research where CLIs don’t already exist.
Still more to come this week 👀
bilal retweeted
A rare look at 25 F-117A Nighthawks flying together in a historic formation flyover.
Readers added context they thought people might want to know
This historic footage shows the 25 F-117 Nighthawk formation flyover on October 27, 2006 at Holloman AFB for the aircraft's 25th anniversary. The F-117 was retired from active service in 2008.
theaviationist.com/2017/11/01/tha…
fightersweep.com/11139/watch-25…
bilal retweeted
Gemini 4 Carbon High /Antigravity
Build a deterministic, seamless-looping 3-minute (180.000 s, 10,800 frames at 1920x1080, 60 fps) solo-violin concert film titled "NOCTURNE IN D MINOR // SOLO VIOLIN" set in a moonlit Parisian Haussmannian salon, using headless Blender (5.2 LTS+ with Cycles GPU baking) for 3D character, cloth, soft-body, luthiery, and architectural assets, Three.js (latest release, WebGL2) + Vite for real-time rendering, Node.js DSP for 24-bit/48 kHz acoustic audio, and Playwright + FFmpeg for parallel 1080p60 master encoding.
1. Seamless Stateless Determinism & Live/Master Parity
- Maintain 1:1 parity between the live 60 fps interactive browser preview (`npm run dev`) and the offline 1080p60 MP4 render.
- Every visual channel, skeletal pose, physics state, particle position, and stereo audio sample must close analytically across the frame 10799 -> frame 0 loop boundary (`|state(0) - state(10800)| < 1e-6`, `< 0.05 mm` scene-graph delta) without a cross-dissolve.
- Expose `O(1)` stateless frame seeking (`__renderFrame(frameIndex)`, `seek(t)`) with zero reliance on prior frame history: rewinding from mid-film to an earlier frame must produce the exact same RGBA pixel hash. Pre-integrate all periodic, forced, damped second-order ODEs across the full 10,800-frame ring at boot, rather than using stateful frame stepping or gate-windowed lookup tables.
2. Musical Score & Click-Free Single-Voice Acoustic Violin Audio
- Compose a 180.000 s solo violin score in D minor across G3, D4, A4, and E5: open with an intimate Nocturne Prelude (sul G and sul D cantilena, slurs, subtle portamento, and periodic human rubato), develop into J.S. Bach's Chaconne in D minor (BWV 1004) with rolled 3- and 4-string chords, high-position cantabile (1st to 7th position), and G-D-A-E bariolage arpeggios, and resolve into a quiet senza-vibrato natural-harmonics (flageolet) coda that loops seamlessly back into frame 0.
- Synthesise `output/perf02_audio.wav` (48 kHz, 24-bit stereo PCM, ~ -18.7 LUFS integrated, <= -1.5 dBTP true peak) strictly from real CC0 studio-recorded solo violin multi-samples (`VSCO-2-CE`), never procedural sawtooth or sine-wave synthesis.
- Calibrate sample pitch with YIN autocorrelation and render through a strict single-voice dual-head equal-power crossfader (18-45 ms legato slurs, 8 ms bow-change fades, dual-head loop crossfades on long sustains) so two recordings never overlap into chorus beating and mid-note loop boundaries never click. Use real bowed upper-register acoustic harmonic recordings in the coda (zero synthetic sine partials or pseudorandom breath hiss).
- Couple the acoustic RMS envelope and 2.5-4.5 kHz bridge-hill spectral tilt directly to the 3D bow's instantaneous contact force, bow velocity, and sounding-point distance ahead of the bridge (`r >= 0.70`), then convolve circularly across the 180 s loop seam with a real stereo chamber salon impulse response.
3. Anatomical Soloist, 10-Digit Contact IK, Soft-Tissue Compliance & Gravity Couture (Blender + Three.js)
- Build the female soloist GLB in headless Blender from CC0 MakeHuman 2-manifold quad anatomy (never procedural lathe/metaball body parts) bound to a continuous `SkinnedMesh` skeleton (`0.000 mm` neck and wrist seam gaps), with 2K/4K PBR dermal maps, Cycles-baked 4K dermal AO/SSS and hair-flow maps (`flipY = false` on glTF UVs), wrapped RGB dermal subsurface scattering, two-shell refractive cornea + iris eyeballs with wet lower-lid tear meniscus, 3D eyebrows and eyelashes, and 10 curved translucent keratin fingernails recessed into refined distal phalanx nail beds.
- Groom a low recital chignon and smooth `SUBSURF` cranial scalp cap with multi-pass soft feathered hairline strand cards (avoid hard `alphaTest` pixel stair-stepping and grazing cranial rim blowouts). Run a headless Blender `SOFT_BODY` simulation pass on the chignon (`ChignonPin` goal falloff) plus temple-wisp sway shape keys, driven at runtime by head angular acceleration (~50 ms phase lag).
- Drape a floor-length matte bias-cut navy silk-crepe column gown in Blender (`clearcoat = 0`, `roughness ~ 0.58` with Energy-Preserving Oren-Nayar rough diffuse; avoid glossy plastic satin spikes, inter-thigh shrink-wrapping, or synthetic vertex sine-wave shaders). Pin the hem onto the `y = 0` parquet floor via a world-grounded `FloorAnchor` bone with ~100+ sculpted lower flutes and drive 2D pendulum skirt sway from pelvic acceleration (~100 ms phase lag).
- Solve closed-loop 10-digit deformed-surface contact IK: keep the right-hand dorsal metacarpal arch elevated well clear (`>= 15 mm`) above the Pernambuco stick and rear adjuster screw so the bow never pokes through the back of the right hand, while seating all five right-hand finger pads onto the stick, ebony frog cheek, Parisian eye, and ferrule (`<= 1.2 mm` gap) with natural Franco-Belgian wrist souplesse and relaxed high-string elbow drop. Seat the left thumb continuously along the maple neck (`<= 1.5 mm` gap) with arched 3-joint (MCP/PIP/DIP) Galamian string stopping.
- Drive soft-tissue fingertip pad flattening, submandibular jaw-to-chinrest compression, and musical phrasing blink/brow morphs, lock cervical bone lengths (`0.00 mm` neck stretching), and couple bow-reversal acceleration into subtle torso and head counter-sway via a periodic damped reaction-torque ODE.
4. Unified 3D 1715 Cremonese Violin, Rigged Tourte Bow & Shutter-Integrated String Physics
- Model and export every violin and bow part in headless Blender (`0` Three.js procedural extrusions): a ~3.15 mm arched Alpine spruce belly with `EXACT` Boolean-cut open f-holes (`fill_mode = 'BOTH'` on 2D curves so f-holes cut cleanly open) and fluted lower wings, a ~3.65x tapered Bosnian maple bridge (4.2 mm feet to 1.15 mm crown with heart/kidney cutouts and E-string parchment slip), recessed internal spruce soundpost and bass bar clamped strictly below the inner belly arch, flamed maple back and C-bout ribs, 2.69-turn volute scroll, 4 ebony pegs spanning both pegbox cheeks, 270 mm ebony fingerboard, Guarneri chinrest, tailpiece with seated gold E5 Hill fine tuner, octagonal Pernambuco Tourte bow stick, abalone-inlaid ebony frog, nickel-silver ferrule, leather grip, wire winding, ivory tip plate, and satin antique-silver adjuster screw (toned down so highlights never bloom).
- Bake 4K golden-amber-to-oxblood sunburst oil varnish and spruce reed-grain maps in Blender Cycles with thin-film iridescence and curly-maple rib chatoyancy.
- In Three.js, solve exact tangent bow kinematics in the sounding-point lane (19-34 mm ahead of the bridge) with safe C-bout belly clearance (`>= 11 mm`). Depress stopped strings onto the fingerboard, deform a matte unbleached horsehair ribbon (`emissive = 0`, zero neon glow, `0.000 mm` string slicing) into a 2-segment catenary under bow pressure paired with Euler-Bernoulli Pernambuco stick counter-flex, integrate the speaking string's Helmholtz triangular kink across a 180-degree (8.33 ms) cinema shutter into a translucent optical spindle envelope (never point-sample `sin(2*pi*f*t)` at 60 fps, which freezes 660 Hz E5 via Nyquist aliasing), and advect ~140 localized rosin dust motes near the bridge under analytical Stokes viscous drag without drifting over the face.
5. Parisian Haussmannian Salon, Courtyard, Cinematography & Film Post-Processing
- Build the salon and exterior courtyard GLB in headless Blender (`0` primitive box placeholders) with 12 photogrammetry-scanned CC0 Poly Haven antique props (commode, console, armchair, ottoman, mantel clock, brassware, music stand, gilded picture frame with a nocturnal Seine oil painting, and a pleated-silk boudoir lamp positioned cleanly clear of the soloist's silhouette), rich walnut herringbone parquet, a carved Louis XVI fireplace, and three arched French casement window bays opening onto a 9 m Lutetian-limestone Mansard courtyard with wrought-iron Juliette balconies, winter branches, zinc dormers, and a crisp >= 1024x1024 lunar disc.
- Hang rod-pinned 4-panel sheer silk curtains across all three arched bays (`0.000 mm` top-rod pin error) swaying gently in a periodic modal night breeze, using alpha translucency (`transmission = 0`) so custom post-processing never samples black transmission buffers.
- Bake 4K 6-bounce Cycles GI salon lightmaps onto `uv1` plus a 2048x1024 room HDRI and `LightProbeGridWebGL` volume, balancing cool sapphire moonlight shafts against warm amber practicals for Rembrandt chiaroscuro portrait modeling and wet corneal catchlights.
- Cut an 8-shot multi-focal-length concert-film EDL (35 mm architectural wides, 50 mm medium profiles, 85 mm chiaroscuro portraits, 100 mm bow-grip/bariolage close-ups, and 135 mm bridge/f-hole macros) with a subtle title card from 00:02 to 00:08, custom alpha-tested depth GTAO, 64-tap Vogel aperture bokeh with cat's-eye vignette, dual-radius 35 mm Vision3 500T warm halation, and TPDF-dithered tone mapping.
6. Parallel 1080p60 Master Render, Automated Physics Gates & Blind Visual Critique
- Stream raw WebGL2 frames across parallel headless Chromium ANGLE shards into FFmpeg (`-c:v libx264 -crf 14 -aq-mode 3 -aq-strength 1.10 -pix_fmt yuv420p -r 60 -c:a aac -b:a 320k -movflags +faststart`) to produce the 10,800-frame master MP4 and a `< 10 MB` animated WebP highlight preview.
- Write an automated verification suite (self-testing first that an empty metrics object fails every gate) checking loop seam continuity, seek determinism, 10-digit contact gaps (`<= 1.2 mm`), dorsal hand clearance, zero neck stretch, open f-holes, bridge taper, zero hair emissive bloom, 180-degree shutter E5 Helmholtz envelope, periodic cloth/hair phase lags, shot distinctness across cuts, and audio loudness/click-free periodicity/bow-power sync.
- Decode full-resolution stills across all 8 camera setups plus opening and coda video excerpts from the encoded H.264 MP4, inspect them visually as a viewer with zero source access for clipping, floating parts, skin impaling, hairline faceting, or dark-tone banding, and fix any visual or acoustic defect before accepting.
strongly disagree with the take that the “AI market is winner take all”. to begin with, if this were true, there wouldn’t be an anthropic. the only reason I could see it being winner takes all is if you plan on “pivotal acts” against all other efforts once you have the capability
bilal retweeted
🚀 Google DeepMind’s Discovery Team is hiring a Student Researcher for 2027!
You’ll be based in London and advised by me. We’re exploring the frontiers of:
• Scientific Discovery and formal methods
• Multi-Agent Systems
• Benchmarking & novel evaluation paradigms
bilal retweeted
Seven year old on the train excitedly recounting a story that is very clearly Andy Weir’s *The Egg* to his father, which he apparently heard from a fellow child on the playground. Fascinating implications for mythogenesis.
bilal retweeted
reading the METR report on RSI and then going to the ribbon cutting ceremony for the new on site recycling bins for my apartment block
[read about what’s happening with AI]
ME: Wow we’re actually legit fucked this is so bad.
[go outside]
ME: Wait those people are all acting like nothing unusual is happening. Maybe I was just in a paranoid bubble? Yeah it must be that. Phew.
[read more about what’s happening with AI]
ME: Wait no we ARE fucked. Shit. It’s all those people outside who are in a delusional bubble.
[go outside]
ME: Wait...
bilal retweeted
『すずめの戸締まり』公開から今日で4年ですか!お言葉下さった方々、ありがとうございます。
すずめは我々スタッフ皆にとって、たくさんの得難い出会いと経験をさせてくれた大切な作品となりました。
それにしても4年、、、ずっと仕事をしてきたはずなんですが、あっという間すぎます。怖いです笑。何度か呟いていますが、新作映画は作っております。制作発表もたぶん近々です。
この4年で、社会も世界もずいぶん変わりましたね。そんな中でも面白く興味深く見ていただけるような映画にするべく、皆で日々奮闘しています。
ともあれ、すずめを今でも覚えてくださっている皆さまに、心から感謝いたします!
































