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Após alguns meses de desenvolvimento, o #CrossFitPR App será lançado em breve! 100% SwiftUI! 🤩📊🏋🏽
Fica ligado pra mais novidades! 📱
Finally, after 3 months of development #CrossFitPR App will be released soon! If there any media resource who wants cover release feel free to contact me to get invitation for the TestFlight. 🤩🏋🏽📊📱
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Douglas Taquary 🇧🇷 retweeted
When we decided to rebuild one of our biggest apps natively, we went back to the drawing board with a basic question: how should a mobile app be built when agents write most of the code?An agent can write code in seconds, but it takes several minutes to test whether it works.
So we built Reflex: an agentic-first architecture that lets agents build and verify app behavior across iOS and Android without needing devices or simulators.
shopify.engineering/reflex
Douglas Taquary 🇧🇷 retweeted
Replying to @sergedoub
Yes, you can essentially see and interact with the same simulator that River is using on its remote machine. You can see what the it is doing, take control, share it with others, etc.
More details here: shopify.engineering/remote-d…
Douglas Taquary 🇧🇷 retweeted
The coding interview is dead, at least for my team at Anthropic. I've seen enough to know that it no longer provides signal. I removed it from loops this month.
I have a spicy, optimistic take - I think there's an opportunity for junior engineers: felixrieseberg.com/hunger-be…
Replying to @ChristianSelig
又找到一个做游戏的开源项目
这个开源项目提供了 74 个游戏开发 Skills,角色移动、关卡设计、存档、打击感都有
而且支持 Godot、Unity、Unreal、Phaser、PixiJS、three.js、Bevy、pygame、LÖVE 和 Roblox 等多平台
武器到手,这下高低得做个游戏试试了
github.com/gamedev-skills/aw…
最近在折腾微信小游戏 用到了部分SKIll
整理了链接,也分享给同样在做小游戏的朋友
AI 游戏生成 /玩法逻辑:higgsfield-game-generation
github.com/higgsfield-ai/ski…
游戏引擎:game-engine
github.com/github/awesome-co…
多人联机:multiplayer-game
github.com/rivet-dev/skills/…
游戏开发:game-developer
github.com/Jeffallan/claude-…
界面设计:game-ui-design
github.com/omer-metin/skills…
玩法设计:game-design-theory
github.com/pluginagentmarket…
操作手感:game-feel
github.com/gamedev-skills/aw…
界面交互:game-ui-ux
github.com/gamedev-skills/aw…
3D 界面:threejs-game-ui-designer
github.com/majidmanzarpour/t…
网页游戏:develop-web-game
github.com/openai/skills/tre…
Douglas Taquary 🇧🇷 retweeted
Prompt, launcher source and the gotchas I hit are all here. works on any Android TV / Google TV, everything is reversible and feel free to tweak it to your needs :)
github.com/Gathin23/tv-vibeh…
Douglas Taquary 🇧🇷 retweeted
Vibe coded my parents' TV this afternoon!
It was showing a sponsored ad before you could even get to Netflix.
Gave Claude Code the model number, it found the TV on wifi, removed 25 Xiaomi packages and wrote a new launcher.
Looks like an Apple TV now lol
Douglas Taquary 🇧🇷 retweeted
This is great news again. Swift on the server rocks! 🤘
Google: “[Swift] has matured into a viable systems and cloud language, pairing Rust-like data-race safety with predictable, reference-counted performance.” Announcing their Swift-based cloud SDK for backend services: cloud.google.com/blog/topics…
Douglas Taquary 🇧🇷 retweeted
updated my @threejs game dev agent skills:
🧠 Tuned for @claudeai Opus 5.5
🎵 AI music generation (@ElevenLabs)
⚡ QA screenshots: 10x less output, 5x cheaper mobile
🎯 Skill routing tested and tuned over 80 runs
github.com/majidmanzarpour/t…
Douglas Taquary 🇧🇷 retweeted
FYI Evergrow is fully open source, done with Astra (high) and all on my personal Codex subscription. You can follow along on Github.
github.com/Dimillian/Evergro…
Douglas Taquary 🇧🇷 retweeted
My full talk at the Three.js Conf in Paris! 🇫🇷
24 minutes of Three.js, WebGPU and performance optimization ⚡️
Douglas Taquary 🇧🇷 retweeted
This is how I work now. Actually it's how almost everyone at @every works. Every workstream has an ongoing thread in Codex. I never make one off chats and I never worry about compaction.
There's SO MANY THINGS OpenAI can do to make this better. A few ideas:
1. Folders. Let me group chats together
2. Emoji selector. It's a design bummer but it's visually so much more appealing and easier to find pinned threads
3. Remove the chat bubble icon ya'll just launched. Nothing in the UI should be repetitive like that IMO.
4. Enable me to fork convos much more easily. Those should be worktrees that live inside of each chat like a folder would work.
5. SHARED CHATS with easily forked convos that all have the same context. Killer feature and makes Codex multiplayer.
6. Make HQ a feature. It's my ongoing to-do list but it's just not built for chat. I need a kanban board or something that i can kickoff codex sessions from.
Douglas Taquary 🇧🇷 retweeted
Replying to @mattpocockuk
I’m not sure I’d call it a debate. I think it’s too asymmetric for that.
On one side you have significant evidence that workable high-quality systems can be efficiently created by AI agents driven by disciplined humans who don’t spend a lot of time reading the code.
On the other side you have emotional predictions of the doom and disaster that will be caused by AI slop; but no evidence contradicting the above.
It is certainly true that humans can drive agents to create horrible messes. It’s also certainly true that humans can create horrible messes all by themselves.
Disciplined humans create good systems, regardless of whether they use agents or not. Those who use agents are simply more productive.
IMHO.
Douglas Taquary 🇧🇷 retweeted
Xcode 27 beta 5 includes a native headless MCP server.
@iosartem shows how you can build, run SwiftUI previews, and test a multi-platform Apple app completely headless from your AI coding agent without ever opening the Xcode UI:
go.peterfriese.dev/ai-headle…
Douglas Taquary 🇧🇷 retweeted
Do you use our Build iOS Apps plugin for Codex? I use it often to build new apps and help me on various iOS projects. It also comes with a skill to open server-sim right into the app in the app browser! Probably the feature I use the most!
chatgpt.com/plugins/build-io…
Douglas Taquary 🇧🇷 retweeted
Alignment guides are a powerful but underused part of SwiftUI's layout system. They let us describe relationships between views using meaningful points in their content, without frame measurements or offsets. I wrote a post explaining them in detail:
nilcoalescing.com/blog/Align…



























