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United Kingdom
Joined July 2017
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Captive Reality retweeted
I want to speak about the "Open" nature of the Quest. I would call this framing dishonest at best and doublespeak at worst. Zuck, Boz, and Yann are factually incorrect.
Let me break down the reality:
1) Connectivity: No other VR controller is allowed on the Quest, in fact the demo I recently did with the glove connected to the Vision Pro is not possible with the Quest due to the locked down nature of the bluetooth stack.
2) Store: Their App Store is ran like North Korea. The entire premise of getting into the Quest Store is completely obscure and not based on any tangible metrics. Unlike the Apple/Google App Store which as a clear developer guidelines. App developers will meet the requirements of App Lab (their version of TestFlight), just to sit there for 5+ years and be ghosted. Even after providing them significant information on their company and business model. App Lab still charges 30% to developers even though it gives people who download the App a big warning and no search-ability in the store.
3) Cameras: The camera access on the Quest is blocked, I wouldn't say this is a rare occurrence because almost all other headsets do this except the Lynx R-1. Still it's not "open" by any measure, doesn't even have a proper API.
4) Networking: One of the ideas I worked on in the past was a AR sports game that could be played outside. The issue with this is that the Quest doesn't allow WiFi direct (all Android phones allow this, so they specifically blocked it). In addition the headset freaks out if you aren't connected to the internet. So that means you can never use the headset without being routed to the internet. The headset also doesn't share it's positioning maps so it can't easily communicate location to other devices.
5) Copying/Killing: The entire premise of their App Store is to watch and kill/buy the best ideas. They essentially have a kill switch on you on all times as a developer. This is something I have experienced personally where they copied our app, tried to poach all my engineers, and de-platformed us by breaking us with firmware. They have a black list that also controls what developers get featured placement on their banners. This featured placement can mean the difference between a developer succeeding or not.
6) Media/Propaganda: A significant amount of the ad dollars for VR, grants for developers, or capital toward "Meta Ambassadors" is funded by Meta. The Meta Ambassadors have a line in their contracts that specifically says the have to "keep Meta in a positive light" as per terms of their contract. This means that the majority of the success VR developers or content creators will never speak poorly about Meta.
7) "Alternative App Stores": The only thing "Open" about their ecosystem is supposedly this idea of alternative App Stores. This is categorically false. The ability to use PC was simply because they had a PCVR app, which they killed off. SideQuest requires you to create a developer account, turn on developer mode, sync it with your phone number and dev account, then find the apps in some obscure part of the UI "Unknown sources". SideQuest also doesn't have paid apps. Calling this "open" is absolutely dishonest.
If Meta wants to run the show like North Korea fine. But this extremely manipulative doublespeak they are doing in the media right now is blatantly dishonest, and I had to say something.
Captive Reality retweeted
Calling it now. This is the start of VR heating up again in the VC space. Welcome back to 2016.
Studio Behind Social VR App 'Rec Room' Raises $24 Million in Funding ow.ly/uFvG30oVOnp @AgainstGravity @recroom
Captive Reality retweeted
There once was a company with vision
Seeking to rescue VR from derision
But then founders were fired
The devs who grew them grew tired
And now? Oblivious to the point of precision!
Captive Reality retweeted
Does anyone want a VR headset (HTC Vive or Oculus Rift) but has been unable to afford it? Turns out I've got too many and I'll happily lend them to folks for two months at a time to spread the word of VR.
UK Only because customs is annoying.
Captive Reality retweeted
A virtual eye dropper in AR that can pick up colors from real world and apply it to smart lights. It feels a bit magical so I used the deluminator sound effect in #HarryPotter movie. Prototyping with Zed Mini from @Stereolabs3D @LeapMotion and @oculus rift.
Captive Reality retweeted
I'm set to be on a panel next week and I don't really want to sit on a panel with all blokes. Do any Women in VR/AR know about investment trends in the space and want to take my place?
PLEASE SHARE.
Captive Reality retweeted
Ground Runner: Trials
New VR game for Oculus Rift. Out now!
#vr #virtualreality
Use touch controllers to interact with hover-bike systems and hand-held weapons. Happy hunting Ground Runner.
Click here to buy! oculus.com/experiences/rift/…
Captive Reality retweeted
Oculus DK1 shipped March 28, 2013. Many devs, like me, didn't get ours sent til months later. #VR has come a ways in 4 years. Mobile, console, 6dof, 90 Hz, inside-out tracking, wireless, 1,000's of games/apps, enterprise, edu, med, art, comm. VR status? Just getting started!
Captive Reality retweeted
30 minutes until takeoff - travelling to Stuttgart today for meetings tomorrow. Great partnership / collaboration with @captivereality!
Captive Reality retweeted
We have good news! AltspaceVR is going to live on thanks to you. altvr.com/altspacevr-is-back…
Captive Reality retweeted
Time to repost! teapawt.net/PalmerLuckey/status/68…
















