
#VirtualRealty #AR, #MR, #XR, #wearables, #IoT - we help you solve really hard tech problems and we’re really good at it :-) https://teapawt.net/t.co/623IVGnrXa
United Kingdom
Joined July 2017
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Captive Reality retweeted
I want to speak about the "Open" nature of the Quest. I would call this framing dishonest at best and doublespeak at worst. Zuck, Boz, and Yann are factually incorrect.
Let me break down the reality:
1) Connectivity: No other VR controller is allowed on the Quest, in fact the demo I recently did with the glove connected to the Vision Pro is not possible with the Quest due to the locked down nature of the bluetooth stack.
2) Store: Their App Store is ran like North Korea. The entire premise of getting into the Quest Store is completely obscure and not based on any tangible metrics. Unlike the Apple/Google App Store which as a clear developer guidelines. App developers will meet the requirements of App Lab (their version of TestFlight), just to sit there for 5+ years and be ghosted. Even after providing them significant information on their company and business model. App Lab still charges 30% to developers even though it gives people who download the App a big warning and no search-ability in the store.
3) Cameras: The camera access on the Quest is blocked, I wouldn't say this is a rare occurrence because almost all other headsets do this except the Lynx R-1. Still it's not "open" by any measure, doesn't even have a proper API.
4) Networking: One of the ideas I worked on in the past was a AR sports game that could be played outside. The issue with this is that the Quest doesn't allow WiFi direct (all Android phones allow this, so they specifically blocked it). In addition the headset freaks out if you aren't connected to the internet. So that means you can never use the headset without being routed to the internet. The headset also doesn't share it's positioning maps so it can't easily communicate location to other devices.
5) Copying/Killing: The entire premise of their App Store is to watch and kill/buy the best ideas. They essentially have a kill switch on you on all times as a developer. This is something I have experienced personally where they copied our app, tried to poach all my engineers, and de-platformed us by breaking us with firmware. They have a black list that also controls what developers get featured placement on their banners. This featured placement can mean the difference between a developer succeeding or not.
6) Media/Propaganda: A significant amount of the ad dollars for VR, grants for developers, or capital toward "Meta Ambassadors" is funded by Meta. The Meta Ambassadors have a line in their contracts that specifically says the have to "keep Meta in a positive light" as per terms of their contract. This means that the majority of the success VR developers or content creators will never speak poorly about Meta.
7) "Alternative App Stores": The only thing "Open" about their ecosystem is supposedly this idea of alternative App Stores. This is categorically false. The ability to use PC was simply because they had a PCVR app, which they killed off. SideQuest requires you to create a developer account, turn on developer mode, sync it with your phone number and dev account, then find the apps in some obscure part of the UI "Unknown sources". SideQuest also doesn't have paid apps. Calling this "open" is absolutely dishonest.
If Meta wants to run the show like North Korea fine. But this extremely manipulative doublespeak they are doing in the media right now is blatantly dishonest, and I had to say something.
Love #VRchat but how do you put up with it crashing so much on Quest2 ?
#oculus friends.. what was the name of the original DK2 demo where spiders would walk on your hands and scare the lifting daylights out of you? It’s name escapes me. #dk2 #oculusrift
Oculus confirm they are working on AR glasses #oculusconnect6
Oculus Link coming to quest - play all your rift content on the quest!! Awesome #oc6 #OculusQuest #oculusconnect6
Captive Reality retweeted
Calling it now. This is the start of VR heating up again in the VC space. Welcome back to 2016.
Studio Behind Social VR App 'Rec Room' Raises $24 Million in Funding ow.ly/uFvG30oVOnp @AgainstGravity @recroom
Captive Reality retweeted
There once was a company with vision
Seeking to rescue VR from derision
But then founders were fired
The devs who grew them grew tired
And now? Oblivious to the point of precision!
Early start this morning en route to Newcastle for a client meeting for the start of another collaboration with the awesome @Spearhead_Int
Nailed it... @oculus @Oculus_Dev you really need to read this. Give feedback to the developers you reject and at least afford some respect for their time and effort they’ve put in. The platform will be better for it in the long run - we need more developers in VR not less
As a #dev, I think that @oculus should open more its #OculusQuest platform to more titles, and especially it should explain to developers why their titles gets rejected.
skarredghost.com/2019/06/10/…
cc @Oculus_Dev @vr_sam @worksalt @michael_verdu @Jason_Rubin
#VirtualReality #VR
Been in VR since 2016 and in all that time my partner has only reluctantly used VR.. that is until @BeatSaber on the @oculus Quest this weekend. “I *Really* like this game it’s sooo much fun”. Whole family and friends repeatedly ran the battery down over the weekend. Wow😮
Absolutely lovely to bump into @TengioLtd at #AugmentingReality
At the #augmentingreality meetup at Microsoft reactor :-)
+1 on this. Having battled to optimise for mobile VR trying to squeeze the last bit of optimisation for GearVR, tutorials for devs like this one (with added humour) are great :-)
This tutorial on how to optimize content for the #OculusQuest is a must watch: it is funny, smart and incredibly useful.
My sincere compliments to @_LucasRizzotto for his amazing job!
roadtovr.com/vr-game-optimiz… di @RtoVR
#VirtualReality #VR #gamedev #indiedev
Captive Reality retweeted
Does anyone want a VR headset (HTC Vive or Oculus Rift) but has been unable to afford it? Turns out I've got too many and I'll happily lend them to folks for two months at a time to spread the word of VR.
UK Only because customs is annoying.
Captive Reality retweeted
A virtual eye dropper in AR that can pick up colors from real world and apply it to smart lights. It feels a bit magical so I used the deluminator sound effect in #HarryPotter movie. Prototyping with Zed Mini from @Stereolabs3D @LeapMotion and @oculus rift.
Unexpected delivery of “The History of the Future” book today by Blake J. Harris which documents the @oculus and @PalmerLuckey story from the start. Already half way through and can’t put it down. Highly recommended for all #VirtualReality enthusiasts #VR
Off up to @Spearhead_Int again today for follow up visit with their very happy customer that we jointly developer a hugely innovative wearable app solution for #wearables
Such a pleasure to visit a customer a few weeks after rollout and hear the software you’ve developed has zero operational issues, no identified bugs, it has hugely increased productivity, staff are all really happy with it and they’re instantly making huge savings. #ThatsaWin 😀
Marc Andreessen: “VR will be 1000 times bigger than AR”. techcrunch.com/2019/01/05/ma… #VR #VirtualReality










