Chris retweeted
Should we start a YouTube channel with step-by-step tutorials and technical art explained in detail? 👀
97%Yes, absolutely
3%Not interested
139 votes • Final results Chris retweeted
Python devs made the smartest marketing move humanity ever knew by saying
“You can prototype in Python, and then rewrite to whatever you want”
They knew economics of software way too well, prototypes are never getting rewritten, it’s too costly.
Chris retweeted
Took absolutely forever, but very proud to announce the release of my newest YouTube course:
Creating a Donkey Kong Country Platformer with JavaScript 🎉
4 hours of teaching to create one sick end product using my very own map building tool, @MapperMate
Chris retweeted
Replying to @clear_coder
Hi, just finished this tutorial, but I did in C++/Raylib github.com/brccabral/Cpp_Ray… @raysan5
Chris retweeted
Alright, this is the week I finally launch @mappermate beta. Been working too long on this, but I'm happy to say I've been putting an extreme amount of effort into getting to the finish line.
No one will be working harder than me this week—beta launch this Friday, June 28th.
Chris retweeted
Campaign video to stop games from being destroyed! It's being done in a few ways, owners of the game "The Crew" can help especially. Go to stopkillinggames.com for instructions on what to do. A much shorter version (50 seconds) will be up tomorrow.
youtube.com/watch?v=w70Xc9CS…
Chris retweeted
Check out this brand new #Godot tutorial, where you'll learn how to make a platforming game from scratch. 🔥
Big thanks to @clear_coder for this one!
youtube.com/playlist?list=PL…
Chris retweeted
❌🤨 Resizing your map in Tiled:
1. Search painstakingly for a button
2. Realize it's in a menu, click said button
3. Manually calculate new map dimensions
4. Hit "Okay" and hope for the best
✅🤠 Resizing your map in @MapperMate: Click + drag
#buildinpublic #gamedev
Chris retweeted
I've wrote a little Zelda-like 2D game demo called zeldago gitlab.com/sascha.l.teichman…
in Go using the ebitengine.org/
Play online here: zeldago-sascha-l-teichmann-4…
This is heavily based on a YouTube tutorial from @clear_coder youtube.com/watch?v=QU1pPzEG…
Chris retweeted
If gamedevs want to be mad at 5% from Epic or 2.5% from Unity, they need to first be mad at Steam. Steam eating 30% is unacceptable. If all developers used epic game store, they'd have minimal or no fees in some cases. Steam would be forced to the table.
Will it ever happen?
Chris retweeted
With the current rise in popularity of the awesome @godotengine, I thought it would be fitting to give the UI a little facelift.
#Unity → #GODOT
Chris retweeted
We extend our sincere solidarity and support to the Unity workers. The recent reactions have left us profoundly disappointed. Threats of violence should have no place in the gamedev community.
bloomberg.com/news/articles/…
Chris retweeted
the reason republicans keep losing elections is bc theyre a bunch of weird freaks with terrible ideas
Chris retweeted
Woman, Life, Freedom: The Game Jam! is a solidarity event for women protesting their rights. As a group of video game developers, we want to use our media to be their voice!
For more info, visit: woman-life-freedom.com
Chris retweeted
It's a pretty great feeling to spend 13 years building an audience and then some big billionaire baby comes in to destroys it all.
Reminder that I'm also on Mastodon (see bio), Instagram (kenney_nl) and on the waiting list for Cohost. I'll keep making #gameassets, no matter what











![Thanos meme Did you fix the Z fighting? Yes. [Godot icon] What did it cost? Everything. [pink shader error]](https://pbs.twimg.com/media/GMo1d3CXEAAfRjx.jpg?name=small&format=webp)












