Chris (@clear_coder) header
Chris (@clear_coder) profile picture

I make coding tutorials on YouTube #pygame #python If you want to support me: https://teapawt.net/t.co/wG6kmqP24s

Joined January 2020
Photo by Chris (@clear_coder)Photo by Chris (@clear_coder)Photo by Chris (@clear_coder)Photo by Chris (@clear_coder)Photo by Chris (@clear_coder)Photo by Chris (@clear_coder)Photo by Chris (@clear_coder)Photo by Chris (@clear_coder)
Should we start a YouTube channel with step-by-step tutorials and technical art explained in detail? 👀
97%Yes, absolutely
3%Not interested
139 votes • Final results
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How to create the BotW inventory in godot youtu.be/Ny4JDxwlrbo?feature…
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Replying to @buredagodhand
gonna do some multiplayer stuff next year :)
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Replying to @128_mhz
Yeah, same😅
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Python devs made the smartest marketing move humanity ever knew by saying “You can prototype in Python, and then rewrite to whatever you want” They knew economics of software way too well, prototypes are never getting rewritten, it’s too costly.
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Yup
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Took absolutely forever, but very proud to announce the release of my newest YouTube course: Creating a Donkey Kong Country Platformer with JavaScript 🎉 4 hours of teaching to create one sick end product using my very own map building tool, @MapperMate
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Replying to @yts_s_takahashi
hey, the code and the artwork are both CC0, so public domain. You can use them for any project, including commercial ones, without permission; credits would be appreciated but are not required :)
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Replying to @fatjake300
cheers :) I am using VS code for basically everything these days although in my videos I often use sublime because I like how it looks
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Replying to @Bcodetube @raysan5
ohh that is super cool, thanks for making it :) By the way, the artwork is all CC0 if you want to add it to the GitHub
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Alright, this is the week I finally launch @mappermate beta. Been working too long on this, but I'm happy to say I've been putting an extreme amount of effort into getting to the finish line. No one will be working harder than me this week—beta launch this Friday, June 28th.
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Replying to @calderdotio
yes, will focus on Godot from now on!
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