Master Python by making 6 games, new course!
youtu.be/WF-wPQz8tgI
Chris retweeted
Should we start a YouTube channel with step-by-step tutorials and technical art explained in detail? 👀
97%Yes, absolutely
3%Not interested
139 votes • Final resultsI recreated Stardew Valley in Godot, full tutorial here youtu.be/jIKuiUdCsuo
How to create the BotW inventory in godot youtu.be/Ny4JDxwlrbo?feature…
Replying to @crcvingdrugs
you could make it work! check this one: reddit.com/r/godot/comments/…
although just working in Godot would be easier
Replying to @buredagodhand
gonna do some multiplayer stuff next year :)
Recreating Zelda: Breath of the wild in Godot [ + ultimate intro to 3D game dev ] youtu.be/AoGOIiBo4Eg?feature…
Chris retweeted
Python devs made the smartest marketing move humanity ever knew by saying
“You can prototype in Python, and then rewrite to whatever you want”
They knew economics of software way too well, prototypes are never getting rewritten, it’s too costly.
Chris retweeted
Took absolutely forever, but very proud to announce the release of my newest YouTube course:
Creating a Donkey Kong Country Platformer with JavaScript 🎉
4 hours of teaching to create one sick end product using my very own map building tool, @MapperMate
Replying to @yts_s_takahashi
hey, the code and the artwork are both CC0, so public domain. You can use them for any project, including commercial ones, without permission; credits would be appreciated but are not required :)
Replying to @fatjake300
cheers :) I am using VS code for basically everything these days although in my videos I often use sublime because I like how it looks
Chris retweeted
Replying to @clear_coder
Hi, just finished this tutorial, but I did in C++/Raylib github.com/brccabral/Cpp_Ray… @raysan5
Replying to @Bcodetube @raysan5
ohh that is super cool, thanks for making it :) By the way, the artwork is all CC0 if you want to add it to the GitHub
Chris retweeted
Alright, this is the week I finally launch @mappermate beta. Been working too long on this, but I'm happy to say I've been putting an extreme amount of effort into getting to the finish line.
No one will be working harder than me this week—beta launch this Friday, June 28th.









