Update: The system is also responsible for the real-time hair and fur simulation in the recently announced 'Lion' demo. Check it out. :) youtube.com/watch?v=KpPx_lvt…
.., simulation level of detail, automatic LOD generation via hierarchical clustering, shader graph integration, procedural grooms (e.g. scatter on primitive/mesh/via script), multiple built-in modes of rendering, HDRP feature integration.
Some highlights: GPU compute PBD solver with configurable set of constraints, volume data for soft hair-hair interaction, primitive/SDF collisions (zero-setup for primitive), alembic grooms via importer, HDRP/URP/built-in, ..
looks like @Official_GDC let my TAA talk from 2016 out of the vault :) youtu.be/2XXS5UyNjjU
hello #vulkan from canopy :) github.com/fuglsang/canopy



