Building Cleared Hot, a nostalgic helicopter shooter. Founder @notknowingcorp. Previously: founded @PunchThrough, alum @recursecenter. He/him.

Wishlist on Steam!
Joined January 2009
It's here !! Cleared Hot is now available in Steam Early Access. Wow it feels good to write that. 5 years of my life, packaged into 1 nostalgic helicopter game for you to enjoy🙂 RTs appreciated! 🙏 Play it now on Steam: store.steampowered.com/app/1…
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The soul of NHL94 lives on! Congrats @Tape2Tape_Game
🏒 TAPE TO TAPE 1.0 IS OUT NOW! 🏒 After more than 6 years of development, we can finally say it: Tape to Tape is officially out of Early Access and available on PC, Nintendo Switch 1&2, PlayStation 5, and Xbox Series X|S!
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Oops.
Mike Morasky, a developer from Valve, directly mentioned HLX (rumored to be Half-Life 3) during his Q&A session.
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Ship Miner Demo on Steam NOW!! Action game about mining asteroids with relaxing and not so relaxing moments! * Relaxing mining * Procedural generation * Retro nostalgic aesthetics Play the demo and check if it is a game for you!
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I feel pretty burned out but this is great to see. Thanks to everyone who played the update and gave us feedback / reviews 🙏 We have things to fix, and we'll fix them. But I'm glad generally people are having fun. ok back to doing nothing
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Cleared Hot: Jungle Storm is live on Steam!! A ton of work went into this over the last 7 months. A new campaign, 11 helicopter abilities, 2 new helicopters, flares, EMPs, smoke grenades, mod support... AND a level editor! RTs much appreciated 🙏 store.steampowered.com/app/1…
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Colin Karpfinger retweeted
over the hill is out today on Steam! 🐻🌲 we self-published, self-funded this game and our 🤘badass🤘 team and partners worked so hard we are super proud of what we created and hope you will enjoy it!
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Colin Karpfinger retweeted
Inspired by @jaivinwylde I put the entire game of Counter Strike 1.6 into Twitter with working multiplayer - just click below to play! twitterstrike.com/
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This is good to remember when you’re coming up w a new name for something. They all sound dumb at first
This was Microsoft’s confidential international Halo research from October 2000. Only Jaime and I went to the presentation. The first conclusion they came to was that we shouldn’t call it Halo. And that point, I checked out and never listened to a word they said again.
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Colin Karpfinger retweeted
Begun, the distribution wars have. In 2025 I wrote that gaming had reached an era of content abundance and that platforms and distribution would be the primary driver of value going forward. xitter.cf/JNavok/status/19426664… This change is accelerating daily due to AI enabling infinite games. We are already at the singularity. YouTube long ago enabled infinite video. 720,000 hours of videos are uploaded to YouTube a day. If we froze the amount of content on YouTube today and you attempted to watch it all, it would take you tens of thousands of years. Each year will add tens of thousands of years more worth of video, and this will continue to accelerate, like trying to approach the speed of light. AI is enabling, but we were already hitting an inflection point. Since 2020 the annual releases on Steam went from a few thousand a year to 20,000 a year. There are 5 million games uploaded to Roblox a year. No one can play all these games. They are not meant to. 99.9% of these games will have few players. It was the case for views of most videos on YouTube, it is the case on nearly every platform which enable that level of UGC. For those concerned that infinite content means everything is slop: it turns out infinite content does not matter. Good content still gets views, makes money. YouTube continues to be such a boon for content that Netflix is now competing with them to get YouTubers to bring their videos to its platform. In the world of infinite content only those with one or more of the following will win: 1. Superior design (content) 2. Superior distribution (platform) 3. Superior IP (moat) YouTube having distribution did not kill theatrical; movie studios had IP, and still made content people want to see. Similarly, Roblox will not kill AAA. But AAA has not been the growth engine for games in a long time. In the west, game growth has been lifted materially by Roblox. It thus makes sense that everyone wants a piece of the pie now. AI is a disruptive force, and when disruption happens, new distribution methods can replace the old. So the guns are out for Roblox. Roblox is a two sided marketplace. It needs both developers and players. Previously, Roblox's competitive advantage in addition to its sheer size of distribution (access to players) was its technology stack was light and easy to develop for, so that kids could do it. I have said that prompt based games were coming for a long time. xitter.cf/JNavok/status/20174266… Prompt is one facet of what AI enables. It also allows for incredibly fast prototyping, asset creation, coding for non-prompt based gaming. Both prompts and + development acceleration enable infinite content. Unreal will benefit from the latter. But what Unity is doing is attempt to go head-to-head with Roblox on the technical front and leveraging Google to overcome its lack of distribution. This is sensible. Unreal is unrivaled at the higher end, and the frontier models are already excellent at Unreal usage. Partnering with Google gives Unity the best shot. But Roblox's biggest competition is likely Claude/Codex combined with ThreeJS and Godot. By definition, that makes them Unity's competition as well. Incidentally, this distribution war is why Roblox is enabling developers to put their games everywhere. Unity and Unreal have an advantage in being able to distribute on Steam, EGS, App Stores. In the distribution war, Roblox needs to expand a developer's ability to do the same. I suspect Roblox will be hard to unseat. Its player marketplace is massive, and while Google Play has a huge amount of users, Roblox is on every surface, and Google Play is already open to all. Put another way- as a developer, if I build for Roblox, I will get on Android devices, as well as iOS, PC, consoles, soon web. But if I build for Playground, the platform itself still has few users, and even if they enable all Playground games to be on Google Play (which I expect) I gain no particular advantage over any other developer building an Android game, while not have access to all of Roblox' surfaces. Thus, expect everyone to attempt to distribute everywhere. The platform that maximizes every distribution surface wins the the war.
$GOOGL and $U are launching an AI gaming platform that lets anyone turn a prompt into a playable game and distribute it through Google Play. That gives Unity the distribution layer it was missing as AI opens game creation to far more people while strengthening its position against $APP and creator platforms like $RBLX.
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Got the screenshot all lined up, and then SOMEONE had to trip over a barrel. Chapter 2: Jungle Storm comes out Oct 15, free for everyone who owns Cleared Hot. It's 20% off in the Steam Autumn Sale right now. store.steampowered.com/app/1…
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lol only after posting do I realize there are TWO npcs tripping over barrels
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Change is afoot. I’m both concerned and… excited? I love mods, I love making games. I just want to make a living as well.
All games are open source now! I wrote up my thoughts on what this means for the gaming industry and some predictions on where things go from here! Let me know what you think :)
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Someone made sure the Pave Low fits in the hangar... right?
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Cleared Hot - Jungle Storm drops October 15th 😁 Free update for anyone who owns the game. - New jungle campaign - All 11 helicopters have a unique ability - Utility slot for Flares, Chaff, EMPs, airstrikes, etc. OH AND a level editor and mod support! store.steampowered.com/app/1…
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