D3str0y3d255 retweeted
Hi again, today, @OpenNetBattle welcomes a character who is 3 in 1, i’m talking about Swordman. He features a special gimmick where he shares his HP across 3 variants, each with its own unique combat style,to kill him, you need kill all 3, You can use any variant in ow and play
D3str0y3d255 retweeted
Good Timezone, today @OpenNetBattle receive a new oficial netnavi playable, Yamato/Japan man is now available to play, all of his abilities involve using a spear, and his attacks are based on the skills seen during the boss fight in MMBN3, hope you enjoy it.
D3str0y3d255 retweeted
The real victims of Big Tech layoffs aren't just the people who lost their jobs.
It's every job seeker without a
famous company on their resume who just got pushed further down the hiring queue.
D3str0y3d255 retweeted
Hey everyone, it’s the final week of the 20XXpo kickstarter! If you want to help make the Mega Man fan convention happen & you haven’t donated yet, now’s the time! Every donation matters & you’ll be able to attend digitally if you can’t make it in person!
kickstarter.com/20xxpo
D3str0y3d255 retweeted
Thanks @20XXpo for inviting us for the Mega May event! Thank you @SNx255 + @Quetzen1 for hosting. Thank you @k1rbyat1na for all of the accurate MMBN chips and enemy mods everyone uses. Thanks to Keristero for his server scripts that power everyone's servers. Thank you viewers!
D3str0y3d255 retweeted
ONB is invited to take part in the Mega May livestream hosted by 20XXpo on Mega Monday, May 18th 6:00 AM (EDT)!
This may a little early for most but we would still appreciate it if you showed up in-game & maybe in the stream!
twitch.tv/20XXpo
#fangame #gamedev #twitch
D3str0y3d255 retweeted
現在は公開を終了したモックバトル
時間が経った事もあり再公開を考えておりましたが、
開発当時ゲーム制作もプログラミングも素人の状態で開始したため、未熟な部分が多々ありました。
なので1から作り直す作業をしています。
いつかはSteamにて無料公開できたらと考えております。
#モックバトル
D3str0y3d255 retweeted
News: Open Net Battle releases version 2.1, new trailer and website
The @OpenNetBattle team recently released a major update, along with a slick new trailer showcasing tons of user-created content already in the game.
Happy 25th, MMBN series!
therockmanexezone.com/genera…
D3str0y3d255 retweeted
Been testing out Virus Pet expansions. What if... hear me out... your virus pets could join you in battles?
:)
@OpenNetBattle
D3str0y3d255 retweeted
2.1 is ready and released:
gamejolt.com/games/OpenNetBa…
Official ONB website due tomorrow. This website has a changelog for 2.1 and upcoming 2.5 so you can read and see all the stuff that's been added and improved during my long and private development.
D3str0y3d255 retweeted
Don't forget: v2.1 early releases are already out for test drives in the community discord.
Besides awesome battle rewards and server mini-games, battles also come with new tiles and other long awaited combat features!
#battlenetwork #gaming #MMORPG #fangame #indiedev
D3str0y3d255 retweeted
Some SlashMan attacks implemented in ONB. We don't have the gold chips yet, so I sped up his RSlash and put it on the Special button.
Did you know his Kunai are Null element, not Sword? Unfortunately, I was faithful to that.
D3str0y3d255 retweeted
EXE1/EXEOSS Forte boss fight recreation in
@OpenNetBattle
#ロックマンエグゼ #rockmanexe #megamanbattlenetwork #mmbn
D3str0y3d255 retweeted
This is too big not to share! If ONB is on the Pi and so is DeepSeek R1, we could have interactive net navis.
Folks, I think we have done it!
If overnight tests are confirmed we have OPEN SOURCE DeepSeek R1 running at 200 tokens per second on a NON-INTERNET connected Raspberry Pi.
A full frontier AI better than “OpenAI” owned fully by you in your pocket free to use!
I will make the Pi image available as soon as all tests are complete.
You just pop it into a Raspberry Pi and you have AI!
This is just the start of the power that takes place when you TRULY Open Source an AI Model.
D3str0y3d255 retweeted
Serenade moves. Special acts like Shield or Reflect, but causes Serenade to move to a panel above or below (random, but influenced by if you can stand there, and doesn't block if can't move).
CS shoots 8 pairs of 2 shots across a helix ahead, and cracks where enemies stand.

























