Husband. Father. Builder. I collect ideas, learn obsessively, and build weird, sometimes beautiful things. https://xitter.cf/t.co/Fo3zoNVnrI Hello! 👋

USA
Joined November 2017
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cryptomanavan ☀️ retweeted
🌍 Introducing Echo-3, a new world model enabling the most accurate reconstructions of real spaces to date! From a quick phone video of my daughter’s room, Echo-3 built a 3DGS model and restyled the whole house with her favorite fairy tales 🚀✨. Get the app and try it out!
Introducing Echo-3. A state-of-the-art world model. Echo-3 turns phone captures into photorealistic, metric-scale 3D worlds. From a single room to multi-floor buildings, outdoor and public spaces. Available today.
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Replying to @shaun3eth
I might have missed a couple…. GMGMGMGMGMGMGMGMGM!
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Replying to @pdj060
I’ll do that!
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Let’s gooooooo!
My insane prediction: 5 years from now Unreal Engine is just a fork of #ThreeJS with extra tooling.
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cryptomanavan ☀️ retweeted
Today's #ThreeJS PR: High accuracy, spatio-temporal de-noised 1 ray/pixel Screen Space Reflections (SSR) re-write @ 60 FPS + coverage output. github.com/mrdoob/three.js/p…
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cryptomanavan ☀️ retweeted
Opus 5.5, what are you doing? It made another perfect jelly whale for $9.26. Translucent, squishy, and full of tiny bubbles. You can spin it, squish it, and toss it around while its whole body flops and wobbles I just wanted to check the result. Now I can’t stop tossing this little guy around
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Replying to @HendreyW
haha a little i agree.
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... flying around the city, fixing bugs, and optimizing 20,000–50,000 rooms at a time. 😂🤣😅 I’ll be hiding something in the city soon for you all to find. To put the scale into perspective: it would take roughly 8 years to visit every room at a rate of 1,000 per day. Don't worry, though—I'll be leaving hints in plain sight to point you in the right direction if you want to go on a hunt for some treasure. #DYSTOPIA
#DYSTOPIA update (Made with Opus 5.5) 🌃 Development is getting slower as the project grows, but the results are getting seriously rewarding. Next week is all about dialing in the 2M+ rooms to AAA quality. The backend is finally coming together, and the goal is simple: nothing out of place. Also for next week: The city now has its own World Bible spanning 2029–2071. Every sign, ad, poster, book, document, and piece of art will follow the same history, corporations, districts, culture, technology, and visual language. One believable future, not a random mix of assets. 🔊 Sound system got a major upgrade, with more coming. 🌊 Underwater wreckage and an entire underground sewer city are still cooking. 🏙️ Nearly every (really) building is enterable, with 2M+ rooms (really really) and no pop-in when flying outside and looking through windows. Many bugs to fix, still a WIP but LIVE with all the changes and UPGRADES (link in comments)! #threejs #Claude #VibeCoded
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cryptomanavan ☀️ retweeted
All 6 dreamcore liminal spaces i made with opus 5.5 are now live in one spot @threejs If life is hard for you right now, i hope this gives you a place to temporarily escape to liminal.scottsun.io
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cryptomanavan ☀️ retweeted
Ultrapolis is a cyberpunk city diorama game. Design and watch a neon cityscape erupt out of the earth. I’ve been working on this for over ten years, and a demo will be released in February 2027 at Steam Next Fest! 🔥
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Replying to @mflux
This is freakin awesome!!!!👏
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cryptomanavan ☀️ retweeted
It’s been just over a month since we released Opus 5.5.
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This week’s RED SKIES AT DAWN devlog is all clouds ☁️ The new cloud renderer is in the game. These are offline beauty renders of static storm studies, exploring shape, light and depth. What should I work on next? #threejs #gamedev
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