Husband. Father. Builder. I collect ideas, learn obsessively, and build weird, sometimes beautiful things. https://xitter.cf/t.co/Fo3zoNVnrI Hello! 👋

USA
Joined November 2017
cryptomanavan ☀️ retweeted
🌍 Introducing Echo-3, a new world model enabling the most accurate reconstructions of real spaces to date! From a quick phone video of my daughter’s room, Echo-3 built a 3DGS model and restyled the whole house with her favorite fairy tales 🚀✨. Get the app and try it out!
Introducing Echo-3. A state-of-the-art world model. Echo-3 turns phone captures into photorealistic, metric-scale 3D worlds. From a single room to multi-floor buildings, outdoor and public spaces. Available today.
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cryptomanavan ☀️ retweeted
Today's #ThreeJS PR: High accuracy, spatio-temporal de-noised 1 ray/pixel Screen Space Reflections (SSR) re-write @ 60 FPS + coverage output. github.com/mrdoob/three.js/p…
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cryptomanavan ☀️ retweeted
Opus 5.5, what are you doing? It made another perfect jelly whale for $9.26. Translucent, squishy, and full of tiny bubbles. You can spin it, squish it, and toss it around while its whole body flops and wobbles I just wanted to check the result. Now I can’t stop tossing this little guy around
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cryptomanavan ☀️ retweeted
All 6 dreamcore liminal spaces i made with opus 5.5 are now live in one spot @threejs If life is hard for you right now, i hope this gives you a place to temporarily escape to liminal.scottsun.io
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cryptomanavan ☀️ retweeted
Ultrapolis is a cyberpunk city diorama game. Design and watch a neon cityscape erupt out of the earth. I’ve been working on this for over ten years, and a demo will be released in February 2027 at Steam Next Fest! 🔥
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cryptomanavan ☀️ retweeted
It’s been just over a month since we released Opus 5.5.
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This week’s RED SKIES AT DAWN devlog is all clouds ☁️ The new cloud renderer is in the game. These are offline beauty renders of static storm studies, exploring shape, light and depth. What should I work on next? #threejs #gamedev
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cryptomanavan ☀️ retweeted
I made some realistic fire with Opus 5.5 this is a real 3D combustion sim with 6.1 million cells, the flame colors are from blackbody physics + sparks and embers no assets and no sound files were used
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cryptomanavan ☀️ retweeted
I used to be the person companies called after they got hacked. And I noticed something early on. The hack almost never sank them. The cover-up did. Every time, the team’s instinct was the same: wait until we know more, wait until we're sure, wait until we have the perfect statement, etc. And some of the biggest companies in the world have learned what that waiting costs. In 2016, Uber got hacked. Instead of telling anyone, it paid the hackers $100K to delete the data and stay quiet, and labeled it a bug bounty. The truth came out a year later. Uber paid $148M to settle with all 50 states, and its former security chief was criminally convicted. That same year, Yahoo revealed that a 2014 breach had exposed 500M accounts. The news landed in the middle of Verizon buying the company. Verizon cut $350M off the price. And in 2017, Equifax discovered a breach affecting over 140M Americans, then waited 40 days to tell the public. During that window, an executive who'd figured out what happened sold nearly $1M in stock. He went to prison for insider trading. Meanwhile, hackers don't wait. They post your data. They email your customers directly. And when customers hear it from a stranger first, that trust is gone for good. Telling customers early doesn't mean admitting fault. It can be as simple as: "We found suspicious activity. We're investigating. Here's what you should do right now. We'll update you as we learn more." On Tuesday, I'm sharing the exact framework I'd use to write that email if I were in your shoes. Follow and turn on notifications so it's there when you need it. Customers will forgive you for getting hacked. Most of them expect it by now. What they won't forgive is finding out you knew and said nothing.
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cryptomanavan ☀️ retweeted
What’s everyone playing or working on this Sunday? Let’s see your games 👇
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cryptomanavan ☀️ retweeted
Floral Hall, made with opus 5.5. Dreamcore liminal space is one of my favorite styles
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cryptomanavan ☀️ retweeted
My most honest and real thoughts on AI in games. Not defending sides. Just me talking about why I use AI.
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cryptomanavan ☀️ retweeted
Replying to @fisionandome
The project site for the robot in the video is phonebot.dev/. UCLA’s RoMeLa lab released PhoneBot as a low-cost open platform that mounts a commodity Android phone as the torso for camera, IMU, wireless, and onboard compute. The body uses 13 Dynamixel servos, stands 48.3 cm tall, weighs 1.8 kg with the phone, and the hardware (excluding the phone) costs about $400. The site hosts the bill of materials, Onshape CAD, STEP assembly files, and assembly documentation under a CC BY-NC 4.0 license.⁠Phonebot The describing paper is on arXiv at arxiv.org/abs/2610.08737.
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cryptomanavan ☀️ retweeted
The phone that becomes a robot…
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cryptomanavan ☀️ retweeted
Codexで、車が走る3Dシーンを制作した事例。 C++、Vulkan、NVIDIA PhysXを使用し、主にSol-6.1-Highで開発。 作者(ryp3gridld氏)によると何度も試行錯誤を重ね、コードには粗さが残るものの、見た目と動作には手応えがあるそう。AIでの3D開発も、反復と調整が完成度を左右します。
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cryptomanavan ☀️ retweeted
Cep telefonu kullanımı bundan daha iyi anlatılmadı
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