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Indie game developer. Learning, building, and sharing story-driven, atmospheric games.

Joined March 2023
Photo by Cuddle Storm (@cuddle_storm)Photo by Cuddle Storm (@cuddle_storm)Photo by Cuddle Storm (@cuddle_storm)Photo by Cuddle Storm (@cuddle_storm)Photo by Cuddle Storm (@cuddle_storm)Photo by Cuddle Storm (@cuddle_storm)Photo by Cuddle Storm (@cuddle_storm)Photo by Cuddle Storm (@cuddle_storm)Photo by Cuddle Storm (@cuddle_storm)Photo by Cuddle Storm (@cuddle_storm)
It's #WishlistWednesday Show us your #indiegame! 💬 REPLY | 🔁 REPOST | ❤️ LIKE #indiedev #gamedev #steam
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Hey #indiedev #gamedev! It's #ScreenshotSaturday! ⚠️Show us your game below!⚠️ #indiegame this week is Under Us! To receive the spotlight next week: ❤️Like and 🔁repost ➡️Follow me and @SkillsIssueE 💬Show us your game 🚫AI, NSFW, Crypto, NFTs, Loot Box
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Welcome to a new #WishlistWednesday! 🕹️ Share your Steam page 🔁 Repost this thread 💫 And don't forget to add the other games to your wishlist! #IndieGame
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Cuddle Storm retweeted
Happy #HorrorFriday folks, another week of hard work is about to end. Indie devs, artists, composers, creators - share your horror projects under this tweet so we can celebrate your work, and I can retweet to spread the word about them! 👻
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In 2026, what matters most to you in video games? 👀
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Not a horror game
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After 2 years of working on it! As a 2 person team!! Our game Demo releases in 2 days!!! Everything in this tiny teaser is in the demo! ☺️ #indiedev #indiegame
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Cuddle Storm retweeted
A 10 year old game before ray tracing:
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Cuddle Storm retweeted
Indie games are winning
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Which games are these?
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From rough sketch to living nightmare. ✍️➡️👾 Design evolution of the [Shoggoth Sofa]. We wanted a piece of furniture that looks soft enough to sit on, but dangerous enough to eat you. (Concept Art vs. In-Game Pixel Animation) Demo coming very soon. 🎮 Wishlist: store.steampowered.com/app/3… #VoidDiver #PixelArt #ConceptArt #IndieDev #GameArt
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Cuddle Storm retweeted
My #1 recurring tip to all Unity devs: Make many SMALL games, not one big "dream" game. Every finished project teaches you: - Scope management - Realistic estimates - Real player feedback - What genres actually sell! If you spend 5 years working on a single game, you will only learn those lessons once, whereas if you make 10 games in those 5 years, you will learn 10 TIMES the lessons in the same timeframe! This is the closest thing to a "secret" behind long-term indie success. If you truly desperately want to make massive games then my advice is make them in parts. For example make one small game all about your Combat mechanics, then another small game about your Exploration mechanics and another one all about your clever Building system. Once you've made all 3 of those games, you can analyze what worked and what you could improve in all those individual systems/mechanics and put them all together in one massive game!
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Cuddle Storm retweeted
Blender was utilized in the production of Chainsaw Man – The Movie: Reze Arc. MAPPA's Osaka studio used it to create backgrounds: 80.lv/articles/blender-was-u…
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13,000 wishlists after 3 months of fully organic promotion and a $0 marketing budget! 🧮 ➛ How did we get here? 🧗 ➛ What actions did we take? 👀 ➛ What worked... and what didn't? 📊 A short breakdown here: ⤵️ #indiedev #indiegame #simulator #strategy reddit.com/r/IndieDev/commen…
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