Default Interactive retweeted
Massive shout out and thanks to the brilliant Alex at @DefaultInteractive, who gave his time pro bono to help the Esports East Sussex College students run their gaming fundraiser on Thursday - it would not have been possible without his support.
Default Interactive retweeted
The Eurus shotgun has double revolving barrels. Need I say more? perishgame.com/wishlist youtu.be/Jmu1TodqbDk #FPS #neverstopshooting #UE4 #indiegame
Default Interactive retweeted
Check out how we design and implement the demonic denizens of PERISH in @UnrealEngine youtu.be/t3xOHQp1InU #UE4 #indiedev #gamedev #characterart
Default Interactive retweeted
#motioncapture for videogames? Yes, please! 🔥
DefaultInteractive made a great video about how they used their Rokoko Smartsuit Pro to animate a creature in #Blender for the upcoming game “Perish”, a tough multiplayer FPS currently developed by Item42.
Default Interactive retweeted
In our latest video @bretgamedev makes a fool of himself so we can get some great animations with the @hellorokoko smartsuit with help from @defaultinteract youtu.be/t3xOHQp1InU #mocap #animation #creaturedesign
Default Interactive retweeted
From sketchpad to in-game see our entire process for creating a demon in #UE4 #indiedev #gamedev youtu.be/t3xOHQp1InU
Default Interactive retweeted
Expect new images of Purgatory soon. The Spendthrifts are busy making it presentable for you lost souls #gamedev #leveldesign
Default Interactive retweeted
Close up of animations for the RAM that @defaultinteract helped us with using the @hellorokoko suit. Many more to come! #indiedev #mocap #UE4
Default Interactive retweeted
Talented friend @defaultinteract records and processes some beastly mocap in @blender_org for our demon-slaying shooter in @UnrealEngine - IK animation perfection!
See how Default Interactive and @hellorokoko are helping us achieve higher quality animations for PERISH #mocap #UE4








