
Software engineering · Management consulting · Interactive media Creative studio: @Arborea_Games Making @sorry4intruding @morena_vesna
Belgium
Joined April 2012
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We made #BlackthornWinter by day, and Sorry for Intruding by night. Now it’s your turn to sneak, get caught, and wishlist!
Unlock new modes, levels, gadgets.
Rinse, latch, intrude, repeat - and discover how it all ties into the Dark Facility of our original @Arborea_Games.
Welcome to SORRY FOR INTRUDING!
The roguelite stealth game where you intrude a new facility with every run.
Unlock gadgets & game modes; find new ways to slip past guards, disguise yourself, leverage the environment and open fire if needed!
Wishlist now
store.steampowered.com/app/3…
Our youngest member is 8 years old. He's already helped testing; he finds bugs and how to reproduce them (some tricky ones btw).
He was left alone on the computer this morning, before school... see what he did. Guess he's making progress in Unreal!
#SKIBIDITOILET #UnrealEngine #indiegame
Yes, as you said @MartiansGame … a banger! It’s stimulating, probably the alpha waves or something.
Our youngest member enjoys it while practicing and learning #Unreal!
Today’s #Unreal session: making a door out of 4 boxes, 1 cylinder and a timeline (and an input action, action mapping, boolean, …)
The music of Beep’s Escape (@MartiansGame ) is running in loop while we practice 🔥🤖👍🏻
#madewithunreal #indiedev
Jaysus, t’was a grand fight!
Hope you need to fight a corrupt British overlord, angry redcoats or a Lovecraftian Celtic deity with Potato Grenades, Whiskey Molotovs and a Banshee’s Wail 🍀
Adding a Drinking pints of Guinness minigame to cheat death who knows!?
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Happy Chinese New Year! 🐍
As we enter the Year of the Wood Snake, we're thrilled to share how this year's zodiac resonates with our game, Blackthorn Winter.
In both Chinese and Slavic folklore, the snake symbolizes wisdom, transformation, and guardianship. Here's to a year of growth & conquering challenges with Zmija's spirit!
#YearOfTheSnake #BlackthornWinter #indiedev
Dercetech | Systems Across Domains retweeted
Scale in level design is super important.
That's why we have a special level to test all the metrics:
#indiedev #indiegame #ue5 #gamedev #screenshotsaturday #gaming #kvasir #leveldesign
Hey @Tyler_Potts_ we just tried your game after we followed your Godot series on platformer basics (good stuff!)
We unlocked Greenana at least 🍌
Dercetech | Systems Across Domains retweeted
“All together now…”
Replying to @GroovyBruce
Rule 1: Ash wins.
Rule 2: Ash Always Wins.
Rule 3: When Ash loses, he doesn't.
Rule 4: Rules 1-3 apply.
(Art by Al Molina)
Dercetech | Systems Across Domains retweeted
Saddle up, pardners, 'cause ROSEWATER rides into town on PC, Mac, and Linux MARCH 27, 2025!
A Wild West point & click adventure set in an alternate 19th century. 🤠🌵🐎
New trailer:
Some very interesting devs to follow there!
Special thanks to @itsbasedgamejam for this fun, an energizing event, and to the judges too @IanCrossland
@AdamCrigler @kabrutusrambo
Impatient to take part in the next (a bit more prepared 😅)
Ok, back to Blackthorn Winter now!
🎮 The Based Jam Top 5 Finalists Are Here! 🎮
🔥 Be Not Afraid
🔥 Grave
🔥 Rusted Hearts: Crusade
🔥 Neon Crusade
🔥 The Knight’s Light
These incredible games are in the running for the $1,000 prize. Who will emerge victorious? 🏆
Tune in next Sunday to find out!
#BasedGaming #GameJam #MakeGamesGreatAgain
Ok this jam entry was rushed given how little time January has to offer (Blackthorn Winter), but hey, standing for what's right, and that means against evil, is worth every second spent fighting the good fight!
This was made in exactly 6hours and 37 minutes.
Link in comments 👇
Hey @itchio this is our entry to this fine game jam!
Ok, late to the party @itsbasedgamejam - did this during a corpo meeting... that's 45min of "work" while the corpo normies were slinging jargon and wetting their shoes (timeline, blah, cloud, blah).
Unreal feels so productive in comparison :-)
Ok, got to make a micro game now that we have main menu.
Looks like the Alug Alug cat made its way a few years later into Blackthorn Winter's code ...
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Testing Blackthorn Winter's network physics on an ipad retina screen - we can't let high-DPR screens cause buggy physics sim.
Running on a nice 5800H mini-pc by @TRIGKEY !
Did you know those super mini form factor PCs pack a real punch? We recommend their 8-core S5 5800H/32!


















