PhotonDev (@dev_photon) header
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Solo dev. Working on a very cool action game.

Joined May 2025
Photo by PhotonDev (@dev_photon)Photo by PhotonDev (@dev_photon)Photo by PhotonDev (@dev_photon)Photo by PhotonDev (@dev_photon)Photo by PhotonDev (@dev_photon)Photo by PhotonDev (@dev_photon)Photo by PhotonDev (@dev_photon)Photo by PhotonDev (@dev_photon)Photo by PhotonDev (@dev_photon)Photo by PhotonDev (@dev_photon)
Just taking a little stroll. #pixelart #gamedev
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I think this might make it seem like I was trolling when I said I'm bad at drawing environments just 2 days ago. That was a genuine attempt. Looking at references and starting with grayscale (neither of which I do with characters) really goes a long way it seems.
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He WILL mix you up! #gamedev
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It is not resource efficient to use sword abilities on just a single boxer, so you are incentivized to go unarmed against him. I'm sandbagging a bit by playing in a way he's designed to counter though.
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I legit suck at drawing environments!😫 Time to lock in for an insane study arc!!!💪#gamedev #pixelart
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You CANNOT concern troll me out of drawing gorillion extra frames just for some unlockable costumes!!! 😤#pixelart #gamedev
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Dodging bullets? Lasers? #gamedev
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Might make a miniboss version whose crosshair you have to avoid throughout the level.
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You may not like it, but this is what peak programming looks like. #gamedev
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Now that I've posted this gif. I can finally feel obligated enough to go through importing and managing the aim angle sprites on this guy. 😣 #gamedev #pixelart
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Air and anti-air. Basic stuff. #gamedev
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"I died but that was pretty cool" -type attack. WIP #pixelartㅤ
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Best games I've played in a long time! I liked the first one more though.
五十嵐孝司×インティ・クリエイツが再び贈る 🗡️剣と鞭で戦うレトロスタイルアクション『#Bloodstained Curse of the Moon 2』は好評発売中✨ ハロウィンセール期間中は65%OFF!! Switch store-jp.nintendo.com/item/s… Steam store.steampowered.com/app/1… #CurseOfTheMoon2 #CotM2
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Made a new concept background. Still need a lot of art practice especially for full levels, but I'll get there! Also more combat gameplay. #gamedev #pixelart
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Wasps and hard knockdowns. Scary! #gamedev #pixelartㅤ
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I already do a UE5 disclosure check before every game purchase so idk why Timmy's mad about a bit of redundancy.
Tim Sweeney getting upset at Steam's AI disclosure is an endless stream of funny content. He claims it's bad for developers, but what he actually means is it's bad for Epic Games. Because Epic are literally building UE6 around generative AI, which they say will play a "central role" If generative AI is good, and developers are proud to use it, there shouldn't be an issue disclosing it. But the problem is gamers don't agree, and some actively avoid games using AI. This in turn will mean avoiding UE6 games using their fancy gen AI integrations, which hurts Epic's business model. It's another one of those things where companies are not on the same page as gamers. Gamers want engine developers to solve problems they are having (eg poor performance, traversal stutter, visual artefacts). They don't want those problems to remain unsolved while Epic makes it easier to fill storefronts with low quality AI-made games. Transparency is always good for consumers and shouldn't be sacrificed. Ever. Why hide the use of a feature if you think the feature is good? If it's a "hate mob" issue, maybe time to reassess the messaging. Prove that AI use is good, instead of hiding it. Because if it's actually good, it should be easy to explain and show why. The work speaks for itself with these things. If Epic are ever wondering why gamers love Steam and avoided the Epic Games Store for so long, it's because Valve continue to deliver what gamers want. Being hostile to gamers doesn't work.
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Add little details to your games! #gamedev
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Some cool clips from testing and tweaking the behavior of these guys.
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