Replying to @6WaystoSeven
Yeah. I mostly looked at how the backgrounds in Sanabi work. They really lean into flat billboards and abstract designs.
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I think this might make it seem like I was trolling when I said I'm bad at drawing environments just 2 days ago. That was a genuine attempt. Looking at references and starting with grayscale (neither of which I do with characters) really goes a long way it seems.
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Replying to @Madness_lnside
No parries and no invulnerable dodges. In many ways this is an antithesis to modern action game trends.
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It is not resource efficient to use sword abilities on just a single boxer, so you are incentivized to go unarmed against him. I'm sandbagging a bit by playing in a way he's designed to counter though.
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Replying to @nightgauntgame
I really struggle with depth and scale. Need to look at other games to figure out what they're doing.
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Replying to @travinhdev
Why does every blueprint screenshot look like programming on hell mode? 😬
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