XR Developer • Musician • Aerial Artist • Avid Sketcher • @playableint • Former: @neopets • @zynga • @headmastergame • @worldnextdoor_ • @FloppyKnights

Portland, OR
Joined July 2009
Damon Pidhajecky retweeted
Bend 2 is here! It is a new programming language that blocks AI mistakes via *proof checking* - the same technique big AI labs used to solve open math problems, like Navier-Stokes. It is also very fast, and runs on GPUs. Watch the video. Link in the comments.
RELEASE DAY After almost 10 years of hard work, tireless research, and a dive deep into the kernels of computer science, I finally realized a dream: running a high-level language on GPUs. And I'm giving it to the world! Bend compiles modern programming features, including: - Lambdas with full closure support - Unrestricted recursion and loops - Fast object allocations of all kinds - Folds, ADTs, continuations and much more To HVM2, a new runtime capable of spreading that workload across 1000's of cores, in a thread-safe, low-overhead fashion. As a result, we finally have a true high-level language that runs natively on GPUs! Here's a quick demo:
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Damon Pidhajecky retweeted
Following the amazing reaction to the Marble Curriculum yesterday, we've decided to make it open source 🛰️👇 Everything a child learns in primary school. 1,590 concepts. 3,221 connections across 8 subjects, from Math and Science to Computing and Life Skills. Anchored in the US and UK curriculums, standard by standard (NGSS, Common Core, DfE). What you will find in the repo: every concept as structured JSON with its age band and the evidence a child must show to master it. Every prerequisite link marked hard or soft, with a written rationale. It's a true DAG you can compute learning paths on. Open license, you can build whatever you want with it. Now is a unique time in history to be building in education. Getting AI and kids education right is likely one of the hardest and most important problems to crack over the next decade and we need as many smart and creative minds behind it. We think a common solid basis, accessible to all and that can be built upon, is critical to move fast. That's why we're making this curriculum open source. It's not perfect but we know it's a robust basis, and we believe that sharing it openly is the fastest way to progress in this field. If you're building in education, share this around you and tell us in comments if you find this useful and if you want to contribute. We'll keep working and investing on it @withmarbleapp. Credit goes to @guillaume_boni for building this. I just made it look pretty. Links below 👇
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Damon Pidhajecky retweeted
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/anno…
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I'm loving the vibes of this game, the various weather scenarios, and some sort of sci-fi twist at the end? @ben_throop
This indie dev is making a game where you herd masses of lost sheep to a secret refuge - Play as a loyal sheepdog - Uncover a mysterious calamity that only you can stop - Run fast and free in a beautiful but troubled world It's called The Free Shepherd. Would you play this?
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Damon Pidhajecky retweeted
Neopets website in 2001
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Damon Pidhajecky retweeted
I've spent the last 6 months and 200+ hours making the best looking water on the web. Today, I'm launching Three.js Water Pro V3, the most advanced iteration yet 🚀 What's New ✅ Completely overhauled wave simulation and lighting ✅ Multiplayer-ready determinism ✅ Persistent wave-crest foam ✅ Sea spray emitters ✅ Wake generators ✅ Rain ...and much more! Learn more 👇🏻
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Pretty awesome to see several mentions of things I worked on back then: Miniclip, Neopets, and Millsberry. At the time, I was having fun making games and not thinking too much about people remembering it 20+ years later.
Anyone who surfed the early web between 1995-2010. What’s the one website/app you still think about?
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Damon Pidhajecky retweeted
I know you're all getting mighty tired of seeing typography on your timeline today! But here's a pretext.js demo that (hopefully) isn't a crime against justification and indentation.
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Damon Pidhajecky retweeted
Been building a distraction free music and audiobook player for my daughter. 🎵
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Damon Pidhajecky retweeted
i always made fun of the "just one more skill" bros, but this game dev one is actually useful `npx skills add OpusGameLabs/game-creator -a claude-code` Best practices, coding gotchas, where to find models/assets etc for building 2d and 3d browser games
we built the skill MDs so devs could go from zero to playable faster. seeing it work in the wild hits different. xitter.cf/AzFlin/status/20352307…
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Damon Pidhajecky retweeted
gave my @openclaw (fujiwara) it's own github account and it filled out a detailed pr to fix his own internal cron scheduler. github.com/openclaw/openclaw…
the most frustrating thing i've found with openclaw is that i spend time to set something up, like a daily task and then it jsut doesnt do it. and then i forget about it until i remember it and i'm like hey, why didn't this work and it comes up with some bs excuse
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Damon Pidhajecky retweeted
Follow your nose to rescue lost sheep in the atmospheric world of The Free Shepherd. Coming to PlayStation 5 and Steam in 2027. Learn more: thefreeshepherd.com/
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Damon Pidhajecky retweeted
🎁 A New Year’s gift to the geospatial community: a brand-new QGIS plugin that unlocks access to 80+ petabytes of satellite imagery and geospatial datasets with zero coding required. In my first video of 2026, I’m excited to share what might be one of the most powerful QGIS plugins I’ve built so far. This plugin makes it incredibly easy to explore the official Earth Engine Data Catalog and the Awesome GEE Community Catalog directly inside QGIS. With just a few clicks, you can browse massive Earth Engine datasets, visualize them on the map, generate time series from ImageCollections, export data for further analysis, and even convert Earth Engine JavaScript workflows to Python, all without writing a single line of code. If you’ve ever wanted the power of Earth Engine inside QGIS without the learning curve, this plugin is for you. 👉 Download the plugin and follow the full step-by-step video tutorial to get started today: QGIS Plugin Page: plugins.qgis.org/plugins/gee… GitHub Repository: github.com/opengeos/qgis-gee… Video Tutorial: youtu.be/nZ3D6wLKJQw Happy New Year, and I hope this tool helps you do more with geospatial data in 2026 🚀 #QGIS #geospatial #EarthEngine #Python #datascience
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Damon Pidhajecky retweeted
forms & the code that produced them
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Damon Pidhajecky retweeted
PUZZLE // PUNK // ESCAPE // TOUR // Our new VR game, LOVESICK, coming 2025 💔Wishlist for Meta Quest: meta.com/experiences/lovesic… 💔SteamVR: store.steampowered.com/app/3…
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Damon Pidhajecky retweeted
watching the notes play on mathematically aligned strings brings the music alive in a different way honestly i can feel my body grasping the music better
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Damon Pidhajecky retweeted
Do you see a red Coke can? Zoom in. It’s just black, white and teal dots
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Damon Pidhajecky retweeted
During a solar eclipse, the gaps between leaves on trees act as multiple pinhole cameras, and each gap projects its own crescent-shaped image of the eclipsed sun onto the ground. 📹gottigreen
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Damon Pidhajecky retweeted
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