Hi I am Scott Host and I made games such as Raptor Call of the Shadows, DemonStar, Galactix, TreasureFall and BananaBugs. I worked at PopCap games in the past.

bsky @mking.com
Joined January 2011
Was hoping that swapping compilers would be a smooth transition 🫩 This is bad.
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Shout out to the great @echoLogin for the inspiration for the shmup tech demo using the experimental field engine. 'Raptor Call of the Shadows' in 1994 was legendary to me and got me originally into shmups 🚀
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Oh yeah, by the way - three of my good old Unreal Engine assets are on SALE now, discount -70%. And, by "old" I mean those assets are made in UE4, and work properly in UE4 (4.27). Link, screenshots, videos will be here in thread in replies.
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Raptor: Call of the Shadows is out now on Amiga. The classic DOS shoot ’em up lands with AGA, RTG, PiStorm and Vampire support, bringing all 27 stages, upgrades and heavy firepower to 68k systems. #Amiga #Raptor #RetroGaming generationamiga.com/2026/08/…
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56 years in the making!
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ICHOROUS is finally getting a new demo! We're doing a combat demo alongside our Kickstarter on October 31st!! Spread the word! The Patron is waiting!
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New armor set to find in the caves. (Dont die trying to get it)
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LOOK AT MY GAME!... LOOK AT IT!!!
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Happy birthday - Ultima Online turns 29 years old today (released on September 27, 1997). It is widely regarded as the first true MMORPG and a foundational title that helped define and establish the genre. It brought Lord British's epic single-player Ultima series into a multiplayer world set in Britannia. One of the coolest features was the Sandbox-style gameplay, which meant no traditional levels or classes. You developed skills organically by doing things (e.g., swinging a sword to raise swordsmanship, or crafting items to improve tailoring or blacksmithing). You could be virtually anything you wanted. It had a fully player-driven economy. Players gathered resources, crafted gear and goods, and traded among each other. Player housing was persistent and customizable, meaning you could own and decorate actual houses that stayed in the world. It influenced EverQuest, World of Warcraft (which refined many ideas while adding accessibility), EVE Online, and many others. In a way UO was the ultimate "what if my D&D campaign never ended?" experience for RPG fans all around the world.
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Currently in the very early stages of working on a homebrew version of Raptor Call of the Shadows for the Nintendo GBA using Butano. Being made with permission from Scott host @echoLogin . youtu.be/QbIEeqL-DJ4
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Ichorous is almost ready! KICKSTARTER THIS OCTOBER!!!! We'll be revealing the exact date soon! Get ready to play through our combat demo on launch day!! Don't forget to follow our campaign🟢
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Descend into Below The Stone, the Dwarven Extraction Roguelike where every expedition is a gamble. Delve into dangerous depths, complete quests, uncover precious loot, and make it back alive… because if ye fall, it all stays buried. News on 1.0's release date is coming soon!
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Replying to @echoLogin
@echoLogin I've been wanting to know since this game came out what the designation for the ship from Raptor: Call of the Shadows is. I've always made fanart of the ship from when I was in school and eventually made a 3D model for a flying sim. Been my favorite next to Tyrian.
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Scott Host retweeted
F-22 Raptor filmed with a camera so fancy, you can see the vertical stabilizers get all wobbly
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Scott Host retweeted
What about you? Have you already gone for your morning walk? Ultima VI: The False Prophet (1990, MS-DOS)
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Reply with a single word, don't use AI
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Heavy Metal 1980's
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Was the ability to rapidly attack, worth a ring of death that closes in?🩸
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