Edward | FastForwardMyGame@YT (@edwardivan_dev) header
Edward | FastForwardMyGame@YT (@edwardivan_dev) profile picture

Game Developer, Production Time Slasher, and Micro-Satellite Launcher Check out my YouTube: https://teapawt.net/t.co/Ry660EqGa0

Joined April 2019
It's been a year since I ran this YouTube channel on how to speedrun the game development process without losing quality. If you're interested in making games quickly, check this out! tinyurl.com/FFMGYT #gamedev #fastforward #asap #indiedev #unity #unreal #advice #steam
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MMSF fans after this direct:
On everyone soul excluding me MegaMan Star Force Legacy Collection will be announced 🙏
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#GDC2025 was insane - this year truly had legends casually wandering around. Thank you all for participating in networking and just for being a great devs! Thank you to the @latamVGF for sponsoring #PRGDA scholars and myself to partake in such a massive career opportunity!
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Heading to GDC this year? (Or any conference?) I made a guide of tricks and tips on how to best prepare and perform when engaged in a week-long convention. Check it out here: youtu.be/udDgzgUtkLU?feature… #conference #networking #GDC #GDC2025 #gamedevs #gamedev #career #advice #share
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Gabriel always makes goated Unreal level-design content, check out his channel - it's a must-watch: His Channel: youtu.be/x-xY3MXHayg?feature… #LevelDesign #GameDesign #UnrealEngine #GameDev #UE5 #UE4 #Blockout #GameDesign
Level design in Unreal Engine can feel overwhelming at first, but it doesn’t have to be. I made a quick 5-minute video to show you how to go from zero to blockout with quick, easy-to-follow steps.—no prior experience needed. If you’ve been wanting to start but didn’t know where, this is for you. Check it out and let me know what you think! ✏️ Full Video: youtu.be/x-xY3MXHayg?si=mwgC… #LevelDesign #GameDesign #UnrealEngine #GameDev #UE5 #Blockout #GameDesign
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You have the opportunity to do the funniest thing right now.
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one block vertical jump for beef is too risky
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11🧵: The heaviest part of dev was ensuring that the game is tight/clean with no bugs + is satisfactory with what your player's needs. Keyword: needs - make sure they're having fun. You can go willy-nilly with their wants, but be careful because that's a way to overscope.
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