Edward | FastForwardMyGame@YT retweeted
Restaurants are trying to cook you. You must escape uncooked. Tilt & roll your way to freedom!
Wishlist Foodgitives👇 #PitchYaGame
Edward | FastForwardMyGame@YT retweeted
"Yeahhh! ...Nooo!!" 🤣 bro got too confident playing Foodgitives @DjaeMist
Edward | FastForwardMyGame@YT retweeted
First trailer for Foodgitives.
How can food escape being cooked when they have no legs?? ☠️
In this couch co-op game you'll need to rely on each other to avoid the chopping block — or don't, there's singleplayer mode too.
#indiedev
Edward | FastForwardMyGame@YT retweeted
Balancing game difficulty is hard. Too easy and players check out. Too hard and they rage-quit before learning from the gameplay loop.
@edwardivan_dev articulates how Foodgitives found the sweet spot. Check out his video on "hacking player retention". Link below.
#indiedev
Edward | FastForwardMyGame@YT retweeted
Had a blast putting together this level design breakdown for our project Gate Zero! ✏️
In the video, I walk through how we blend history, narrative, and exploration to craft meaningful and memorable gameplay spaces.
🎥 Check it out here: youtu.be/GJPhIh6wHEk?si=fORN…
#LevelDesign #GameDesign #Gamedev #IndieDev #UE5 #NarrativeDesign #GameDevTips #EnvironmentDesign
Join our level designer @gd_fuentes as he takes you behind the scenes to show how level design blends history and narrative to create compelling spaces for exploration in Gate Zero 🎮
youtu.be/GJPhIh6wHEk
Edward | FastForwardMyGame@YT retweeted
Is it #PitchYaGame or #PigYaGame?
Pixel Washer offers:
🐷 A cute piggy with goggles
🎨 Lovely #pixelart
😱 Mesmerizing gameplay to help forget the horrors
🍑 Single-pixel buttholes
If that sounds alright to you add it to your Steam washlist
Edward | FastForwardMyGame@YT retweeted
You read that correctly - The battle system is like Mega Man Star Force - I'm super excited to showcase how we evolve LunarLux 1's Battle System in the sequel. MMBN and Star Force fans are eating good right now! 🔥
🎉HAPPY 2 YEARS to LunarLux!🎉
To celebrate, we’re thrilled to announce:
LunarLux Eternity — the stellar sequel to LunarLux — featuring Battle Chips, Deck Building, and a real-time grid-battle system inspired by Mega Man Star Force!
Now in development!
#LunarLuxEternity #JRPG
Edward | FastForwardMyGame@YT retweeted
News: Mega Man Star Force Legacy Collection Announced
rockman-corner.com/2025/09/m…
Edward | FastForwardMyGame@YT retweeted
Hollow Knight: Silksong’s level design is brilliant! ✏️
I just made a quick video breaking down how Metroidvania design influences level design—and how one of the game’s early quests teaches players to master a new ability through smart, intentional design.
It’s a perfect example of how strong level design can feel exciting, rewarding, and memorable.
🎥 Watch here: youtu.be/Hm1s4ExVJ_I?si=Lhbm…
#Silksong #HollowKnight #Metroidvania #GameDesign #LevelDesign #IndieGames #Gamedev #SilksongRelease
Edward | FastForwardMyGame@YT retweeted
Happy Wednesday, tavern-dwellers ! 🐸🍸 We are excited to announce that we will be showcasing our demo in the gaming hall at PLAY NYC ! 🎮🗽 Thank you to @LatinosInGaming for our first out of island event ☀️ see you there, folks !
Edward | FastForwardMyGame@YT retweeted
Today, @BibleX_Games released the trailer for Gate Zero! I’ve been working as a level designer on this for the past year — can’t wait for you all to play it and to talk about level design! ✏️
Make sure to check out the full trailer on the PlayStation channel, and wishlist the game so you can play it when it comes out! 🎮
🎥 Full Trailer: youtu.be/5YdTrxAo2iU?si=KsTd…
#GateZero #GameDev #LevelDesign #PlayStation #UnrealEngine #UE5
Edward | FastForwardMyGame@YT retweeted
🚨 My Game Just Launched on Nintendo Switch! 🚨
It's a super fun party game - easily playable with a single Joy-Con, so I hope you all have fun playing solo or with friends!
(Gameplay below)
Edward | FastForwardMyGame@YT retweeted
MEGAMAN STAR FORCE LEGACY COLLECTION ANNOUNCEMENT TOMORROW!!!
#megamanstarforce
Edward | FastForwardMyGame@YT retweeted
I started a video series to explore how Naughty Dog implements level design in both exploration and combat scenarios. ✏️
In this first episode of "Inside Naughty Dog’s Level Design", I break down one of my favorite encounters from The Last of Us Part II—the Hillcrest level.
I talk about combat flow, cover placement, verticality, environmental guidance, and how Naughty Dog keeps players thinking on the fly.
Check out the full video below to see how they use space, cover, tension, and subtly guide players. 👇
🎥 Watch here: youtu.be/4dm_ayZGVqA
#LevelDesign #GameDesign #TLOU2 #TheLastOfUsPartII #NaughtyDog #CombatDesign #Gamedev #EnvironmentDesign
Edward | FastForwardMyGame@YT retweeted
Oh oop I missed #PortfolioDay, so here I go 😅
I'm a boricua 3D character artist for games and animation, currently working in @nullframegames 👻 BUT I'm open for more freelancing opportunities! My boss doesn't mind ✨️
More about me and my work here: sylvette3d.art
Edward | FastForwardMyGame@YT retweeted
I'M SUPER HAPPY TO ANNOUNCE THAT VAPORWAVE PINBALL IS OUT NOW ON STEAM❗❗❗ 🎈🎉🥳
Featuring:
🟢LOFI video pinball❗
🔵Relaxing, liminal locations❗
🟣5+ unlockable tables❗
🟠Chill as fuck❗
🔴Less than $5❗
store.steampowered.com/app/2…
also...
Edward | FastForwardMyGame@YT retweeted
Update 1.05 is live!
- New thumbnail
- Scarier ghost model
- Added localization for multiple languages
- Shrines moved
- Improved lighting on low graphics
- Other improvements
Edward | FastForwardMyGame@YT retweeted
Had a chance this week to discuss story boarding and soft skills in a lecture over at AU, and included a written version of the talk over on my #substack
Edward | FastForwardMyGame@YT retweeted
Hard Facts about Unit Down Charge:
- It's like Star Fox on foot.
- Divine voice actors (that were lucky finds).
- Fully animated cutscenes.
- Megaman-styled level selection.
- A solo dev who got a bit ambitious.
- Has like, at least 3 fans.
Hard facts about #BatGalaxy
-Explorable Zelda/Metroid-style worlds + linear Star Fox-style levels
-Your ship can punch
-Loads of bosses
-Several hours of gameplay
-Hidden areas
-Solo project
-I've been working on this game way longer than I ever expected































