Ed Mackey retweeted
Blender 4.0 is now released!
Here the full glTF release log
wiki.blender.org/wiki/Refere…
#gltf #b3d #blender #blender3d
Blender Foundation and the online developers community are proud to present Blender 4.0 🚀
Light Linking, AgX, new Principled BSDF, Geometry Nodes Repeat Zone, USD improvements, and so much more!
See all that's new at blender.org/download/release… #b3d #DevFund
Ed Mackey retweeted
glTF has released a series of videos for beginners to explain what is glTF. Learn about Clearcoat, Transmission and Volume with this YouTube playlist: youtube.com/playlist?list=PL…
Ed Mackey retweeted
Join tomorrow's #glTF meet-up (Tue Nov 14), for a deep dive into the latest @Blender updates supporting @glTF3D material extensions by @julienduroure. Then Felix Herbst of the prefrontal cortex will walk us through their glTF workflow, Join us at 10am PT. khronos.org/events/gltf-meet…
Ed Mackey retweeted
We've redesigned CesiumJS's glTF loader! The new architecture makes it easier to add new features like 3D Tiles Next metadata and instancing. @glTF3D
cesium.com/blog/2022/10/05/t…
If you missed our PBR BOF at SIGGRAPH 2022, we'll be giving a (slightly updated) version of the presentation at tomorrow's glTF PBR Webinar!
Don't miss tomorrow's free webinar on using advanced PBR material parameters in glTF!
Learn more and register: khronos.org/events/advanced-…
Ed Mackey retweeted
The @playcanvas engine now supports the #glTF extension KHR_materials_iridescence. This means it now has support for 100% of ratified glTF extensions! 🎉
PR is here: github.com/playcanvas/engine…
Ed Mackey retweeted
Blender 3.3 incorporates several glTF improvements: wiki.blender.org/wiki/Refere…
🚀 Blender Foundation and the online developers community are proud to present Blender 3.3 LTS!
🎁 The first long-term support release of the 3.x series brings a ton of new features and improvements all over the board.
✨ See what's new at blender.org/download/release… #b3d #DevFund
Ed Mackey retweeted
Announcing v2.0 of our glTF viewer! 📢
✅Improved glTF support (material variants, advanced refraction and sheen)
✅High quality rendering mode
✅Sharper reflections
✅Redesigned UI
Read more here: blog.playcanvas.com/playcanv…
#webgl #gltf #rendering
Ed Mackey retweeted
Support for KHR_materials_volume now merged into the @playcanvas engine:
github.com/playcanvas/engine…
Amazing work by @GustavSterbrant
#webgl #webgpu #gltf
If you're attending SIGGRAPH and missed our PBR BOF, the recording is up! @abwood and I delve into light transmission and volumetric rendering in @glTF3D. siggraph2022.hubb.me/fe/sche…
Also, Khronos has made the slide deck public: khronos.org/assets/uploads/d…
Ed Mackey retweeted
Siggraph2022では、日本時間8/2 1時にglTFモデルの物理ベースレンダリング(PBR)マテリアルについてのトークがオンライン開催されるようです。
セッションにはglTFの開発元&規格策定も進めるクロノス・グループのメンバーや、model-viewerを開発するgoogleのエンジニアも登壇予定だそう。
Join us for the "Advanced PBR Material Parameters in glTF" virtual BOF at SIGGRAPH 2022 on Aug 1st at 9am PDT. The material model in glTF has evolved a lot in the past few years. @glTF3D s2022.siggraph.org/presentat…
Ed Mackey retweeted
Join us on tomorrow at 9a.m. for our BOF - Advanced PBR Material Parameters in glTF. Learn about the new extensions: refraction, volumetric absorption, and iridescence!
khronos.org/events/2022-sigg…
#SIGGRAPH2022 @siggraph
The MaterialX portion will also feature integration with @glTF3D's PBR material, Aug 8th at 10:40am PDT.
Join us at the MaterialX and OSL session for @AcademySwf Open Source Days 2022, including presentations from @sidefx, @Isotropix, @nvidiaomniverse, @RadeonPRO, and @AutodeskOSS! events.linuxfoundation.org/o…
Ed Mackey retweeted
I'll be there to answer #glTF and rendering questions too; ask me a hard one!
Join us for the "Advanced PBR Material Parameters in glTF" virtual BOF at SIGGRAPH 2022 on Aug 1st at 9am PDT. The material model in glTF has evolved a lot in the past few years. @glTF3D s2022.siggraph.org/presentat…
Join us for the "Advanced PBR Material Parameters in glTF" virtual BOF at SIGGRAPH 2022 on Aug 1st at 9am PDT. The material model in glTF has evolved a lot in the past few years. @glTF3D s2022.siggraph.org/presentat…
Ed Mackey retweeted
Within a 3 hour timespan the night sky transformed! Here you can see as the Earth’s shadow is seen on the Moon just before totality.
This is a composite of 37 images, each taken 5 minutes apart.
#LunarEclipse
Ed Mackey retweeted
This is the best explanation of UV mapping I have seen so far. One picture > 1000 words.
Updated glTF Tools for VSCode published today includes new "Quick Fixes" for certain simple problems. Let me know if it's useful! See: github.com/AnalyticalGraphic…


























