Ed Mackey retweeted
Blender 4.0 is now released!
Here the full glTF release log
wiki.blender.org/wiki/Refere…
#gltf #b3d #blender #blender3d
Blender Foundation and the online developers community are proud to present Blender 4.0 🚀
Light Linking, AgX, new Principled BSDF, Geometry Nodes Repeat Zone, USD improvements, and so much more!
See all that's new at blender.org/download/release… #b3d #DevFund
Ed Mackey retweeted
glTF has released a series of videos for beginners to explain what is glTF. Learn about Clearcoat, Transmission and Volume with this YouTube playlist: youtube.com/playlist?list=PL…
Ed Mackey retweeted
Join tomorrow's #glTF meet-up (Tue Nov 14), for a deep dive into the latest @Blender updates supporting @glTF3D material extensions by @julienduroure. Then Felix Herbst of the prefrontal cortex will walk us through their glTF workflow, Join us at 10am PT. khronos.org/events/gltf-meet…
Ed Mackey retweeted
We've redesigned CesiumJS's glTF loader! The new architecture makes it easier to add new features like 3D Tiles Next metadata and instancing. @glTF3D
cesium.com/blog/2022/10/05/t…
Ed Mackey retweeted
The @playcanvas engine now supports the #glTF extension KHR_materials_iridescence. This means it now has support for 100% of ratified glTF extensions! 🎉
PR is here: github.com/playcanvas/engine…
Ed Mackey retweeted
Blender 3.3 incorporates several glTF improvements: wiki.blender.org/wiki/Refere…
🚀 Blender Foundation and the online developers community are proud to present Blender 3.3 LTS!
🎁 The first long-term support release of the 3.x series brings a ton of new features and improvements all over the board.
✨ See what's new at blender.org/download/release… #b3d #DevFund
Ed Mackey retweeted
Announcing v2.0 of our glTF viewer! 📢
✅Improved glTF support (material variants, advanced refraction and sheen)
✅High quality rendering mode
✅Sharper reflections
✅Redesigned UI
Read more here: blog.playcanvas.com/playcanv…
#webgl #gltf #rendering
Ed Mackey retweeted
Support for KHR_materials_volume now merged into the @playcanvas engine:
github.com/playcanvas/engine…
Amazing work by @GustavSterbrant
#webgl #webgpu #gltf
Ed Mackey retweeted
Siggraph2022では、日本時間8/2 1時にglTFモデルの物理ベースレンダリング(PBR)マテリアルについてのトークがオンライン開催されるようです。
セッションにはglTFの開発元&規格策定も進めるクロノス・グループのメンバーや、model-viewerを開発するgoogleのエンジニアも登壇予定だそう。
Join us for the "Advanced PBR Material Parameters in glTF" virtual BOF at SIGGRAPH 2022 on Aug 1st at 9am PDT. The material model in glTF has evolved a lot in the past few years. @glTF3D s2022.siggraph.org/presentat…
Ed Mackey retweeted
Join us on tomorrow at 9a.m. for our BOF - Advanced PBR Material Parameters in glTF. Learn about the new extensions: refraction, volumetric absorption, and iridescence!
khronos.org/events/2022-sigg…
#SIGGRAPH2022 @siggraph
Ed Mackey retweeted
I'll be there to answer #glTF and rendering questions too; ask me a hard one!
Join us for the "Advanced PBR Material Parameters in glTF" virtual BOF at SIGGRAPH 2022 on Aug 1st at 9am PDT. The material model in glTF has evolved a lot in the past few years. @glTF3D s2022.siggraph.org/presentat…
Ed Mackey retweeted
Within a 3 hour timespan the night sky transformed! Here you can see as the Earth’s shadow is seen on the Moon just before totality.
This is a composite of 37 images, each taken 5 minutes apart.
#LunarEclipse
Ed Mackey retweeted
This is the best explanation of UV mapping I have seen so far. One picture > 1000 words.
Ed Mackey retweeted
After nearly two years of fixes, features, and using all of this in production, I finally made The Big Pull Request that will bring the UnityGltf repository back to life:
github.com/KhronosGroup/Unit…
In a nutshell: this makes @unity a very versatile @glTF3D exporter.
🖼️🧵1/13:
Ed Mackey retweeted
While events are rapidly developing in #Ukraine, 3D models & satellite imagery in geospatial context can help convey how the country has been impacted
This Cesium ion story by @hwtnv displays data from @stim3on @ImageSatIntl @BlackSky_Inc @Maxar @planet
cesium.com/ion/stories/viewe…
3D data of city blocks and military vehicles destroyed by Russian military attack in Vorodjanka, #Ukraine .
cesium.com/ion/stories/viewe…
3D model generated by @stim3on , from the source video by @Reuters / Maksim Levin and 3D tiles conversion by @hwtnv
Ed Mackey retweeted
float i,e,s,u,k=t*.2;vec3 q,p,d=vec3((FC.xy-.5*r)/r.y,1)*rotate3D(k,sin(vec3(1,6,7)-k));q.z-=t/PI;for(q-=.4;i++<1e2;o.rgb+=hsv(s*.1-.3,1.,.005/exp(e*1e4))+s*s/3e3){s=4.;p=q+=d*e;for(int j;j++<7;p=mod(p+1.,2.)-1.)s/=u=dot(p,p),p/=u;e=(dot(p,p)-.7)/s;s=log(s);}
#つぶやきGLSL
Ed Mackey retweeted
Replying to @emackey
@emackey congratulations on the Khronie award!! 🎉 Very well deserved
khronos.org/about/khronie-aw…
Ed Mackey retweeted
I'd like to start the new year strong with a post. Hope you enjoy it! It's my first big post that isn't an analysis and feedback is more than welcome.
Temporal AA and the quest for the Holy Trail
elopezr.com/temporal-aa-and-…
Ed Mackey retweeted
for(float s,i,g,e,R;i++<1e2;){vec3 p=vec3((FC.xy-.5*r)/r.y*g,g-.6).yzx;e=1e3;s=.2;for(int j;j++<4;){s*=R=length(p);p=vec3(log(R),asin(p.z/R),atan(p.y,p.x)+t*.1)/PI*3.;p-=round(p);e=min(e,(length(p.xy)-.02)*s);}g+=e;o+=exp(-e*5e3)/1e2;}
bit.ly/3szeaNF #つぶやきGLSL


























