Ed Mackey (@emackey) header
Ed Mackey (@emackey) profile picture

I tweet about WebGL, spacecraft, shaders, glTF, and whatever else seems cool.

Exton, PA
Joined December 2008
Photo by Ed Mackey (@emackey)Photo by Ed Mackey (@emackey)Photo by Ed Mackey (@emackey)Photo by Ed Mackey (@emackey)Photo by Ed Mackey (@emackey)Photo by Ed Mackey (@emackey)Photo by Ed Mackey (@emackey)Photo by Ed Mackey (@emackey)
Blender 4.0 is now released! Here the full glTF release log wiki.blender.org/wiki/Refere… #gltf #b3d #blender #blender3d
Blender Foundation and the online developers community are proud to present Blender 4.0 🚀 Light Linking, AgX, new Principled BSDF, Geometry Nodes Repeat Zone, USD improvements, and so much more! See all that's new at blender.org/download/release… #b3d #DevFund
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Ed Mackey retweeted
glTF has released a series of videos for beginners to explain what is glTF. Learn about Clearcoat, Transmission and Volume with this YouTube playlist: youtube.com/playlist?list=PL…
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You can download this @glTF3D spacecraft model. Created by @JAXA_en @jaxa_jp with @Blender 2.92 #b3d #Blender3d #gltf #space #moon
JAXA配布の月着陸機SLIMの3Dモデル良い。gltfのテクスチャつき! isas.jaxa.jp/home/slim/SLIM/…
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Tomorrow! #b3d #glTF
Join tomorrow's #glTF meet-up (Tue Nov 14), for a deep dive into the latest @Blender updates supporting @glTF3D material extensions by @julienduroure. Then Felix Herbst of the prefrontal cortex will walk us through their glTF workflow, Join us at 10am PT. khronos.org/events/gltf-meet…
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The @playcanvas engine now supports the #glTF extension KHR_materials_iridescence. This means it now has support for 100% of ratified glTF extensions! 🎉 PR is here: github.com/playcanvas/engine…
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Ed Mackey retweeted
Blender 3.3 incorporates several glTF improvements: wiki.blender.org/wiki/Refere…
🚀 Blender Foundation and the online developers community are proud to present Blender 3.3 LTS! 🎁 The first long-term support release of the 3.x series brings a ton of new features and improvements all over the board. ✨ See what's new at blender.org/download/release… #b3d #DevFund
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Announcing v2.0 of our glTF viewer! 📢 ✅Improved glTF support (material variants, advanced refraction and sheen) ✅High quality rendering mode ✅Sharper reflections ✅Redesigned UI Read more here: blog.playcanvas.com/playcanv… #webgl #gltf #rendering
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Support for KHR_materials_volume now merged into the @playcanvas engine: github.com/playcanvas/engine… Amazing work by @GustavSterbrant #webgl #webgpu #gltf
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Siggraph2022では、日本時間8/2 1時にglTFモデルの物理ベースレンダリング(PBR)マテリアルについてのトークがオンライン開催されるようです。 セッションにはglTFの開発元&規格策定も進めるクロノス・グループのメンバーや、model-viewerを開発するgoogleのエンジニアも登壇予定だそう。
Join us for the "Advanced PBR Material Parameters in glTF" virtual BOF at SIGGRAPH 2022 on Aug 1st at 9am PDT. The material model in glTF has evolved a lot in the past few years. @glTF3D s2022.siggraph.org/presentat…
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Ed Mackey retweeted
Join us on tomorrow at 9a.m. for our BOF - Advanced PBR Material Parameters in glTF. Learn about the new extensions: refraction, volumetric absorption, and iridescence! khronos.org/events/2022-sigg… #SIGGRAPH2022 @siggraph
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I'll be there to answer #glTF and rendering questions too; ask me a hard one!
Join us for the "Advanced PBR Material Parameters in glTF" virtual BOF at SIGGRAPH 2022 on Aug 1st at 9am PDT. The material model in glTF has evolved a lot in the past few years. @glTF3D s2022.siggraph.org/presentat…
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Within a 3 hour timespan the night sky transformed! Here you can see as the Earth’s shadow is seen on the Moon just before totality. This is a composite of 37 images, each taken 5 minutes apart. #LunarEclipse
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This is the best explanation of UV mapping I have seen so far. One picture > 1000 words.
Replying to @MegFables @Megcurdy
I love using this one for kids and non-3d people :D
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Ed Mackey retweeted
After nearly two years of fixes, features, and using all of this in production, I finally made The Big Pull Request that will bring the UnityGltf repository back to life: github.com/KhronosGroup/Unit… In a nutshell: this makes @unity a very versatile @glTF3D exporter. 🖼️🧵1/13:
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Ed Mackey retweeted
While events are rapidly developing in #Ukraine, 3D models & satellite imagery in geospatial context can help convey how the country has been impacted This Cesium ion story by @hwtnv displays data from @stim3on @ImageSatIntl @BlackSky_Inc @Maxar @planet cesium.com/ion/stories/viewe…
3D data of city blocks and military vehicles destroyed by Russian military attack in Vorodjanka, #Ukraine . cesium.com/ion/stories/viewe… 3D model generated by @stim3on , from the source video by @Reuters / Maksim Levin and 3D tiles conversion by @hwtnv
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Ed Mackey retweeted
float i,e,s,u,k=t*.2;vec3 q,p,d=vec3((FC.xy-.5*r)/r.y,1)*rotate3D(k,sin(vec3(1,6,7)-k));q.z-=t/PI;for(q-=.4;i++<1e2;o.rgb+=hsv(s*.1-.3,1.,.005/exp(e*1e4))+s*s/3e3){s=4.;p=q+=d*e;for(int j;j++<7;p=mod(p+1.,2.)-1.)s/=u=dot(p,p),p/=u;e=(dot(p,p)-.7)/s;s=log(s);} #つぶやきGLSL
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Replying to @emackey
@emackey congratulations on the Khronie award!! 🎉 Very well deserved khronos.org/about/khronie-aw…
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I'd like to start the new year strong with a post. Hope you enjoy it! It's my first big post that isn't an analysis and feedback is more than welcome. Temporal AA and the quest for the Holy Trail elopezr.com/temporal-aa-and-…
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Ed Mackey retweeted
for(float s,i,g,e,R;i++<1e2;){vec3 p=vec3((FC.xy-.5*r)/r.y*g,g-.6).yzx;e=1e3;s=.2;for(int j;j++<4;){s*=R=length(p);p=vec3(log(R),asin(p.z/R),atan(p.y,p.x)+t*.1)/PI*3.;p-=round(p);e=min(e,(length(p.xy)-.02)*s);}g+=e;o+=exp(-e*5e3)/1e2;} bit.ly/3szeaNF #つぶやきGLSL
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