Esa Kylli retweeted
As promised the 4K 60FPS showcase of the engine.
youtu.be/uR5EvBWxN14
Esa Kylli retweeted
Drone buddy 🤖 Customize it with parts for combat, recon or support!
Game is called Reconfigure. RPG/FPS/Puzzle with #immersivesim #systemshock flavors.
Wishlist or sign up for playtest: store.steampowered.com/app/3…
Esa Kylli retweeted
Terrain3D v1.1 has been released for Godot 4.5-4.8+. Now available on the asset store within Godot. Over 380 updates. Features include displacement, an ocean and much more. See 🧵 for details.
Esa Kylli retweeted
Making a game is art. It’s like an extension of you. I really think it’s one of the most vulnerable things a person can do. You tear off a piece of yourself, hold it up to the world and say, “Here’s what I love, and I hope you love it too”.
Takes balls. Keep it up, indies! ❤️
Improved battle simulation in Crownfront (my medieval strategy game) ⚔️
#indiegame #lookingforpublisher
Esa Kylli retweeted
I am opening my point and click engine for beta testing. Apply for the test at clickwork.jkemppainen.com
#adventuregame #indiegamedev
Esa Kylli retweeted
I am planning a closed pre-alpha test for my Clickwork point and click game engine. If you are interested in joining, reply here and feel free to spread the world. I am looking for testers with some experience in the space. #adventuregame #indiegamedev
Custom pixel-art-pont-and-click-engine prototype. Testing an idea I had for projection based 3D modeling tool to make real 3D environments that remain pixel perfect and in still images look like drawings. All of the artwork created in engine #adventuregame
Esa Kylli retweeted
NoGraphicsAPI is released (MIT license)!
It's a low-level Vulkan 1.4 wrapper using latest extensions (BDA, descriptor heap, device address commands, unified image layouts) to get as close as possibly to my No Graphics API blog post and SIGGRAPH 26 talk.
github.com/sebbbi/NoGraphics…
Esa Kylli retweeted
Replying to @UhGoomba
long write up, hope it helps:
one thing you learn as you get older is that judgment and responsibility are extremely valuable in the marketplatce.
in short it's the difference between "being able to build something" and "being able to figure out what is the right thing to build in the first place", and being accountable for it.
the reason LLMs can't ultimately replace humans is that they have no reliable judgment and can't be held accountable.
if you go to an AI agent and say "build me a renderer", it will produce *something*. Being able to tell whether it's the right thing (and even specifying what the right thing is in the first place), requires domain knowledge. For software, these are the fundamentals of how computers work (OS, memory, CPU, GPU, networks, etc), as well as a lof of expertise in managinc complexity.
so if I were 20 again and was just starting my career, I would still learn to program by hand, and focus a lot of effort in learning the hard fundamentals of my field, by building hard projects (an OS, a compiler, a renderer, a physics engine, whatever interests you). I would use AI as a teacher instead of a tool to do things for me.
hope it helps!
Esa Kylli retweeted
Blockscape just got its BIGGEST UPDATE EVER — and it’s MASSIVE! Try it out on Steam now.
store.steampowered.com/news/…
Esa Kylli retweeted
Work is progressing on #monkeyisland for the #c64. We have created the sequencer for playing the animations so I could start pixel work on this part. First test is Importan Looking Pirates. Slowly getting there.
#retro #pixelart #games #commodore64
Esa Kylli retweeted
Something I’ve been working on lately is how point lights and indirect lighting work. You can see the smooth lighting update when opening and closing the door. The inventory lighting is also based on the world lighting, and you can now mine while holding a light.
Esa Kylli retweeted
Wow! The legendary Tac-2 is back courtesy of Commodore. Steel shaft just like the original Suncom version.
commodore.net/store/tac-2/
My personal favorite joystick is still The Boss, but Tac-2 ranks high.
Esa Kylli retweeted
Bonus! I will be joining Romero and Tom for the 9am session tomorrow at #quakecon
Esa Kylli retweeted
Finally made a browser version of what is probably the best game I’ve made:
mattiasgustavsson.itch.io/ex…
Esa Kylli retweeted
Check out Yarnspin, my free, open source, game engine for story games:
mattiasgustavsson.itch.io/ya…
Esa Kylli retweeted
The Stone Ship is now available on Steam, entirely for free, please check it out! 🕹️
Steam link: s.team/a/4263220
Esa Kylli retweeted
Reconfigure is taking part in @YogscastGames Tiny Teams event! Looking forward to the streams and I hope folks play and enjoy my humble lil' game!
store.steampowered.com/app/3…





















