Indie game developer; Shipped 4 games, 4/4 featured on the App Store on launch: https://xitter.cf/t.co/kpQLkFQFIK Try my latest game Phantom Words👇

Amsterdam
Joined May 2009
#shipaton may have ended but #buildinpublic and #gamedev doesn’t. Happy to share that Phantom Words is renewed for a second week of banner feature (US) and New Games We Love in 155 countries. Also just shipped a new update, that should fix some bugs people reported. Link in bio.
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Himanshu retweeted
So excited to release our new app: Zen Garden A relaxing puzzle trying to rake over 1000 different gardens in a single path. Every pixel, sound, graphic, animation made using Opus 5.5. All code. This model is insane. Will do another post diving deep into the building process.
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It's okay, LGTM. I trust you Opus 5.5!
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AI was supposed to automate the manual, boring and repetitive work for us, but instead we can now use it to make a game about that manual work and all of us can do that manual repetitive work digitally too with an added stress of time. Wonderful!
Leaf Blower now has 7 levels to play including Halloween Yard. Made with @rive_app Try it here: leaf-blower-i475um.rive.to/?…
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making progress 👀
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the algorithm works in funny ways
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cooking something new 👀 #indiegamedev #gamedev
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Pro tip: just don’t make spam and you won’t be banned for making spam
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c'mon claude!
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less than a day in and I already made more revenue from sales than from the tip jar in the entire last week 💀☠️
My last #shipaton #buildinpublic update: - Switched up the monetisation model for Phantom Words to Paid at $2.99 - Created a bundle with all 4 of my games at $5.99 - Removed all tip jar in-app purchases, the paywall and RevenueCat integration. The tip jar didn’t work. I will be back in a few months when my next game is ready to be released!
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My last #shipaton #buildinpublic update: - Switched up the monetisation model for Phantom Words to Paid at $2.99 - Created a bundle with all 4 of my games at $5.99 - Removed all tip jar in-app purchases, the paywall and RevenueCat integration. The tip jar didn’t work. I will be back in a few months when my next game is ready to be released!
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Or, hear me out: have an original idea and ship that instead!
Best way to stay out of Apple's radar is to stop updating your apps
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Did not win #shipaton but I did achieve some big milestones for my game Phantom Words: - 40 ratings with 4.9⭐️ - 4300 players in the leaderboard, ~100 daily active users - featured on the App Store for two weeks across 155 countries so I would say I did win, even though it wasn’t shipaton #buildinpublic
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Replying to @gdechichi
It's always "without writing a line of code" but then the prompt is "move the transform of the object in a sine wave of delta time along the local X axis and trigger an event in case there's a hit detection with the bullet object mesh detected by the bullet radius"
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I’m in! I just said I make games and I don’t even use claude at all and use codex all the time. Instantly approved! 😆
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so ironic to call it “playground” and also make it 18+
🚨NEW EXPERIMENT 🚨 Playground is an experimental gaming platform that lets you create your own games with zero coding experience. If you can think it, you can play it. Go to labs.google/playground to learn more! Available to users 18+ in the US.
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so you mean i can swap around my assets (if pre-approved) and update the order or my screenshots without needing a review???
New: Asset Library is now available in App Store Connect. 👀
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my proudest achievement yet: 4.9 ⭐️ with 31 ratings worldwide on Phantom Words (4.8 ⭐️, 15 ratings in the US) after two weeks of launch #shipaton #buildinpublic #gamedev
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The one thing vibe coded games cannot do is make them FUN and replayable
Finally got Fable 5.5 access, so I made a game based on the worst pun I could think of: POKERMON Pokémon x Balatro. One-shot in 1 hour. pokermon.anshu.dev Game mechanics, visuals, music, demo video, everything one-shot by Fable. This model is NUTS
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spent a lot on a premium .com my domain shopping is done until 2143
How many .si domains are you planning to buy?
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