David Gallardo (@galloscript) header
David Gallardo (@galloscript) profile picture

Graphics & Tools programmer - https://teapawt.net/t.co/zJRl1ZpNCl - Trapped in a signed distance field.

Barcelona
Joined February 2013
Photo by David Gallardo (@galloscript)Photo by David Gallardo (@galloscript)Photo by David Gallardo (@galloscript)Photo by David Gallardo (@galloscript)Photo by David Gallardo (@galloscript)Photo by David Gallardo (@galloscript)Photo by David Gallardo (@galloscript)Photo by David Gallardo (@galloscript)
Hi fellow #graphics enthusiasts! I'm taking my SDF #3dmodeling exploration to a new web platform using WebGPU! Just set up a sneak peek site. Request access to stay in the loop! Spread the word and follow @clayit_io for upcoming updates. Your support means the world! 🚀 Thanks!
Introducing clayit.io, a novel web platform for crafting and sharing 3D models in a unique manner. Visit our website to request access and receive a notification once the platform launches. Follow us for updates and stay tuned for the latest developments!
3
13
56
5,559
David Gallardo retweeted
I've found this cute approximation for arctan(x). I'm not suggesting you should use it, all I'm saying is it's cute.
21
44
7
1,511
109,937
Alguien que esté cerca de la playa de #Barcelona puede enviarme fotos mejores y mas cerca de tremendas nubes?
253
David Gallardo retweeted
Demo of bilinear interpolation of SDF samples: - Negative (interior) samples of the analytic SDF are blue, positive (exterior) samples are orange. - Circles are drawn around samples to show distance magnitude. - Intermediate bilinear interp samples / segments are drawn. 1/
4
16
3
202
16,459
David Gallardo retweeted
2-Pass Disk Blur: shadertoy.com/view/tcjcR1
5
45
2,902
Graphics Programming weekly - Issue 388 - April 20th, 2025 jendrikillner.com/post/graph…
1
58
1
280
24,141
I'm excited to share our latest paper (work with Matt Pharr and @inversepixel ), "Improved Stochastic Texture Filtering Through Sample Reuse" accepted to I3D'2025. arxiv.org/abs/2504.05562 research.nvidia.com/labs/rtr… 1/
4
51
1
209
14,009
Replying to @AntonioMaestre
racionalizadas son las fracciones en matemáticas, querías decir racializada.
3
1,448
David Gallardo retweeted
Published a WIP 'dynamic_fonts' branch to receive feedback. This should evolve and stabilize toward a 1.92 release (in 1-2 months): github.com/ocornut/imgui/iss… (Published code in this branch includes font scaling but not style/general scaling yet. Still working on that)
6
18
3
338
13,989
David Gallardo retweeted
Daniel Tapia shared a cool experimental mechanic in his UE5-powered sandbox racing game Carbox, where the city builds itself right before the driver's eyes. Details: 80.lv/articles/watch-city-bu…
5
37
1
302
22,050
David Gallardo retweeted
FLCL (2000)
43
933
93
9,058
355,134
One of the things I hate the most about game dev :(
117
1,100
118
12,725
304,683
David Gallardo retweeted
I wrote a blog post on my implementation of the Surfel maintenance pipeline from my Surfel Radiance Cascades project. Most of what I learned came from "SIGGRAPH 2021: Global Illumination Based on Surfels" a great presentation from EA SEED :) m4xc.dev/blog/surfel-mainten…
4
70
1
334
16,293
David Gallardo retweeted
25
233
12
3,699
320,924
La mejor entrevista de la historia, me ha emocionado. #LaRevueltaRTVE
«Las personas con discapacidad ejercen los derechos previstos en este Título en condiciones de libertad e igualdad reales y efectivas. Se regulará por ley la protección especial que sea necesaria para dicho ejercicio.» Artículo 49 de la Constitución española #LaRevuelta @nh487
1
263
David Gallardo retweeted
I'm very happy to announce that our paper "Don't Splat your Gaussians: Volumetric Primitives for Rendering Scattering and Emissive Media" (tinyurl.com/GaussVol) was finally accepted to ACM Transactions on Graphics last month! We will present it at SIGGRAPH 2025 🧵🧵🧵 (1/11)
4
66
5
363
20,791
David Gallardo retweeted
Unit tests are a mental constructs 😩 #hopelesscore
16
186
32
1,527
43,214
David Gallardo retweeted
vibes oriented programming
15
321
60
2,602
147,855
Anatomy of a water drop drawing
25
340
6
3,895
197,843
David Gallardo retweeted
Started my own version of the Dragon ball sparkling zero super speed effect. I think they used a separate mesh for it, but I am doing it differently. I'll keep adding to it!
28
70
2
961
60,989
David Gallardo retweeted
Amazing article about smooth minimum functions by iq iquilezles.org/articles/smin…
5
78
4
697
33,554