Haakon Erichsen (@haeric) profile picture

3D, WebGL, VR, Javascript, Python 🏳️‍🌈🇳🇴

San Francisco, CA
Joined February 2009
Photo by Haakon Erichsen (@haeric)Photo by Haakon Erichsen (@haeric)Photo by Haakon Erichsen (@haeric)Photo by Haakon Erichsen (@haeric)Photo by Haakon Erichsen (@haeric)Photo by Haakon Erichsen (@haeric)Photo by Haakon Erichsen (@haeric)Photo by Haakon Erichsen (@haeric)Photo by Haakon Erichsen (@haeric)
Haakon Erichsen retweeted
Que Miyamoto esté vivo hoy es el equivalente a tener entre nosotros a un Edison, un Walt Disney o un Einstein. Básicamente todo lo que nos hace felices hoy en esta industria existe porque a este señor se le ocurrió reinventarla hace 40 años. Que jodida leyenda.
Miyamoto, el padre de Mario y Zelda, hizo historia en Japón: Ha recibido la Orden de la Cultura, convirtiéndose en el primer creador reconocido por cambiar el mundo a través de los videojuegos.
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Haakon Erichsen retweeted
Nintendo’s Shigeru Miyamoto, the acclaimed designer behind Super Mario and Zelda, has explained why he believes generative AI won’t make human creativity obsolete. "There will always be a role left for us to play." videogameschronicle.com/news…
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Haakon Erichsen retweeted
we regretfully announce the AI slop’s tune is in fact a banger
I came to realize people liked the french #slopcore without having the lyrics 😅 sorry! So here is a version with english subtitles!
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Haakon Erichsen retweeted
These NYC apartments are standing empty, not because the owners don't want to rent them, but because rent stabilization laws prohibit them from charging enough to earn back the costs of necessary repairs. My latest for @WSJFreeEx
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Seeing more and more AI companies selling $1 for 80cents or less. Billion dollar valuations. Artificial Recurring Revenue.
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So is anyone working on an LLM that actually deletes/simplifies code yet?
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Haakon Erichsen retweeted
There's something deeply unsafe about safetyism. We wish people a safe flight—yet flying commercially is almost perfectly safe. We don't wish people a safe drive—yet US roads are the equivalent of a 737 crashing every 48h, killing everyone aboard. But we scare people when they get in an airplane but not when they get in a car. The biggest opportunity we have to improve road safety is self-driving, yet there's lots of anti-self-driving safety talk, and self-driving is held to a *dramatically* superhuman safety bar. The din about AI safety has reached extreme tenor—yet there have been zero material safety incidents. And the positive benefits of AI could improve and save many lives. But the safetyists say we must slow down. We destroyed the nuclear power industry in this country nominally out of safety concerns, yet joule for joule nuclear power is *by far* the safest form of energy, even accounting for Chernobyl (a genuine disaster) and Three Mile Island (generally a non-event). Building and fire codes are supposedly there to protect us from unsafe buildings. But actually the red tape makes development slow and sometimes impossible. So the safetyism protects us from jobs, innovation, and reindustrialization. TSA was there nominally to protect us from terrorist threats—yet to the extent it pushes passengers at the margins from safe airplanes to dangerous roads, it actually kills not just time and money but actual humans. Safetyism is deeply unsafe.
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Haakon Erichsen retweeted
Beware any political tribe that says neutrality is complicity. That formulation leaves you only two choices: obedience or enemy status.
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Haakon Erichsen retweeted
People can call MMOs a degenerate time-sink as much as they want but the truth is that men are much better off rolling for a chance of a better magic sword off a dead computer dragon than they are gambling on sports
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Haakon Erichsen retweeted
This video is a dogwhistle for AI hype people who don’t understand tech. Astra used the open source BodyParts3D 4.0 library to draw the body. It didn’t draw the entire body. The humans who made the library did. Astra just loaded a library. Apparently that’s very impressive
Ashe Magalhaes (x.com/ashebytes) used the freshly released OpenAI model GPT-6 Astra to build a 3D website that pulls apart the male anatomy into 2,234 modeled pieces. Obviously, many existing anatomy software can do the same, but can you imagine how much time and effort it took to build those? Now, essentially, someone with a good idea and skills in prompt engineering (as well as vibe coding) can do something similar. The live demo is available here: human-atlas-seven.vercel.app… I cannot wait to see many more examples of how such large language models are used to build interesting and useful tools in medical education.
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Haakon Erichsen retweeted
It's completely ridiculous watching people who are not 3D artists being "blown away" by ChatGPT being able to model basic stuff in Blender. Yall don't realise how shit works in actual 3D pipelines. Hard surface modeling and access to 3D model libraries is nothing
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Haakon Erichsen retweeted
Introducing Atlas: The world's first multimodal world model that generates image and video frames with pixel-perfect camera control and reconstructs them in 3D. Model the world, move the camera, and simulate space & time.
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our new model Atlas also happens to be a capable text-to-image generator, providing it with a strong foundation of “world knowledge”... this generalizes across both single and multi view domains, meaning you can step into even highly stylized scenes with precise 3D control
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I’m a retired brain surgeon and I wanna tell you why you feel like life is passing by. I just need one minute to explain this to you so hang in there. Repetitive daily routines stop the brain from recording clear detailed memories. When every day looks the same, your brain does not track time the same as a clock does. It tracks change. If nothing new happens then days, months, and years start to blur together. This is know as Time compression. When life lacks variety, your brain compresses past days together, making it feel like time is sped up. To stop feeling like life is passing you by, add new experiences to your life. Break routine habits, like changing your daily home routine, taking a different route to work, or trying a new hobby. Schedule small trips or plan new adventures so your days do not blend together. Practice mindfulness by staying fully focused on what you are doing right now and not trying to race off to the next task. Keep a journal and write down happy memories or memorable parts of the day before you go to sleep. Take deep, calm breaths when you feel anxious or rushed to return your focus to the moment. You can and you will retrain your brain to not feel like life is passing you by by following these few simple measures.
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code review in 2026
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Haakon Erichsen retweeted
I actually appreciate that there is some debate here (rather than outright AI slop-slinging). I think it is important that we have a civil debate using reasoning to talk about it. My stance with AI is clear. AI is a tool to achieve the vision I have for this game. Yes AI did the code and generated the art, but as a human creator, I decide what goes into my game that achieves my creative vision.
Tengo sentimientos encontrados con Cook The Dungeon, un roguelike deckbuilder en primera persona que utiliza un sistema de caza y cocina de monstruos para mejorar tus stats. El juego está ENTERO hecho con IA. Pero no parece un AI slop, de hecho luce muy bien. ¿Qué pensáis?
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Haakon Erichsen retweeted
Unless you grew up and experienced the original Oblivion when it first came out, you don't understand how monumentally transformative it was to exit the sewers for the first time. Nothing has ever matched how limitless it all felt. The Remaster is beautiful 🫶 – at Manteca, CA
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Haakon Erichsen retweeted
yessssssssss lets add 20 helper functions to the top of the file for appending to arrays yessssssss thank you o wise superintelligence yessssssssssssssssssssss dont listen to me telling you not to do this
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Haakon Erichsen retweeted
Before I say this, I want to say that I love using AI in gamedev and think it's based. That said: I keep seeing these vibe coded games made by non-gamers that are clearly just a direct clone of a preexisting game. The dev can't tell because they haven't played enough games to notice. Like.... this is Rimworld. You can look at it and identify the beds, the room layouts, and so many other things. I saw someone posting about a 'spooky horror game with mist' the other day that was very clearly just the opening sequence to Silent Hill 2 with a Milady character model replacing James. The dev genuinely seemed to think their vibe coding instructions had created this. Taste really is the differentiator. Taste as well as knowledge of the medium. Because this shit is embarrassing.
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Haakon Erichsen retweeted
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