Game dev making skill-based, flow-state experiences. My games and more https://xitter.cf/t.co/gZ4AXMf0n3

Seoul, South Korea
Joined October 2022
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Kyle // wishlist CUBEMAN IS REAL // HYPERNORMAL retweeted
Please allow deletion #indiegame #platformer #glitch
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Kyle // wishlist CUBEMAN IS REAL // HYPERNORMAL retweeted
Testing collapsing platforms. #gamedev #platformer
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Kyle // wishlist CUBEMAN IS REAL // HYPERNORMAL retweeted
I usually check out as many games as possible in Next Fest, but the tidal wave of AI trash has beaten me Non-AI indie devs please post your games below and I'll check em out instead Also @Steam PLEASE add an option to filter AI games in searches. It's killing discoverability
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Replying to @sea_isaac_sea
You probably just end up in the recycling bin. Which could be a funny gag for retry after death
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Kyle // wishlist CUBEMAN IS REAL // HYPERNORMAL retweeted
Dash, grapple, double jump. All these can destroy enemies, but they also cost stamina. Make the right choices! #gamedev #platformer #cyberspace
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Replying to @sea_isaac_sea
I was going to look into a level deleting effect next tho... Well, and probably the first boss behaviour!
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Dash, grapple, double jump. All these can destroy enemies, but they also cost stamina. Make the right choices! #gamedev #platformer #cyberspace
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Kyle // wishlist CUBEMAN IS REAL // HYPERNORMAL retweeted
When youre making a glitchy cyberspace game and not sure if its a bug or a feature #gamedev #glitch #CUBEMANISREAL
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When youre making a glitchy cyberspace game and not sure if its a bug or a feature #gamedev #glitch #CUBEMANISREAL
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Replying to @madchaosstudio
Its a good point. Ive been considering how best to implement it. The scenes could of course be skippable. Maybe theres something in the settings where you can switch them off entirely too
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Kyle // wishlist CUBEMAN IS REAL // HYPERNORMAL retweeted
There will be short cutscenes between levels to communicate the state of the system, its level of agression, etc #gamedev #glitchart #platformer
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