⬜️IGOR⬜️ (@ibackstrom) header
⬜️IGOR⬜️ (@ibackstrom) profile picture

Solo dev, Prague. 6 years making games. Shipped IMRY, MIR, NOMSTERS Currently: Tech Artist in AA

Prague, Czech Republic
Joined December 2011
Photo by ⬜️IGOR⬜️ (@ibackstrom)Photo by ⬜️IGOR⬜️ (@ibackstrom)Photo by ⬜️IGOR⬜️ (@ibackstrom)Photo by ⬜️IGOR⬜️ (@ibackstrom)Photo by ⬜️IGOR⬜️ (@ibackstrom)Photo by ⬜️IGOR⬜️ (@ibackstrom)Photo by ⬜️IGOR⬜️ (@ibackstrom)Photo by ⬜️IGOR⬜️ (@ibackstrom)Photo by ⬜️IGOR⬜️ (@ibackstrom)Photo by ⬜️IGOR⬜️ (@ibackstrom)
No idea why Bioware began to spiral into a complete trash studio. Complete mystery. Oh this screenshot? It's nothing. Don't worry about it.
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⬜️IGOR⬜️ retweeted
Win a PiDP-8 Replica! Since it's PDP-8 week here, we'll pick a lucky winner to receive a PDP-8 powered by @Raspberry_Pi.🤘 1 entry: Follow us & retweet this post* 3 entries: Buy any pikuma course* 6 entries: Buy our Digital Electronics course* * from now until September 20th
PDP-8: From Front Panel to Program 🔗pikuma.com/blog/pdp-8-minico… Transistors, logic gates, flip-flops, adders, registers, an accumulator, core memory, and many blinking lights. The PDP-8 is a great machine to learn how traditional digital electronics & computer architecture works.
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Replying to @Krevetk0Valeriy
It's easy. Capitalism. Triager was on a chill. And right now they should actually work. Managers don't want to spend money and hire new people. The platform that will accept ai reports will win in the end. Because it the end - it is about security.
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⬜️IGOR⬜️ retweeted
Marty at Id did ask for a video from me, but there was a miscommunication about when he needed it, so I didn’t get it done by the actual anniversary…
35 years of shareware, slipgates, and slaying. Thank you to everyone who’s stepped into our worlds.
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⬜️IGOR⬜️ retweeted
IMRY trailer reaction #indie #indiedev #meme #steamer #reaction @ibackstrom the game so nice I watched the trailer twice
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⬜️IGOR⬜️ retweeted
IMRY was written on CPP from scratch. But it was 3rd attempt. I will publish some prototypes - because at least they look fun. I also think that I will finish polishing earlier because - it's endless process.
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⬜️IGOR⬜️ retweeted
Coincidences begin to behave too systematically. Actively preparing and polishing game for release.
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⬜️IGOR⬜️ retweeted
Because you neither paid, nor credited, nor even acknowledged the artists whose work you're now implicitly using. This is pretty simple. If you go out and buy a bunch of art books and you look through those to get ideas, the people who made the art books get the money one-for-one for every studio that ever buys those books. If you go to someone's portfolio page on the internet and get some ideas, you now know who that person is and maybe you really like what they did. Maybe you might hire them to do concept art for your game someday. If you ask a generative AI to generate ideas for you, you pay Google, OpenAI, Midjourney, etc., and that's it. The artists who made everything that goes into it get nothing. They do not get money. They do not get exposure. They do not even get the bare minimum acknowledgement from you that they even existed. I am glad players are angry about generative AI. I hope they get even more angry. Artists that contribute art to a creative process deserve better treatment than this. If you like generative AI as a tool, advocate for a properly licensed, properly attributed version of it first. If instead you choose to use generative AI and ignore the ethical issues, you more than deserve the backlash.
Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI. We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do. I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists. We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison. I talked about how we use ML here if you would like to know more: gamespot.com/articles/baldur… We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.
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game dev is hard
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Numpy’s fromfile()/tofile() make me smile — no typing or byte order metadata, they just write/read the raw bytes. A joyful API! I wish PyTorch had them natively on tensors, so I wasn’t doing so many tensor.cpu().numpy() operations.
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⬜️IGOR⬜️ retweeted
Trying deploy raylib through web assembly on GitHub.io Gosh. It is a battle.
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1/2 🧵 Calling all Web3 artists worldwide! After the amazing response to our UK call we’re opening an international showcase at #EXPOS3D. On Thu 16 Oct we’ll celebrate global talent. Drop your art below + Like & Share for the chance to be featured! Artwork link 🔗👇
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"SUMMIT" My first work in this style HAPPY #TEZOSTUESDAY! objkt.com/tokens/KT19nWRfFEQ…
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Crazy mythfits secondary sales
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Mythfit
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This is the graphic representation of what art means to me
Only on @tezos would the David Lynch trait be the top rarity … Cheers 🥂 🍋 @clokdhd Watch with sound on 🔊
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My game is finally on steam store.steampowered.com/app/3… 3 month Solo-Dev. Feels like I wrote a book. Used only @sidefx Houdini and @UnrealEngine #gamedev #mirgame
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⬜️IGOR⬜️ retweeted
Replying to @objktcom @mamaralic
#1of1SZN @objktcom A Billion Years Before the End of the World 30 XTZ objkt.com/tokens/open_objkt/…
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⬜️IGOR⬜️ retweeted
Flower of Life
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⬜️IGOR⬜️ retweeted
📢In case you haven't noticed, we've released a new version! ⏫Update today!🚀
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