WWE 2k Modder, graphic designer (Kinda). https://xitter.cf/t.co/mYttdlmZn2 - this is where you can find my stuff!! Disco Crew! PFP By @getahours

Joined September 2025
LessMiserable retweeted
More progress on #HONR. - Apron diving - Joint/bone homing based moves (diving example) - Non-joint/bone homing based moves - Non-locked ring direction enter/exit - Running dives (with non-locked direction) - Top rope attacks - Ring post irish whip events - Irish whip IK solved The goal of this pass was to have a lot more freedom when it comes to how you execute moves, modern games lock you to specific positions, I hate that. #UE5 #indiedev
More progress on #HONR. - Turnbuckle moves/strikes /w sitting - Grapple driving (like Def Jam Vendetta) - Springboard moves - Opponent awareness/following - Ground moves/strikes (unconstricted direction/landing) - Turnbuckle falling (% chance to fall to the outside) - Running grapple/strikes - Running the ropes Still need to fix irish whip motion warping, and some tightening up on events per animation but everything you see is dynamic docking & ik (feet on ropes etc); this was a big milestone. #indiedev #ue5
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LessMiserable retweeted
A look at the crowd fighting options in the #AEW All In 2026 arena mod 👀👇 #WWE2K26 @dot_discovery
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LessMiserable retweeted
Darby Allin move pack coming VERY soon to @dot_discovery. This is all possible thanks to @dotGrix & @TranquilKraken's amazing work!! #AEW #WWE2K26 [Darby mod by @dotGrix, Danny G mod by @BANbantam, & arena by @titavius]
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LessMiserable retweeted
Perverts and weirdos are starting to really hurt and embarrass this scene. This does not represent the actual modding community.
I guess todays one of those days, isn't it?
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LessMiserable retweeted
This is something we've been working on as a small side quest. We've almost rebuilt the SmackDown 2 game in Unreal Engine 5. This SDReloaded Engine will be released for Free, open source on Github when done for non-commercial reasons, ghouls don't get any ideas. Support of @dot_discovery continued support is enabling us to do things like this, so thank you. 👊 Obvious things to clean up (aprons etc), but it's cool to see how they rendered the characters off screen and had them appear in through the tron. #UE5 #PS1
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LessMiserable retweeted
Timothy Thatcher for #WWE2K26 now available. 🎃 👉 @dot_discovery [ #WWE ]
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LessMiserable retweeted
This is some DOPE shit man, THIS is the stuff I like to see from the community man, adding things to give it a deep wrestling experience New Entrances, New Moves, Pyros etc to go with the characters, arenas etc a lot of talent spread out
Been working hard on the next innovations to #wwe2k26 and working with @dot_discovery I've got it, added throwable streamers to entrances! with persistence so they stay during both entrances also can be thrown during announcements and victory scenes! @titavius for the arena
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LessMiserable retweeted
🚨 #AEWDynamite Drop!! 🚨 David Finlay w/ Custom Shillelagh available now!! #WWE2K26
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LessMiserable retweeted
We've got streamers now!? mate...
Been working hard on the next innovations to #wwe2k26 and working with @dot_discovery I've got it, added throwable streamers to entrances! with persistence so they stay during both entrances also can be thrown during announcements and victory scenes! @titavius for the arena
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LessMiserable retweeted
the renaissance of moddin is insanity
Been working hard on the next innovations to #wwe2k26 and working with @dot_discovery I've got it, added throwable streamers to entrances! with persistence so they stay during both entrances also can be thrown during announcements and victory scenes! @titavius for the arena
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LessMiserable retweeted
Well, you asked @ShowoffStevoG! Actual streamers for #WWE2K26 - this year has been bonkers.
Been working hard on the next innovations to #wwe2k26 and working with @dot_discovery I've got it, added throwable streamers to entrances! with persistence so they stay during both entrances also can be thrown during announcements and victory scenes! @titavius for the arena
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LessMiserable retweeted
Bobby Lashley ECW for #WWE2K26 now available. 🎃 👉 @dot_discovery [ #ECW ]
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LessMiserable retweeted
Okay @TheCanadianGTR, We at @dot_discovery raise you bounce-rhythm mod for #WWE2K26 🕺🪩
A first look at ViceBounce, a bounce-rhythm mod for GTA Vice City. Mod by tek-95: libertycity.net/files/gta-vi… Mod source code: github.com/tek-95/ViceBounce… #GTAViceCity #GTAVC
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LessMiserable retweeted
Better than you, and you know it. Custom MJF entrance for #WWE2K26 dropping soon Arena by @titavius
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LessMiserable retweeted
WIP Lucha Underground Temple Preview #WWE2K26 trying to make it a mini brawl arena atm & focusing on the small details! a big ty to the team @dot_discovery, none of this would be possible without yall research this past year!!
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LessMiserable retweeted
This is Vandy, he is a @WWEgames developer. A 2K dev encourages you to reverse engineer their game and/or modding tools with AI, then release it for Free. If this is your personal opinion, that's concerning enough. If it reflects the attitude of 2K towards independent developers and community tool creators, that's an even bigger issue. I could list off how many things you receive on my platform a month/weekly for the price of a red bull, that has now enabled the development of HONR. The quality difference of @dot_discovery / @PWMods content versus the slop outside is incredibly noticeable and that is because of the support it receives, financial support means more time dedicated to clean professional output that is safe to use; we've seen the consequences of poorly developed tools as recently as yesterday, when someone's save was broken. People want professional quality tools, constant updates and continued innovation, but overlook the time, resources and financial support required to make any of that possible. I hope this isn't the opinion of everybody at 2K @CornellGunter_.
This quoted post is unavailable.
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LessMiserable retweeted
What you're missing is that the animations aren't the game. They're placeholders, which I've made clear from the start. Reducing all the work on the underlying systems, mechanics and framework I have coded to "repackaging animations" just shows you're judging the entire project by the one thing that isn't even intended to be final. There's a lot more to game dev than what you can immediately see on screen. I see why friends have given up on their wrestling game projects because of idiocy like this.
I keep seeing this posted. What are they doing besides repackaging 2K animations? What am I missing?
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LessMiserable retweeted
Kane ECW '08 for #WWE2K26 now available. 🎃 👉 @dot_discovery [ #Halloween ]
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LessMiserable retweeted
Scooby Doo for #WWE2K26 now available. 🎃 What? I know, but his tail has physics, like a real tail! 🐶 👉 @dot_discovery [ #Halloween ]
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