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Everything your game needs in one platform: planning, files, marketing, sales, bugs and more. From idea to launch, all in one place.

Spain
Joined June 2026
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Two ancient worlds, two different ways to shape history! 🏛️📜 Build a thriving Sumerian city or command a Roman frontier camp in Hispania. Discover the Romans & Sumerians Bundle, bringing together two historical strategy and management experiences! 🧵👇
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The Romans in Ceres Bundle is here! 🏛️🚀 Two worlds, two survival experiences! Build your Roman settlement in Hispania with Summa Expeditionis and establish a colony on a frozen dwarf planet in Surviving Ceres. Get both games with a 10% discount on Steam! 🧵👇
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indiesaurus retweeted
Marketing keeps slipping behind bug fixes and new features? Try a 5-hour weekly routine for your indie game. It's a starting budget for ordinary development weeks, not a full launch campaign. Here's how to spend those hours 🧵
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Marketing keeps slipping behind bug fixes and new features? Try a 5-hour weekly routine for your indie game. It's a starting budget for ordinary development weeks, not a full launch campaign. Here's how to spend those hours 🧵
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Try the routine for four weeks, then adjust based on effort and relevant interest. During busy weeks, use existing footage and keep your commitments. Plan extra time for demos, festivals and launch. Which part takes you longest: content, outreach or follow-up? Polish the plan!
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The biggest Summa Expeditionis update since version 1.0 is here 🔥 We’re heading to Greece... and Italy too 🏛️ New campaigns, new lands, new factions, and new ways to experience your Roman expedition. We’ll take you through it in this thread 🧵👇
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indiesaurus retweeted
Your Steam wishlists went up after a Reddit post, a creator video and a Discord announcement. Great—but which one actually worked? Here’s a simple way to track where your wishlists come from using Steamworks data. 🧵
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Your Steam wishlists went up after a Reddit post, a creator video and a Discord announcement. Great—but which one actually worked? Here’s a simple way to track where your wishlists come from using Steamworks data. 🧵
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UTM data is only part of the picture. Compare it with Wishlist Reporting and Steam’s Traffic Breakdown. Record both directly attributed wishlists and any uplift above your normal baseline—then note what you’ll repeat, change or stop.
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