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Everything your game needs in one platform: planning, files, marketing, sales, bugs and more. From idea to launch, all in one place.

Spain
Joined June 2026
Photo by indiesaurus (@indiesaurus_com)Photo by indiesaurus (@indiesaurus_com)Photo by indiesaurus (@indiesaurus_com)Photo by indiesaurus (@indiesaurus_com)Photo by indiesaurus (@indiesaurus_com)Photo by indiesaurus (@indiesaurus_com)Photo by indiesaurus (@indiesaurus_com)Photo by indiesaurus (@indiesaurus_com)Photo by indiesaurus (@indiesaurus_com)Photo by indiesaurus (@indiesaurus_com)
Two ancient worlds, two different ways to shape history! 🏛️📜 Build a thriving Sumerian city or command a Roman frontier camp in Hispania. Discover the Romans & Sumerians Bundle, bringing together two historical strategy and management experiences! 🧵👇
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The Romans in Ceres Bundle is here! 🏛️🚀 Two worlds, two survival experiences! Build your Roman settlement in Hispania with Summa Expeditionis and establish a colony on a frozen dwarf planet in Surviving Ceres. Get both games with a 10% discount on Steam! 🧵👇
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indiesaurus retweeted
Marketing keeps slipping behind bug fixes and new features? Try a 5-hour weekly routine for your indie game. It's a starting budget for ordinary development weeks, not a full launch campaign. Here's how to spend those hours 🧵
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The biggest Summa Expeditionis update since version 1.0 is here 🔥 We’re heading to Greece... and Italy too 🏛️ New campaigns, new lands, new factions, and new ways to experience your Roman expedition. We’ll take you through it in this thread 🧵👇
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indiesaurus retweeted
Your Steam wishlists went up after a Reddit post, a creator video and a Discord announcement. Great—but which one actually worked? Here’s a simple way to track where your wishlists come from using Steamworks data. 🧵
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Save 55% on The Romaboo Bundle! 🔥 If you love Ancient Rome, this one’s for you. 🏛️ Summa Expeditionis 🌋 Pompeii: The Legacy Two games, two very different ways to experience Ancient Rome.
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indiesaurus retweeted
Are you taking part in the next Steam Next Fest? We’ve put together a complete checklist to help you get the most out of your demo. 👇
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indiesaurus retweeted
Me when the Steam demo is already approved but I cannot stop changing shit
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indiesaurus retweeted
The truth about the Steam algorithm: You do not need 10,000 wishlists to “unlock” recommendations. Traffic and store-page conversion do not directly increase visibility. Reviews matter less than you think. Here is what Valve has actually confirmed. 🧵
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indiesaurus retweeted
Your Steam page gets visitors… but not enough wishlists? More traffic isn’t always the answer. Your store page needs to quickly tell players: • What the game is • What they do • Why it’s interesting • Why it’s for them Here’s what to improve 👇
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indiesaurus retweeted
Steam tags are one of the most overlooked parts of an indie game’s Steam page. They’re not just labels. They help Steam understand: • What your game is • Who might like it • Which games it resembles • Who should see it Here’s how to choose them 🧵
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indiesaurus retweeted
Most indie games struggle to get their first 1,000 Steam wishlists. The good news? You don't need a massive marketing budget. Here are 3 strategies we've used that consistently help indie developers get their first players 👇
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