
Design @LottieFiles @IconScout #Frontend #Gunners
Malé, Maldives
Joined March 2008
- Tweets31.8K
- Following6K
- Followers4.3K
- Likes20.7K
Pinned Tweet
Excited to announce that I have joined @LottieFiles as a Product Designer.
I am thrilled to be working with this incredible team building the future of motion design.
Inad retweeted
I built a workflow that lets your agent make retro ads for any brand. Just give it a website.
These were made by Fable 5.2 on Creator MCP, the headless motion canvas for agents we just launched.
Concepts for brands I love below 🧵
Reply with your favorite and I'll send you the workflow.
Inad retweeted
tl;dr - my friends and I built something cool. Please try it out and let me know what you think. :)
Musings on the development in replies👇:
Inad retweeted
Made with Creator MCP!
Gonna add State machines in a bit! Hold my matcha~
@LottieFiles
Inad retweeted
Huge thanks to @LottieFiles team for giving an early access to the Lottie AI.
I've been playing around with it for a while and the result been incredible!
I made 4 exploration so far with the approach below
--> Lottie AI: Tested for initial animation generation (one attempt), even with just one reference and quite general prompt/description, the result is already amazing!
But if you want to be more creative and refine it even further, you can do the steps below
--> Codex / Claude + MCP: Used AI coding agents integrated with Lottie Creator through MCP tools to build and refine animations, including motion, timing, and visual effects.
--> Lottie Creator: Used to preview, inspect, and refine animation elements.
--> Lottie Export: Prepared Lottie JSON and dotLottie-compatible outputs for use in the Lottie ecosystem.
All the results is editable Lottie Files that I can keep iterating again however I like.
Bullish for what's next of Lottie AI.
Creator MCP gets the loop right: describe it, see it, tweak it, ship it, all fast. The animations come out clean and production-ready, and connecting it to an agent takes a couple of minutes. Exciting to see where this goes.
Agents can generate stunning animations now, but most of it comes out as video: flat pixels. Vector animation is different: it scales to any screen, you can still edit colors and text, it can react to taps, and it's often a fraction of the size.
Animation as code. Creator MCP and Lottie AI build on it.
Inad retweeted
Creator MCP gives your agent a real motion engine. It runs Lottie Creator headless.
Ask your agent to set it up: creator.mcp.lottiefiles.com/…
Made this one from my agent.
Been waiting ages to talk about this one.
Watch the world go from grey to full colour. 38s, under 800kb, every frame built by an ai agent through creator mcp.
i described it, kept saying "make it better", and every layer is still editable after 🗡️🌸
Inad retweeted
Day 2 is in motion: Creator MCP is live.
The motion engine for agents. Fast and headless.
Run it from where your context lives.
Use your own agent in Claude, Cursor or Codex.
Proud of what this team shipped, it's what I've been working on these past months 🚀
A real vector file, not a video, that you can keep refining and open in Lottie Creator when you want to go on by hand.
Tell me where it falls short or if you have any feedback!
Inad retweeted
This is what a two word prompt "Mandala Kaleidoscope" gives you with Lottie Ai.
Check it out here: lottie.ai/?share=39da2a54862…
Designers author on a canvas. Developers integrate a component. Agents author in code. All three ship the same compiled motion, and the agent also needs to see what it built.
That’s why we built Frolic: a language made just for motion, that agents can write. Timing, easing, rigs and state machines are its own words, and it compiles to the motion everyone already ships.
Inad retweeted
I honestly had to test this several times to believe it wasn't a pre-rendered animation.
But it's actually generated code.
With Lottie AI by @LottieFiles, you can describe an animation in plain language and turn that idea into editable, interactive motion.
I tried creating a sword-in-the-stone interaction. A simple prompt helped me add a brighter blue glow and subtle sparkles to the blade.
The best part?
Click to pull the sword out.
Click again to put it back.
Explore the generated code and customize individual keyframes.
Export the entire animation as a lightweight dotLottie file.
No need to build every animation from scratch. Just describe what you imagine and refine it until it feels right.
Explore Lottie AI and grab 50 free credits through the link in the replies.
Inad retweeted
ANIMATION DESIGN JUST CHANGED FOREVER
you can now turn a single text prompt into a fully editable animation in seconds.
@LottieFiles just launched Lottie AI.
here's what makes it crazy:
→ describe any animation in plain english
→ change colors, speed or movement just by asking
→ make it interactive with clicks and hover effects
→ export actual vector code, not just a video
no keyframes. no complicated timelines. no animation skills needed.
the wildest part?
you can drop the result straight into your website or app.
this is a massive unlock for anyone building products.
🤝 Paid partnership
Can’t stop playing with Lottie AI 😅
Just found out it can build state machines from click and hover, so I made a car you can take apart. Hover and it lifts, click and it explodes into 4 layers, hover a layer to see what’s inside. Click again and it all snaps back together
Inad retweeted
It starts to bloom! I am not that person who'd go with a one shot, more like sit down together and just let it grow, I mean flow. By the way here's one of the cool creations I made with @LottieFiles Lottie AI, check it out 😎
Inad retweeted
A few years ago, @sofwath was complaining about the problems of motion tech and how those problems would get more limiting as AI got better.
He proposed an alternative to the existing tech and started iterating on the concept.
And now we're here. Amazing work @kudanai and co!















