maksym (@initcore) header
maksym (@initcore) profile picture

Ex-Coinbase Staff Engineer. Building apps and games.

Mountain View, CA
Joined May 2021
I've added three bosses to the game. The aliens are fun, but the Crane Bot is EPIC!
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Pretty much! Give it any car model with separate wheels and the editor generates the crash structure from the mesh, then you can tweak nodes and beams and crash-test it right there
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Replying to @ziziran2
Yes! A bent wheel shifts its toe and camber, so the car pulls to one side and you have to steer against it. Lose a wheel and the corner drags.
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Part 2: weapons 💥 Rockets punch real holes, lasers burn through the metal, doors tear off with the holes still in them. Same soft-body physics on @threejs + Rapier. #threejs #gamedev
Physics engine update 💥 Real-time soft-body car crashes on @threejs + Rapier @dimforge , with no canned animations. Runs 12 cars at once at 60 fps on an iPhone 15 Pro Max. #threejs #gamedev
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Physics engine update 💥 Real-time soft-body car crashes on @threejs + Rapier @dimforge , with no canned animations. Runs 12 cars at once at 60 fps on an iPhone 15 Pro Max. #threejs #gamedev
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Been cooking this one for a while. 🚗💀 Carmageddon meets Twisted Metal meets Dark Souls boss fights. And aliens stealing cows. 🛸🐄 Targeting 60 FPS on 2020 phones, with Wreckfest-level car physics on iPhone. Still WIP with @threejs and rapierjs. 👀
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Replying to @DaveShapi
Not just r/opensource, r/adventuregames too 🤭 They don’t seem to understand how software is built in 2026, but mention AI and it’s like waving a red flag in front of a bull.
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Replying to @zemeckz
What’s wrong with dark souls 2? 😭
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My @threejs + @dimforge Rapier game ran at 2–3 fps on an iPhone. Now it's a locked 60. Plot twist: I'd been testing over http:// On a non-https page, iOS Safari turns the JIT off for JavaScript and WebAssembly. Same phone, same page over https: physics 20× faster.
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I've been working on something... 👀 powered by @threejs
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I vibe coded a native runtime for Gobliins 2, the 1992 Coktel Vision point-and-click puzzle game 🧩 No emulator: it reimplements the original engine, using ScummVM's code as the reference (huge thanks to them). Before → after
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this is actually sad...
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Replying to @etscrivner
I actually tried experimenting with something similar! I captured audio from a NES emulator and ported it over to Strudel. Used the legendary RoboCop 3 theme as the test case, trying to get it as accurate to the original as possible. Really fun way to use LLMs for music transcription.
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Tried it on my horror game The Cradle and ended up re-voicing the whole thing. v3 vs v4 Turbo, same scene 👇 Headphones on.
Introducing Eleven v4 and Eleven v4 Turbo, our fastest and most emotive voice models yet. Ranked #1 by Artificial Analysis.
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Replying to @nptacek
AI playtesting the human playtesting the AI-built game
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Finding beta testers is hard. Seeing how a real player actually behaves is even harder. Today I uploaded my game to @itchio, sent it to a small Twitch horror streamer with ~10 viewers, and donated for him to play it blind. He finished it. I found several bugs. He got unique content. Super easy distribution, real-world testing, everyone wins.
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