Replying to @matt__makes @threejs
I've added three bosses to the game. The aliens are fun, but the Crane Bot is EPIC!
Part 2: weapons 💥 Rockets punch real holes, lasers burn through the metal, doors tear off with the holes still in them. Same soft-body physics on @threejs + Rapier. #threejs #gamedev
Replying to @DaveShapi
Not just r/opensource, r/adventuregames too 🤭 They don’t seem to understand how software is built in 2026, but mention AI and it’s like waving a red flag in front of a bull.
Replying to @etscrivner
I actually tried experimenting with something similar! I captured audio from a NES emulator and ported it over to Strudel. Used the legendary RoboCop 3 theme as the test case, trying to get it as accurate to the original as possible. Really fun way to use LLMs for music transcription.
Tried it on my horror game The Cradle and ended up re-voicing the whole thing.
v3 vs v4 Turbo, same scene 👇 Headphones on.
Introducing Eleven v4 and Eleven v4 Turbo, our fastest and most emotive voice models yet.
Ranked #1 by Artificial Analysis.
Finding beta testers is hard. Seeing how a real player actually behaves is even harder.
Today I uploaded my game to @itchio, sent it to a small Twitch horror streamer with ~10 viewers, and donated for him to play it blind.
He finished it. I found several bugs. He got unique content.
Super easy distribution, real-world testing, everyone wins.











