smit is building stuff retweeted
Replying to @Technovangelist @Airbnb
You're in the hospitality business, not the paying-off-my-mortgage-without-consequences-or-inconvenience business.
smit is building stuff retweeted
Listening to the earnings call knowing that it will determine how attractive my future wife will be
smit is building stuff retweeted
Wake up.
Every profession deemed white-collar, the middle class dream, is about to be decimated by AI, at a much faster pace than anticipated, with monstrous social consequences.
smit is building stuff retweeted

Tim Sweeney@TimSweeneyEpicOct 18
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United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
When I was writing Unreal Engine 1, my time was divided as follows:
- Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking.
- Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results.
So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks.
What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files.
I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks.
What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
I think this video should get sent into space it should outlive us all and be a memory of who we were
smit is building stuff retweeted
You know he's from India because he has a genuine fear of critical infrastructure collapsing on a nice sunny day.
Umesh Kumar@itsumeshkOct 16🇮🇳!
IndiaConnected via India App StoreLocation may be affected by a proxy or VPN.Account-level information, not a live location or per-post device.
The Roadster could genuinely be a lifesaver in situations like these.
smit is building stuff retweeted
Intoxicating.
I’ve been programming for 45 years, since so was 10. I’ve been a pro game coder for 33 years. Everything from hand coded assembly to UE 5.8. The paradigm shift to agentic coding is intoxicating. It is the biggest productivity jump I have ever experienced.
smit is building stuff retweeted
a n!gga with motion don’t got time to monitor another n!gga’s movement.
smit is building stuff retweeted
Never kill yourself.
I know things suck, real bad, for many people right now - but please do not take your own life.
The ripple effect that it will have on those who know and love you; will be incalculable.
More people care than you realize.
smit is building stuff retweeted
Oh my God! Was working just found out about RJ
I am heartbroken
Though RJ didn’t play my TV son, I always looked out for him as a young kid on set. He was a sweetheart of a young man and will be greatly missed. This is so heartbreaking, I can’t believe it. Thinking of him and his family.
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