jamie (@jcdevdiary) header
jamie (@jcdevdiary) profile picture

I love using and building beautiful apps that makes life even a little easier. 2026 Goal: Publish 12 apps Progress: 3/12 🟩🟩🟩⏳🟨🟨🟨🟨🟨🟨🟨🟨

Joined November 2025
Replying to @DanKulkov
this is not changing anytime soon more vibe coding = more job for real devs 🤝🏻
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Replying to @deadvolvo
even better: try OpenCode Go. For $10 you get access to GLM 5.3, DeepSeek V4.1 Flash ...
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Not everybody is lucky as you and have financial security. You might see this as a marketing gimmick but for some people it’s much more than that. At least have a decency to acknowledge your misleading.
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I’m hardly affording groceries because I was laid off months ago. Wasted 3 months developing and app, thinking that world be fairly tested and assessed. You did not even open the app. How is this fair?
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Do you really believe that people are aware that their app are not even installed and tested? Do they know 99% of the apps are simply rejected just by their metadata? Just acknowledging this and saying you are sorry would be sufficient but you keep defending wasting peoples time
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Replying to @ios_dev_alb
What’s your point?
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Replying to @lexrodba @levelsio
ok but why do you take that guy even seriously? doesn't worth your time he is a vibe yapper
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Replying to @jackfriks
How much they paying nowadays per post
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Replying to @claudeai
Your bankruptcy
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The sort of thing your agent writes tests for
The chances of being killed by a landmine delivered by a bear are low, but they are never zero.
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iPhone Duo full support for Temp Mail is on the way! 🚀 #iPhoneDuo #iOS #iOS27
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Man you gotta get a life for real
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Read my message again. This was never mentioned in anywhere in the submission process. You owe me an apology though
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RevenueCat team explains that they do NOT actually review the apps that joined the hackathon and they seem proud of it lol What a waste of time
If you want to know how PR works: If we didn't care, the smartest thing would've been to not engage with this at all, because the reason people see this post is because I'm responding 😅 But, I do care, so these come from: > revenuecat-shipaton-2026.dev… > revenuecat.com/blog/engineer… > shipaton.com/blog/how-we-jud…
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Earlier you said “we tested all of the apps”, now you say “we don’t have to test the apps, we judge based on metadata” lol. Which one is it? And if you won’t bother testing the apps, why do you require us to include a trial? And dyt it’s fair judge based on metadata?
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The whole roadmap is based on money. They are speedrunning losing customers
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RC is on their way to be an AI slop itself unfortunately…
Hybrid monetization (aka ‘mixed monetization’) was THE topic during @RevenueCat's New York App Week Which makes sense, because a lot of the hard vs soft paywall conversation is still stuck on “which converts more users into paying subscribers?” Useful question, but a pretty narrow way to think about your business If the only way to use your app is to subscribe for $10/month, you’re doing two things: 1️⃣ Restricting your audience to people who are willing AND able to pay for a subscription right now That’s a fraction of the people who might enjoy your app, get value from it, and generate revenue for you Someone who won’t subscribe might happily watch an ad, make a small purchase, or become a subscriber later With a hard paywall, you lose the opportunity to find out 2️⃣ Giving everyone the same spending decision The person who’d happily spend $3 gets turned away, while the person who’d happily spend $50 has no reason or opportunity to spend more than $10 Fewer revenue-generating users at one end, less revenue from your highest-intent users at the other I’ve been calling this “dropping the floor and raising the ceiling” It’s what I’m talking about when you see me wildly gesturing up and down at a conference @philgcarter talks about this a lot, and calls it capturing value along the demand curve Either way: your audience isn’t a monolith, so why give everyone exactly one way to pay you? Games have been doing this forever: ads, rewarded ads, currencies, one-time purchases, subscriptions, season passes Those options work together Watch an ad to keep playing, buy something you actually want, subscribe because you’re coming back every day You can start generating revenue from someone long before they’re ready to subscribe, and offer more value to people who want to spend more Short-drama apps are a very visible example of this today (and, after AI agents, the only category to meaningfully break into the top 100 grossing apps in YEARS) Free episodes get you invested, then you can watch ads, buy coins to unlock more, or subscribe In our short-drama analysis, median install-to-payer conversion by day 35 was 5.5%, versus 1.6% for other Entertainment apps First-month revenue per payer was $23.85 versus $13.09 There’s a lot more going on here than ‘paywall optimization’ (If you ask me, paywalls will be irrelevant within a year or two, but that’s another post entirely) It’s about finding WHAT each individual user is willing to pay for, and HOW they’re willing to pay Then building customer journeys in your app that match those preferences That won’t be a nice-to-have when your competitors are turning more users into payers AND making more money from them Because they’ll use that revenue to outbid you in every user acquisition channel imaginable Pretty soon, we’ll all need to: 👇 Drop the floor ☝️ Raise the ceiling (PS. Let me know if you want me to share my favourite way to 'dip your toes' into mixed monetization: It doesn't require a massive overhaul of your app, and can be shipped in a few days, max!)
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WASTED: Arthur was left alone based on hyperbole
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If you send me a reference that explains this, anywhere in the submission process, I’ll record a video and apologize publicly. You won’t be able to do it though, because it doesn’t fucking exist. Stop trying to do PR and just apologize and I’ll accept it.
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This is as constructive as it gets. Take it or leave it. Personally I’m leaving it ASAP and switching to @Superwall
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