Another VJed collection of inspiration from @stash_magazine : vimeo.com/1226240510
#RBFNodes for #Blender will be released soon with a major update.
I wonder if it would be helpful to cover general RBF basics in the video as well, or focus only on the add-on?
#b3d #rigging #rigtip #character #animation
@[email protected] ๐ retweeted
With the trapezius and deltoid removed, arm circumduction reveals the exact sequential engagement of the rotator cuff.
Tell us what anatomical movement to break down next in the comments below.
#rotatorcuff #shoulderbiomechanics #anatomystandard #orthopedics #physicaltherapy
@[email protected] ๐ retweeted
imagining a few small gestures to edit/write with ai:
word: spin synonyms
sentence: shift the tone (cold <-> warm)
paragraph: shorten/expand
I encounter too many rigs that could have used such a thing. Perhaps this'll make it easy enough for people to not skip the alignment step. #rigging
@[email protected] ๐ retweeted
Watch the arm swing through its natural range of motion into flexion and extension with minimal scapular compensation.
Which layer gives you the best understanding of joint movementโfull muscle, deep layer, or pure bone? Let us know in the comments below!
#anatomystandard
@[email protected] ๐ retweeted
Snapshots is not too popular yet but it is my greatest contribution to the Blender community โจ A true must have from my own experience.
superhivemarket.com/productsโฆ
Oh Brave Rabbit. You make me sad. Why? Because you remind me of my strong dependency.
BECAUSE I CANNOT LIVE WITHOUT VOLUMETRIC SMOOTHING!!
For skinning weights... this tool is must have.
๐ฃ Smooth Weights 3 for #Blender - Faster than ever โก
Another huge performance leap. Up to ~9ร faster volume smoothing, and even ~27x with 4x oversampling on a 90k test mesh. Faster painting, faster Symmetry Map, faster everything. For you!
braverabbit.gumroad.com/l/smโฆ
#b3d
Been waiting for this @blender release for quite some time. It addressed some critical issues for me that were introduced in the 5.x series. It's LTS (long term supported) as well. Been testing the beta for weeks now, and so far all is looking good. #b3d
blender.org/download/
@[email protected] ๐ retweeted
OVERGROWN: Blender Studio's feature film project
Watch the announcement: youtube.com/watch?v=-hwMHF1rโฆ
#b3d #OpenMovie #BlenderStudio
@[email protected] ๐ retweeted
SqueezyPixels recreated Unreal's Pose Driver idea in Godot, using a lightweight RBF interpolation system for smoother corrective poses. ๐ค
See more: reddit.com/r/godot/comments/โฆ
#gamedev #indiedev #godot
@[email protected] ๐ retweeted
new project: "micro-scans" aka "being Dany Bittel on a budget" @DanyBittel
I bought a toy digital microscope and tried a couple of LEGO rigs over the past week
first takes were quite "poetic" but the last one starts being usable :)
first takeaway: engineering is hard.
๐ฃSHAPES for Blender live to explore ๐จ
An advanced shape key editor for character and facial rigging. Major features now playable right in your browser. No install. Just click and try it. Currently in beta.
Get 20% off at launch in Q3 ๐
braverabbit.com/shapes-blendโฆ
#b3d #Blender
So grateful that at least one software (@blender) maintained the "armature" term for rigging. "Skeletons" can be confusing ... when rigging actual anatomical skeleton meshes. (I work in medical) Excuse to share the beautiful sketch.
Testing a *local* model on an 14 year old machine that was "upgraded" (cough cough) with a 10 year old graphics card (GTX 1060). Blender python results are solid. Speed is usable. Don't toss those "old" machines. There is hope.
@[email protected] ๐ retweeted
This is exactly the kind of headset concept that makes your brain say โof course.โ
But the engineering challenges to actually make it viable are insane.
Great idea visually, but good luck making it comfortable, adjustable, durable, and manufacturable.

























