#RBFNodes for #Blender will be released soon with a major update.
I wonder if it would be helpful to cover general RBF basics in the video as well, or focus only on the add-on?
#b3d #rigging #rigtip #character #animation
With the trapezius and deltoid removed, arm circumduction reveals the exact sequential engagement of the rotator cuff.
Tell us what anatomical movement to break down next in the comments below.
#rotatorcuff #shoulderbiomechanics #anatomystandard #orthopedics #physicaltherapy
imagining a few small gestures to edit/write with ai:
word: spin synonyms
sentence: shift the tone (cold <-> warm)
paragraph: shorten/expand
Watch the arm swing through its natural range of motion into flexion and extension with minimal scapular compensation.
Which layer gives you the best understanding of joint movement—full muscle, deep layer, or pure bone? Let us know in the comments below!
#anatomystandard
@[email protected] 🐘 retweeted
Snapshots is not too popular yet but it is my greatest contribution to the Blender community ✨ A true must have from my own experience.
superhivemarket.com/products…
OVERGROWN: Blender Studio's feature film project
Watch the announcement: youtube.com/watch?v=-hwMHF1r…
#b3d #OpenMovie #BlenderStudio
@[email protected] 🐘 retweeted
SqueezyPixels recreated Unreal's Pose Driver idea in Godot, using a lightweight RBF interpolation system for smoother corrective poses. 🤖
See more: reddit.com/r/godot/comments/…
#gamedev #indiedev #godot
@[email protected] 🐘 retweeted
new project: "micro-scans" aka "being Dany Bittel on a budget" @DanyBittel
I bought a toy digital microscope and tried a couple of LEGO rigs over the past week
first takes were quite "poetic" but the last one starts being usable :)
first takeaway: engineering is hard.
📣SHAPES for Blender live to explore 🚨
An advanced shape key editor for character and facial rigging. Major features now playable right in your browser. No install. Just click and try it. Currently in beta.
Get 20% off at launch in Q3 👇
braverabbit.com/shapes-blend…
#b3d #Blender
@[email protected] 🐘 retweeted
This is exactly the kind of headset concept that makes your brain say “of course.”
But the engineering challenges to actually make it viable are insane.
Great idea visually, but good luck making it comfortable, adjustable, durable, and manufacturable.
@[email protected] 🐘 retweeted
This time, get a close-up look at thoracic movement! Explore the mobility of the thorax and watch it move like never before.💡
Learn human anatomy fast at Anatomy.app!🧠
#anatomy #MedTwitter #Medstudent #medicalstudent
@[email protected] 🐘 retweeted
Learn video editing in Blender while adjusting your 3D scenes live.
youtu.be/iYVHRhb5tco
#b3d #videoediting #3d #vfx #cgi
@[email protected] 🐘 retweeted
JUST REPLICATED APPLE'S $3,499 VISION PRO PERSONA
$2,000 a day. That's what professional motion capture rigs rent for in Tokyo studios. The same tech Apple engineers studied while building the Persona feature on Vision Pro.
One Japanese creator just clipped the entire thing to his jacket like a name tag.
Apple charges $3,499 for the headset.
He spent $8 in parts.
Same real-time facial expression mirroring.
Same smile when you smile.
Same blink when you blink.
Same low latency mirror feel.
Apple did it with an M2 chip, a dedicated R1 processor, 12 cameras, LiDAR, TrueDepth array and a custom lenticular OLED screen.
He did it with:
> one $3 ESP32 microcontroller
> a tiny camera module
> MediaPipe running face mesh tracking with 468 landmarks directly on-device
> a small LiPo battery
Total BOM: eight dollars.
The gap that was supposed to take decades just got closed in a weekend.
Apple calls it Persona.
He calls it a badge.
While everyone else is still waiting for the next big hardware drop, one guy already made the flagship spatial computing feature into a wearable pin anyone can copy.
This is the new reality.
Full system in the video below.
@[email protected] 🐘 retweeted
Arcs are everywhere, even at the wing tips. 🦉 Pay attention to the asymmetry of the arc, narrowing at the top and widening at the bottom.
@[email protected] 🐘 retweeted
We’ve released the official Blender add-on for ZOZO’s Contact Solver, our open-source physics solver developed at ZOZO, Inc. Blender users, please take a look!
github.com/st-tech/ppf-conta…
Announcing the online premiere of Singularity, the latest open movie by Blender Studio!
Join the team for a livestream party on May 11 (Monday) at 5pm CEST.
youtube.com/live/T6rIuMKYxww #b3d #blenderstudio



























