Senior Environment Artist at @ThatsNoMoonEnt Opinions are my own https://xitter.cf/t.co/6VyvAiqtoZ https://xitter.cf/t.co/mOWltfRfwg

Joined December 2014
Slave Knight Gael - A fan made Cinematic in UE5 Check out the full version on Youtube - Made without AI, with @jeanzoudi @smshepherd23 and some other great people #DarkSouls3 #FromSoftware #UnrealEngine5 #UE5 #DarkSouls
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Every story has it's end. And end of this story is pretty close.
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The final attack shot from our latest Dark Souls 3 Fan Art Project made with @jonjo3d @jeanzoudi , Tammy Kim and Antonio Gil Herrera. I learned so much from this project, it was my first time getting into level sequences and creating cinematic animation, hope you enjoy! 🔥
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Shots from our Slave Knight Gael project - Link to the video in my bio 🗡️ #DarkSouls
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Slave Knight Gael - A fan made Cinematic in UE5 Check out the full version on Youtube - Made without AI, with @jeanzoudi @smshepherd23 and some other great people #DarkSouls3 #FromSoftware #UnrealEngine5 #UE5 #DarkSouls
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A cinematic thriller where trust is survival. Experience tense, grounded stealth combat with Adaptive Cover, a genre-reinventing cover and traversal system. Wishlist our debut project, Crossfire, now! crossfire.start.page
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And that's how last update looks on the scene
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Vietnam’s back-alley hẻm — humidity, street sounds, life spilling onto the pavement. I recreated these walks using photogrammetry, building the environment piece by piece. Hope you enjoy the walk. artstation.com/artwork/kNWVV… #UnrealEngine #UNREAL #gamedev #gameart #blender
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Finished and posted. I'll be posting more renders and maybe some wip viewport stuff as well here.
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Slave Knight Gael WIP with @jeanzoudi
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Here is the new Physgun for Sandbox mode in @s8box Renders made in engine
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Almost no whiteboxes! Updated towers with reworked battlements. One day I will finish you 🫠
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A little teaser trailer while I prep for launch! Mostly me moving meshes into each other. Still feels magical! 🧙‍♂️🪄 MeshBlend is coming to @UnrealEngine soon. #gamedev #unrealengine #ue5
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Mood
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Almost done with design. Now the progress is much slower, because I need to go into details, but testing in game feels nice already.
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Hi everyone Finished my Markha project rendered in Unreal 5.6, a 7-day environment production Inspired by some learnings in Senegal about the Markha mask in Bamana culture,the Bandiagara cliff and the Dogons ethnic group in Mali More breakdown here : artstation.com/artwork/y4mK5…
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