Klingos retweeted
Hey!
I'm sharing my first #Motionbuilder tool. Take a look and check if you will find it usefull.
In case of any issues please contact me. Thanks! :)
@Gumroad damianp.gumroad.com/l/Viewpo…
Klingos retweeted
Here's a call to action for all Fellowship lovers – that’s you! 🫵
Nominate Fellowship for the 'Better With Friends' Steam Award and help support our Early Access journey even more! We will be forever grateful ❤️
📝 > store.steampowered.com/news/…
Klingos retweeted
What happens when a bunch of AAA devs walk away to make their dream game? 👀
The answer is Fellowship: an epic co-op dungeon adventure that gives players what they've been asking for: dungeon runs, all the time 💯
📜 Read @pcgamer's interview for the full story: bit.ly/3LenOQS
Finally , Fellowship, the game we are working on at Chief Rebel is anounced!
youtu.be/BuhVdx9K0Fc
Klingos retweeted
Indiana Jones and the Great Circle whip animation in Motionbuilder is looking great.
Anyone worried about mixing 1st and 3rd-person really oughta go play Starbreeze's (OG Machine Games') 2004 "The Chronicles of Riddick: Escape from Butcher Bay" - it's a masterclass.
Klingos retweeted
Super happy to see that our game won the @KyuHENcontest PS Vita Homebrew competition! Huge shoutout to @BalderDragon who've done a tremendous job and for being a joy to work with🥳
fuhen.homebrew-contest.com/r…
Klingos retweeted
🔥BOOK RELEASE🔥
Today, my debut book — "Moebler" — is released!
Published by Anxiety Press (@slicesofanxiety) and available via Amazon (more places are to come)!
Get it via my LinkTree:
linktr.ee/juliusolofsson
This is truly a MAGNIFICENT day and I'm awestruck and thankful!
Mobu drawing tool looks frikkin awsome
Some updates to drawing in Mobu.
Drawing on deformable mesh works :D.
It is quite slow for more complex meshes but maybe it could be optimized.
#motionbuilder
Like seeing a dream come true 😍
#motionbuilder #Python
"grease pencil" tool developed out of curiosity, I'm not sure if it's usefull yet..., but definitely allowed to learn new things and gives some fun :D.
Do you think it could be usefull? I think it could work as scene marking\planning or reviewing tool.
Klingos retweeted
Save the date! Our first-ever VR games showcase is coming December 15 at 9 am PST | 12 pm EST | 18:00 CET.
Watch live on YouTube: reso.ly/3gJXOOt
Aleytsu reborn
Hi guys, many thanks for your patience. A new page is coming for Akeytsu... nukeygara.com/blog/news/a-ne… #3D #animation #3danimation #rigging #indiedev #indiegamedev #gamedev #unity3d #UnrealEngine
Klingos retweeted
The oldest animation created by man 3.000 BC. Discovered in Burnt city, modern-day Iran.
Thank you! This looks awsome!
Creating and populating constraints in #MoBu is a pain. I wrote a script that can be put onto a hotkey. Use it and abuse it! #Animation #GameDev
Script Link: drive.google.com/file/d/19zS…

ALT #--------------------- # Constrains the first selected object tot the second selected object, like in Maya. # Then renames the constraint to something reasonable and turns it on. #--------------------- from pyfbsdk import * #--------------------- # USER VARIABLES #--------------------- #Type of constraint. Options are 'Parent/Child' 'Rotation' or 'Position' lConstraint = 'Parent/Child' #Turns maintatin offset on...
Klingos retweeted
And... we are proud to announce VR Game of the Year 2021 is awarded to...
🎮 🏆 | @DemeoGame by @resolutiongame! Congratulations!
#VRA21 ▶️: ow.ly/iQo850GQVEH
Klingos retweeted
Do you want to help us breathe life into the characters in our games? We are looking for a Senior Character Animator to join our team. Apply today! reso.ly/2VN6aL0 #characteranimator #gamedevjobs

























