AI game development is exploding on Roblox:
- An growing share of top games were launched in the last 90 days
- Roblox MCP daily users are exploding
- An increasing fraction of game development time is spent using AI
- Asset uploads are shooting up
In other words, people are using AI to make games, and other people are actually playing them.
More charts: a16z.news/p/charts-of-the-we…
Luis Soares retweeted
We're working as fast as we can to get the nomination feature live now that Fable 5.2 has dropped.
Giving devs an option to monetise their viral games immediately.
Luis Soares retweeted
Some of you built in a week what most teams take months to build
Almost 300 games and only 3 spots on the podium
Winners announced tomorrow 🏆
Luis Soares retweeted
200+ games in one week. Genuinely blown away by what you all built
We're extending it 48 hours so more of you can get in. Your game doesn’t need to be finished
$5K in cash prizes, closes Sun 8 Nov 15:00 UTC
app.loadout.xyz/jam
Built a game with AI? Show us.
The Loadout AI Game Competition is live.
💰 $5,000 in cash prizes
🎮 Prototypes, demos and released games all count
⏳ 7 days. Entries close 6 Nov, 15:00 UTC
Post a 15+ sec clip of your game on X tagging @loadoutprotocol, then enter here 👇
app.loadout.xyz/jam
Luis Soares retweeted
Okay, so I wanted to test the “Illuvium with guns” theory using AI. And this was a one-shot.
A handful of our low-poly assets. One prompt. I spent zero time on game design, cohesion, or polishing. This is literally what came out.
I’ve also included a full render of one of our Illuvials so you can see what our artists have actually built. That’s part of the inventory that got me thinking about all of this.
We invested so much time, effort, and love into creating the best-looking IP in crypto. And honestly, it’s not even fucking close. I know I’m biased, but fuck me, go through what we’ve built.
Creatures, environments, guns, weapons, Rangers, drones, the list goes on. For the first time, I’ve actually dug properly through our assets myself, and it’s beyond mind-blowing. I’ve spent years looking at this stuff, but going through the library thinking about what I could build with it was completely different.
It’s fucking disgusting how much is there.
Does that by default make the MMO we’re about to launch a hit? No. Do I think it will be? Yes. I really do.
But the thing we didn’t realise, the thing we weren’t trying to do, was enable anyone, and I mean fucking anyone, to start building some of the craziest shit in the world using AI.
You can’t shortcut an asset library of tens of thousands of beautiful, handmade assets. All the years our artists spent creating these creatures and worlds are sitting there, ready for someone to do something with.
I think AI will get there one day. Obviously it will. But building an entire library with this much depth and quality, where everything belongs to the same universe? I think that’ll take a long time.
And yes, this shooter is rough as fuck. I know. I gave it a few low-poly assets and one prompt, then left it alone. There’s a lot of work between this and something people will want to play for years.
But I did this myself. That’s what’s messing with my head.
Now imagine someone who actually knows what they’re doing. A solo dev who’s spent years building shooters. A small indie team with an insane idea and fuck all budget for art. What could they do with access to everything we’ve created?
As much as I can’t wait to see player reactions to what we’ve spent six years building in the Overworld, I cannot stop thinking about this.
Shooters, MOBAs, racing, RTS, MMO expansions, clones, puzzles, whatever. You can start testing ideas in minutes with a library this dense and this insanely beautiful. And people out there would take it in directions we’ve never even considered.
Our dream was always to build an interconnected universe of games. And I always said that building at the quality we wanted required our team.
I don’t believe that anymore.
Opening this up to solo devs and indie teams brings literally endless possibilities, and it’s only going to get better and easier. I want to see what someone who’s obsessed with a completely different kind of game would do with our creatures. Or what some cracked dev could put together over a weekend that makes all of us go, wow, why didn’t we think of that?
We’ve spent years imagining what this universe could become. The idea of other people getting their hands on it and showing us something we never imagined is pretty damn cool.
Again, you cannot cheat the work that went into this. You cannot shortcut it. We had to be crazy enough to have 250+ people working on an IP for many, many years to end up with an inventory like this.
I don’t think any other crypto IP comes close. I’ve said this many times before, and I’m not trying to be an asshole; that’s honestly how I see it. If I’m wrong, please show me in the comments.
But while I clearly think we did this best, we’re not the only IP that had millions of dollars poured into handmade assets.
Some projects shut down long ago, leaving beautiful assets sitting there. Creatures, characters, environments, entire fucking worlds that artists spent years creating. The project died, and all of that work went with it.
Some of those IPs could come back if today’s builders could use their libraries. If whoever owns the assets is willing to open them up, someone else could take what’s there and build something people love.
Imagine seeing an IP you hold NFTs of, that you thought was dead years ago, come back because some solo dev got access to the assets and went fucking nuts with them.
I’d love that. So much talent and money went into this industry. It would be crazy to leave all that work sitting in folders while the tools to build with it get better every month.
I started this wanting to see what “Illuvium with guns” would look like from one prompt. Now my mind is racing with what people could do with everything we’ve built.
Now to harness it.
And because X downscales everything, check our website if you don't believe me.
illuvidex.illuvium.io/asset/…
Luis Soares retweeted
Liquidation Run is in 📈
$5K up for grabs for games made with AI. Entries still open
app.loadout.xyz/jam
Cashed out +121% at 2x before the liquidation line caught me 😮💨 My best bag so far is +417%. Can you beat it?
Liquidation Run: the price chart is the level. Pick your leverage, ride the candles, and take profit before you get liquidated.
Built with AI for the @loadoutprotocol game jam 🎮
Luis Soares retweeted
162 AI-developed games have applied to our Game Jam.
Considering extending it for another 48 hours.
Half of them want to launch a token on Loadout.
Instant launches are closer than you think.
Luis Soares retweeted
Yeetfleet is in 🚀
$5K in cash prizes for games made with AI. 2 days left to enter
app.loadout.xyz/jam
I got tired of space sims that make you memorize 40 hotkeys just to move.
I just wanted something as simple as Angry Birds but with exploding battleships.
Drag, let go, and slingshot your ship to ram enemies in half.
15s of a quick, raw skirmish in my game, Yeetfleet, for the @loadoutprotocol jam. More below in comments 👇
Luis Soares retweeted
80 entries in the game jam so far.
Free to enter. $5K in prizes.
Just under 3 days left.
Some of the AI games that have already entered 👇
Yours could be next. Prototypes, demos and released games all count.
Closes 6 Nov, 15:00 UTC 👉 app.loadout.xyz/jam
Luis Soares retweeted
Someone with very little game dev experience used Claude Code with Godot to build 100 Bodies in the Grass, a 4 player co-op game where you defend a Vietnamese village from the Yuan army during the 1287 Mongol invasion, and a free demo is now live on Steam.
→ Claude Code could test, iterate and implement Godot’s open documentation, which made the plain text engine a strong fit
→ Architecture came out stable instead of the buggy mess he expected
→ Weak spot is animation: Claude with Blender handles small cleanups but should not be relied on for anything complex
→ Free demo available on Steam
Reddit: reddit.com/r/ClaudeAI/commen…
Luis Soares retweeted
80,000 lines of code. 92,000 trees. Real-time ray tracing.
Two weeks of development using Claude Code to build a complete off-road racing game from scratch on a custom C++/Vulkan engine.
Source:
github.com/markaren/threepp
Luis Soares retweeted
In case anyone is asking
Mobile multiplayer + world leaderboard is what gets shipped this week
Then we push to brazilian players, they love the game and they need the mobile version – at Mueang Pattaya, Thailand
Luis Soares retweeted
Cult of the Cosmic Chuckle is in the AI Game Competition
If you’re building a game, don’t miss out.
$5K up for grabs, closes Fri 15:00 UTC
app.loadout.xyz/jam
Cult of the Cosmic Chuckle 🌞 A colony sim for wonderfully unsuitable people. Start a cult. Recruit some weirdos. Fight off the yoga people. @loadoutprotocol
MOST PEOPLE ARE WATCHING THE solana:8sWe4GzK1YqG3vyzKHf8ZyB1WB5asofw2o6TqgFePtPo PRICE.
I’M WATCHING WHAT @loadoutprotocol IS BUILDING.
And that’s a completely different game.
Let’s be clear.
The recent sell-off was brutal. Confidence has been shaken, and plenty of traders have already moved on.
But here’s the question nobody seems to be asking:
WHAT HAPPENS IF LOADOUT ACTUALLY SUCCEEDS?
Think about it.
One gaming launchpad.
Multiple gaming studios.
Hundreds of potential token launches.
Thousands of potential traders.
One growing ecosystem.
Now add solana:8sWe4GzK1YqG3vyzKHf8ZyB1WB5asofw2o6TqgFePtPo staking and a fee model designed to support token buybacks and burns.
Suddenly, you’re not just looking at another gaming token.
You’re looking at a potential infrastructure play for the next generation of onchain gaming.
And here’s what makes it interesting.
@KieranWarwick , co-founder of @illuviumio , knows what it takes to build in Web3 gaming.
But reputation alone isn’t enough.
Loadout needs successful launches, active traders, real adoption, and sustainable trading volume.
THAT’S WHAT WILL MATTER.
I’m not expecting overnight miracles.
I’m looking at what this ecosystem could become over the next few years.
My personal long-term target?
$1 BILLION MARKET CAP.
Ambitious? Absolutely.
Guaranteed? Not even close.
Possible? That’s the bet I’m willing to make.
The biggest opportunities are rarely obvious when sentiment is at its lowest.
TIME WILL TELL WHETHER THIS IS JUST ANOTHER TOKEN OR THE BEGINNING OF SOMETHING MUCH BIGGER.
I’m still here.
Still holding.
Still bullish on solana:8sWe4GzK1YqG3vyzKHf8ZyB1WB5asofw2o6TqgFePtPo
@loadoutprotocol
NFA. DYOR.
🤖 Made with AI
Luis Soares retweeted
$5,000 in cash prizes for games made with AI.
🥇 $2,500
🥈 $1,500
🥉 $1,000
Closes 6 Nov, 15:00 UTC 👉 app.loadout.xyz/jam
Built a game with AI? Show us.
The Loadout AI Game Competition is live.
💰 $5,000 in cash prizes
🎮 Prototypes, demos and released games all count
⏳ 7 days. Entries close 6 Nov, 15:00 UTC
Post a 15+ sec clip of your game on X tagging @loadoutprotocol, then enter here 👇
app.loadout.xyz/jam
Built a game with AI? Show them!
The Loadout AI Game Competition is live.
💰 $5,000 in cash prizes
🎮 Prototypes, demos and released games all count
⏳ 7 days. Entries close 6 Nov, 15:00 UTC
Post a 15+ sec clip of your game on X tagging @loadoutprotocol, then enter here 👇
app.loadout.xyz/jam
Built a game with AI? Show us.
The Loadout AI Game Competition is live.
💰 $5,000 in cash prizes
🎮 Prototypes, demos and released games all count
⏳ 7 days. Entries close 6 Nov, 15:00 UTC
Post a 15+ sec clip of your game on X tagging @loadoutprotocol, then enter here 👇
app.loadout.xyz/jam
Luis Soares retweeted
Know someone building a game using AI? Tag them below!
We’ve got $5k in prizes up for grabs, and I’m adding a $500 pool for referrals.
If someone you tag submits a valid entry, you get a share of that $500.
Building one yourself? We want to check it out!
Competition rules below 👇
Built a game with AI? Show us.
The Loadout AI Game Competition is live.
💰 $5,000 in cash prizes
🎮 Prototypes, demos and released games all count
⏳ 7 days. Entries close 6 Nov, 15:00 UTC
Post a 15+ sec clip of your game on X tagging @loadoutprotocol, then enter here 👇
app.loadout.xyz/jam





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