Senior Accessibility Manager @PlayStation. President of ABLE@PlayStation employee network. @BAFTAGames member. Just a very ordinary weirdo (he/him)

London
Joined April 2010
Very excited to share that I got my first credit as Lead Accessibility Researcher for Spider-Man: Miles Morales Not only that, but I'm pretty sure that I'm also the first person to ever be credited for accessibility on a first party PlayStation game!
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Super lucky to have Cameron join the team!
Today I started my new job at @PlayStation as an Accessibility Researcher! Many thanks to @markusfriend and everyone in the User Research team for making me feel so welcome! 🤟🏻 Video ALT: Adding “Accessibility Researcher @ PlayStation” to my Twitter bio.
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Who are your #gamedev unsung heroes of accessibility, and why? Developers without a big public profile who make a huge difference behind the scenes?
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In case you missed it last week - we now have a dedicated accessibility role open for the PS Studios User Research team in London. #gamesUR #gamesURJobs #GURJobs #accessibility #a11y #AccessibilityJobs boards.greenhouse.io/sonyint…
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Two big new #accessibility features rolling out in beta today on PS5: - System UI Haptics Feedback - Assist Controller (that's right, you'll finally be able to use two controllers as if it were a single controller) blog.playstation.com/2023/07…
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So excited we finally have a release date. Not long to wait now!
The Access controller for PS5 launches globally on December 6, with preorders going live July 21. Full details: play.st/44MNsRv
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Excited for #DevelopConf this week! If you wanted to chat, I'll be on the PlayStation booth in the expo hall on Wednesday and Thursday morning, generally wandering around, or better yet come to my talk on Wednesday at 4pm in Room 3.
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Just 2 weeks to go now until my #DevelopConf talk. Come and see if I can fit 10 years of #accessibility work into just 30 minutes! developconference.com/speake…
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Going to have loads of practical advice on: - Accessibility best practices - Accessibility evaluations - Accessibility focused user testing - Advocacy and culture - And how all of that eventually came together for the PlayStation Accessibility Tags
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And accessibility features you say... 👀
Replying to @insomniacgames
Watching your reactions today has been spectacular. We know you have tons of questions about Marvel's Spider-Man 2 and we're eager to share more soon, including news about the release date, pre-orders, and accessibility features.
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Very excited to be speaking @developconf this year!
Join @PlayStation's Accessibility Lead Mark Friend (@markusfriend) as he shares key learnings on how accessibility processes and culture have evolved over the last 10 years and how to create a culture of inclusion at your company. developconference.com/speake… #DevelopConf
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Mark Friend retweeted
To celebrate Global Accessibility Awareness Day, we wanted to share a snippet of our efforts we are taking at Bend Studio in making our games more inclusive. Introducing Accessibility@Bend: bendstudio.com/blog/accessib…
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Today, in support of Global Accessibility Awareness Day, we're excited to announce Media Molecule's Accessibility Champions Program - a group of Molecules focusing on making sure accessibility and inclusivity is at the heart of all of our work. ❤️ #GAAD #a11y
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Big thanks to @EveryoneCanUK for coming by our office today and showing off some really cool tech. The competition for the 3kg bag of sweets was also, unsurprisingly, a big hit! #accessibility #a11y #GAAD
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Global Accessibility Awareness Day means it's that time of year again.. the game accessibility trivia quiz! 20 questions, some are very hard. The real way to win at it is by learning some cool new things ☺️ docs.google.com/forms/d/e/1F… #gamedev #indiedev #a11y #gaad @gbla11yday
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Global Accessibility Awareness Day (GAAD), coming up on May 18th, is a day to talk, think and learn about #accessibility and the people who need it. Sony Group’s Chairman and CEO Kenichiro Yoshida: sony.com/en/SonyInfo/accessi… #GAAD #GAAD2023 #FutureSony
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