MAP LIGHTING 💡
I need to light up a map, but if I use props with light, players on Performance Mode don't see the light, if I use the Light Device, they can see the light. I can't use 100 Light Devices because it increases the memory. How can I solve this?
marseck retweeted
#UEFN ↔ #Blender Bridge is officially live!
Free and open-source:
• Blender → UEFN
• UEFN → Blender
• Two-way sync.
Correct transforms, PBR materials, instancing, LODs, folders, Nanite and more.
Link below!
#FortniteCreative
Honestly I don't understand. Every day the map was played by 50-300 CCU (at night 270-300~ CCU), it exited and re-entered the Tab several times, OK. Why did it exit the category last night during its highest CCU (like every night) and go from 300 to 44 to 0? 🤨
1/2
I could understand if this happened during a low player count, but it happened during the peak; it would have stayed at 300~ for several hours, like every night. But why 300 to 0? An unusual drop. Sorry if I didn't explain well.
2/2
SPLIT EARNINGS FOR CREATORS
I tweeted about this a few years ago, but I can't find it.
I'm re-ask: @FNCreate Can you create a system that splits the payment among creators on the project based on a % (chosen one time, which can't be changed) chosen by the project admin?
@HaroldAtEpic Please consider this. 🙏
It's useful to split payments without scams.
It's useful to split payments without making mistakes and violating tax laws.
Each creator will receive the agreed % and each creator declares the payment received.
After 2 years +, I'm back in Epic's Picks, with Galactic Prop Hunt, a map based on the Star Wars theme. 🦆👨🚀
🏝 fortnite.com/@marseck/7818-6…
I was wrong 😂, after 3 years +, last featured with @giovauefn and this week with @WeeplowCreative 😍
FREE Paintball gun template! Saw some positive interaction on my latest post so thought i'd share. How to download ⬇️
(1) = Download the project drive.google.com/file/d/1ZGR…
(2) = Extract files.
(3) = Create a blank project and close uefn.
(4) = Before you open your newly created project use the "browse" button and go into your folders and select the "Free_assets.uefnproject"
(5) = Open the project and your done🎉 #uefn @FNCreate
marseck retweeted
Everything Epic just announced about Discover on today's Let's Chat Discover stream.
Epic just dropped the full plan on the Let's Chat Discover stream that wrapped tonight. Senior Directors Harold and John sat down with moderator @thesquatingdog for an hour and confirmed what is changing, what is broken, and what is coming next. Here is the full breakdown.
PERSONALIZED ROW ORDERING GOES LIVE TONIGHT (5/27)
The biggest news of the stream. Starting end of day today, the order of your genre rows in Discover is personalized per player. If you play combat, combat rows float up. If you play tycoons, tycoons rise. Your Discover will look different than mine.
Context they shared: For You already drives nearly 10% of all clicks outside of Homebar. That data convinced them to push personalization across the rest of Discover.
THE "WHY" BEHIND THE RECENT DISCOVER CHANGES
Harold compared old Discover to a hoarder's house. Floor to ceiling with duplicative content, spam, and low quality experiences. The recent changes are not a single update. They are a sequence of moves to clean it out before the next phase ships. They are not reverting.
The five things they said they had to do:
1. Clear out spam, low quality, and derivative content
2. Highlight the metrics Discover actually cares about (via docs)
3. Provide guidance to developers (thumbnail best practices)
4. Deliver and refresh better content more often
5. Overhaul the player experience (full reveal at Unreal Fest)
THE 50K IMPRESSION MODEL IS DEAD. WELCOME TO ROTATION.
John confirmed they cannot guarantee 50K good impressions for every island when thousands publish per week. Every new island now gets multiple shots across the first one to two weeks of its publish window. Different audiences. Different time zones. Different segments.
They admitted rotation might currently be too fast for games that need big matchmaking pools to feel alive. That is being actively tuned. John said they are running a 24/7 war room on new and updated.
THE DATA EPIC SHARED
Since the end of April changes:
- 2x more new islands are hitting 100+ unique players
- 10,000+ player tier is roughly flat, maybe slightly up
- 1,000 to 5,000 player tier is slightly DOWN
- Lift is concentrated at the small island level getting their first shot
John was direct: the Fortnite player base is roughly the same size week over week. Not everyone can win. Strategies that worked before may not work now.
ENGAGEMENT QUALITY BEATS POPULARITY
John's clearest message of the stream. The ranking is optimizing for deep sessions, retention, and players who come back. Not raw views.
He said it plainly: if a huge creator drives audience into a game and those players only stick for 30 seconds, it will not help. In the new system it might actually HURT the island.
DIFFERENT GAME TYPES, DIFFERENT METRICS
A chat question asked how single player and one-and-done games are measured if engagement quality is the main signal. John confirmed Epic is building dynamic scoring where different game types are compared against similar games, not the whole ecosystem. Social metrics like parties and invites will weight differently depending on genre. Still in progress, but on the roadmap.
THUMBNAILS AND THE "FRONT DOOR" VISION
Harold's three to six month vision: players should not be able to tell Epic-made thumbnails from creator-made thumbnails when scrolling Discover.
Similarity detection uses traditional ML image classification, not generative AI. They acknowledged the feedback loop is broken when the system flags devs incorrectly. A fix is on the roadmap.
GENRES: 12 TODAY, SUBGENRES INCOMING
They consolidated from 28 categories to 12 genres because devs were keyword stuffing tags and titles. The example called out: fashion rows full of cars and guns. Self select is now live. Subgenres are being explored. Roguelikes specifically flagged as a genre they are watching.
SPONSORED ROW
Harold said the story is not fully written. Fraud issues were solved in the last couple of weeks. Content quality issues are being worked now. As of this morning, Epic Picks now sits ABOVE Sponsored Row (it was below). They are aware the row can feel like a budget loophole for top creators.
NEW AND UPDATED
Almost every new island gets a shot in the New tab. Beyond that, there are now reserved slots in genre rows for new islands and low-exposure islands. They called these "newness boosts" and "updated boosts." Future plan: signal updated islands the way Netflix tags "new episode."
LIKE/DISLIKE AND CCU
An open test on like/dislike ran last week as a social proof signal. Continuing to tune and roll wider. On CCU under thumbnails, Harold said Epic is exploring multiple social proof signals because CCU works well in some rows but not as well in others.
FORTNITE. GG
With personalized rows shipping tonight, third party tools become less universally accurate. Harold said Epic does not have a full solve yet and wants to work with the community on it.
TYCOONS ARE NOT BEING ARTIFICIALLY PUSHED
John clarified Epic does not push the scale on any genre. Tycoons rise because they post strong engagement metrics and benefit from more genre row surface area. Harold compared it to deathruns in summer 2023. They are just riding the current wave.
COMMUNICATION IS CHANGING TOO
Harold openly admitted they should have shipped documentation earlier alongside the recent changes. Both directors committed to more transparency going forward. That means clearer communication on experiments and what might look like glitches, more frequent shareouts on data and wins, and a team currently working on better public roadmap visibility.
THE UNREAL FEST TEASE
Harold confirmed the next chapter of the Discover player experience is being deep-dived at Unreal Fest. He could not share specifics but said: "It's going to be a moment." Expect a major reveal around how developers tell their story inside Discover, the next evolution of front doors, and a roadmap moment.
Epic also committed to making sure Unreal Fest announcements reach the full community, not just attendees.
WHAT EPIC TOLD STRUGGLING DEVS TO DO RIGHT NOW
Harold: invest in your front door. Thumbnail, detail view, trailers, cutscenes, clean game video. That is where players make the decision.
John: what looked similar last time and got views will not carry you now. Stand out. Make your game look aspirational. Build something players stick with.
Watch the full Let's Chat Discover stream on @FortniteCreate (YouTube) or @UnrealEngine (Twitch).
Being afraid to publish because the current Discover situation (maybe) puts the map in Discover for 10 minutes and there are no other tabs helps you to climb the Discover, so you know you've wasted 5 months of development. We're giving away our time. 😢
This quoted post is unavailable.
Give me a reason to open #UEFN with the current state of the Discover.
The New Tab: Gives you 0 players
The Updated Tab: Hasn't updated since yesterday
The other Tabs: Have 80-120 maps per Tab
Epic's Picks: It's a lottery to get accepted
Why should I create?
For the past 9 months, the storm in maps has been bugged. In new maps after 15-20mins, the storm becomes invisible (no timer and no circle, but it still moves and deal damage).
This bug has recently worsened, now affecting even OLDER MAPS. @Flak @FNCreate
forums.unrealengine.com/t/in…
Hey @FNCreate I'm not here for the thumbnails, can you fix physics? Ty 😁
I abandoned a new map with physics 3 weeks ago. When a prop is hit by a weapon, it no longer receives 5x the force of damage, the prop shakes, and sometimes doesn't move if hit from above.
I have a question @FNCreate, how many more days do we have to see 84 maps in one tab? 😴
Bruh, you have to be afraid to publish a new map with 80 maps in one tab, and the first one will always be from a spam creator. Big F for all maps with 0 players.
@FNCreate My offer still available: teapawt.net/marseckFN/status/20200…
Hi @FNCreate I'm offering to moderate Discover, even underpaid and freelance, even if I lose my creator code and publishing permissions. I'm available anytime to clean the Discover, send me a DM if you accept the offer. 😁
Yes, many of those maps stolen the place in some tabs.





















