Mikein1 retweeted
f you’re not doing this yet, you’re leaving money on the table.
Vlog-style ads are scaling fast, and making them is stupidly easy now.
This 15-second mini vlog in NYC, different edits, all made with one prompt, using Seedance 2.5 on MakeUGC.
- Reference video
- Claude prompt
- Product image
- All for $1
Clones the pacing, cuts, and edit style, then drops in your location, your product, your voice.
I made a step-by-step guide on how to build these.
Comment “EDIT” and I’ll DM it
I cracked the code.
Most people struggle with AI video prompts.
The trick isn't writing more — it's writing structured. I use Claude to turn a simple idea into a full JSON-style prompt: scene, character, camera movement, timing, negative prompts, all mapped out.
That structure is the difference between "obviously AI" and something that looks real.
Once you have the format, it's stupidly easy to make consistently realistic videos, over and over.
Want the exact JSON prompt structure I use?
Comment "WANT" and I'll send it over
Mikein1 retweeted
We’ve officially hit the point where AI UGC is cheaper AND better than real UGC.
This video is 100% AI and cost under $1.
My system is built for mass-scale organic across thousands of accounts. Here is why it wins:
- Hyper-realistic visuals: Natural physics and movement look flawless.
- Insane cost efficiency: Costs pennies compared to traditional UGC programs.
-Consistent audio: High-quality, rock-solid voiceover throughout.
- Infinite scaling: Videos can run to any length cost-effectively.
This changes everything.
Want the WORKFLOW? Check the comments!
Mikein1 retweeted
$50K a month. With GPT-2.5
I’m printing massive affiliate commissions. on autopilot.
AI avatars. Reviewing hot products.
I built a complete step-by-step playbook.
🤖 Made with AI
GPT-Images 2.5 is f*cking insane for AI UGC...
JSON prompt here:
{
"shot_type": "Vertical smartphone selfie-style portrait, casual beach lifestyle aesthetic",
"canvas": {
"orientation": "portrait",
"aspect_ratio": "9:16",
"framing": "Close medium portrait crop from top of head to mid-chest",
"subject_alignment": "Centered, angled three-quarter profile",
"perspective": "Natural wide-angle smartphone front-camera perspective, taken from a slightly low angle looking up"
},
"scene": {
"location": "Outdoor beachside café or boardwalk seating area",
"time_of_day": "Midday, bright direct sunlight",
"mood": "Casual, relaxed, sun-drenched beach atmosphere",
"environment": {
"canopy": "Large purple canvas umbrella with dark metal ribs directly overhead, partially cropping the top of frame",
"background_left": "A second striped umbrella and a wooden café table where another person sits, blurred and out of focus",
"background_right": "Palm trees, a wooden trash receptacle, distant beach chairs, and a paved stone walkway leading toward the shoreline",
"sky": "Bright hazy blue sky visible in small gaps between the umbrella and buildings",
"ocean": "A thin strip of turquoise ocean and pale sand visible far in the background on the left side"
}
},
"subject": {
"description": "Young man in his late 20s, angled in profile with his face turned to the right, looking off toward the middle distance",
"position": "Positioned lower-center in frame, shoulders and upper chest filling the lower half",
"pose": {
"head": "Turned in three-quarter profile, chin slightly lifted",
"shoulders": "One shoulder raised slightly closer to the camera due to the selfie angle",
"posture": "Relaxed, seated"
},
"expression": {
"overall": "Calm, composed, slightly focused",
"mouth": "Lips slightly parted as if mid-breath or mid-sentence",
"gaze": "Directed off to the side, not toward the camera",
"emotion": "Relaxed confidence"
},
"skin": {
"tone": "Deeply tanned olive-bronze skin",
"finish": "Natural matte-to-slight sheen typical of sun exposure and light perspiration",
"texture": "Realistic visible pores, natural fine lines, light natural sheen across the forehead and nose bridge",
"highlights": "Bright sunlit highlight along the cheekbone, nose, and shoulder"
},
"face": {
"shape": "Angular with a strong defined jawline",
"cheekbones": "High and prominent",
"jaw": "Sharp, squared",
"brow": "Slightly furrowed, faint natural forehead lines visible from the angle",
"facial_hair": "Short, dense, well-groomed dark stubble covering the jaw, chin, and upper lip, slightly thicker along the mustache and chin",
"nose": "Straight, moderately defined bridge",
"lips": "Medium fullness, natural warm pink-brown tone, slightly parted",
"ear": "Visible in profile, small silver hoop-style hardware not present, ear otherwise bare aside from the earbud"
}
},
"hair": {
"color": "Bleached platinum-blonde with a slightly warm ashy undertone",
"length": "Very short buzzed crop",
"texture": "Densely textured, slightly spiky natural texture typical of short bleached hair",
"part": "No visible part, uniform short length across the scalp",
"roots": "Faint natural darker regrowth shadow near the scalp",
"styling": "Natural, unstyled, slightly tousled from wind and heat"
},
"eyewear": {
"type": "Wraparound sport sunglasses",
"frame_color": "White frame with black temple arms",
"lens_color": "Dark mirrored silver-grey lenses",
"fit": "Wrapped closely around the temples, resting on the bridge of the nose",
"reflection": "Faint reflection of the surrounding beach environment visible in the lens surface",
"branding": "No visible brand text or logo"
},
"accessories": {
"earbuds": "Single white wireless earbud with a visible stem, worn in the ear closest to the camera",
"necklace": "Thin silver chain necklace resting against the collarbone, mostly obscured by the tattoo",
"drink": "A white drinking straw visible at the very bottom edge of frame, held near chest height"
},
"tattoos": {
"chest_and_shoulder": "Large detailed black ink tattoo covering the chest and shoulder, featuring botanical vine and leaf linework, a stylized flower design lower on the chest, and additional abstract linework extending toward the shoulder",
"neck": "A short vertical script-style tattoo visible on the side of the neck near the collarbone",
"style": "Fine linework, moderate density, natural fading suggesting the tattoo has some age"
},
"body": {
"build": "Lean and muscular",
"visible_area": "Bare shoulders, chest, and upper torso",
"skin_detail": "Fine natural sheen from heat and light perspiration, visible muscle definition across the shoulder and chest"
},
"lighting": {
"type": "Bright natural harsh midday sunlight",
"primary_source": "Direct overhead sun, partially filtered by the umbrella canopy",
"direction": "From above and slightly behind, casting a defined shadow line across part of the face and neck",
"quality": "High contrast between sunlit and shaded areas",
"highlights": "Strong specular highlight on the cheekbone, nose bridge, and shoulder",
"shadow_style": "Hard-edged natural shadow along the jaw and neck from the umbrella's edge",
"color_temperature": "Warm daylight with slightly cool ambient fill from the surrounding sky and umbrella shade"
},
"style": "Ultra-realistic, photorealistic, authentic candid smartphone selfie aesthetic, natural skin texture with visible pores and sheen, no digital smoothing, no plastic-looking skin",
"aspect_ratio": "9:16",
"quality": "high detail, realistic skin, hair, and tattoo texture, natural color grading, no exaggerated anatomy"
}
Mikein1 retweeted
GPT-Images 2.5 is f*cking insane for AI UGC...
JSON prompt here:
{
"shot_type": "Vertical smartphone selfie-style portrait, casual beach lifestyle aesthetic",
"canvas": {
"orientation": "portrait",
"aspect_ratio": "9:16",
"framing": "Close medium portrait crop from top of head to mid-chest",
"subject_alignment": "Centered, angled three-quarter profile",
"perspective": "Natural wide-angle smartphone front-camera perspective, taken from a slightly low angle looking up"
},
"scene": {
"location": "Outdoor beachside café or boardwalk seating area",
"time_of_day": "Midday, bright direct sunlight",
"mood": "Casual, relaxed, sun-drenched beach atmosphere",
"environment": {
"canopy": "Large purple canvas umbrella with dark metal ribs directly overhead, partially cropping the top of frame",
"background_left": "A second striped umbrella and a wooden café table where another person sits, blurred and out of focus",
"background_right": "Palm trees, a wooden trash receptacle, distant beach chairs, and a paved stone walkway leading toward the shoreline",
"sky": "Bright hazy blue sky visible in small gaps between the umbrella and buildings",
"ocean": "A thin strip of turquoise ocean and pale sand visible far in the background on the left side"
}
},
"subject": {
"description": "Young man in his late 20s, angled in profile with his face turned to the right, looking off toward the middle distance",
"position": "Positioned lower-center in frame, shoulders and upper chest filling the lower half",
"pose": {
"head": "Turned in three-quarter profile, chin slightly lifted",
"shoulders": "One shoulder raised slightly closer to the camera due to the selfie angle",
"posture": "Relaxed, seated"
},
"expression": {
"overall": "Calm, composed, slightly focused",
"mouth": "Lips slightly parted as if mid-breath or mid-sentence",
"gaze": "Directed off to the side, not toward the camera",
"emotion": "Relaxed confidence"
},
"skin": {
"tone": "Deeply tanned olive-bronze skin",
"finish": "Natural matte-to-slight sheen typical of sun exposure and light perspiration",
"texture": "Realistic visible pores, natural fine lines, light natural sheen across the forehead and nose bridge",
"highlights": "Bright sunlit highlight along the cheekbone, nose, and shoulder"
},
"face": {
"shape": "Angular with a strong defined jawline",
"cheekbones": "High and prominent",
"jaw": "Sharp, squared",
"brow": "Slightly furrowed, faint natural forehead lines visible from the angle",
"facial_hair": "Short, dense, well-groomed dark stubble covering the jaw, chin, and upper lip, slightly thicker along the mustache and chin",
"nose": "Straight, moderately defined bridge",
"lips": "Medium fullness, natural warm pink-brown tone, slightly parted",
"ear": "Visible in profile, small silver hoop-style hardware not present, ear otherwise bare aside from the earbud"
}
},
"hair": {
"color": "Bleached platinum-blonde with a slightly warm ashy undertone",
"length": "Very short buzzed crop",
"texture": "Densely textured, slightly spiky natural texture typical of short bleached hair",
"part": "No visible part, uniform short length across the scalp",
"roots": "Faint natural darker regrowth shadow near the scalp",
"styling": "Natural, unstyled, slightly tousled from wind and heat"
},
"eyewear": {
"type": "Wraparound sport sunglasses",
"frame_color": "White frame with black temple arms",
"lens_color": "Dark mirrored silver-grey lenses",
"fit": "Wrapped closely around the temples, resting on the bridge of the nose",
"reflection": "Faint reflection of the surrounding beach environment visible in the lens surface",
"branding": "No visible brand text or logo"
},
"accessories": {
"earbuds": "Single white wireless earbud with a visible stem, worn in the ear closest to the camera",
"necklace": "Thin silver chain necklace resting against the collarbone, mostly obscured by the tattoo",
"drink": "A white drinking straw visible at the very bottom edge of frame, held near chest height"
},
"tattoos": {
"chest_and_shoulder": "Large detailed black ink tattoo covering the chest and shoulder, featuring botanical vine and leaf linework, a stylized flower design lower on the chest, and additional abstract linework extending toward the shoulder",
"neck": "A short vertical script-style tattoo visible on the side of the neck near the collarbone",
"style": "Fine linework, moderate density, natural fading suggesting the tattoo has some age"
},
"body": {
"build": "Lean and muscular",
"visible_area": "Bare shoulders, chest, and upper torso",
"skin_detail": "Fine natural sheen from heat and light perspiration, visible muscle definition across the shoulder and chest"
},
"lighting": {
"type": "Bright natural harsh midday sunlight",
"primary_source": "Direct overhead sun, partially filtered by the umbrella canopy",
"direction": "From above and slightly behind, casting a defined shadow line across part of the face and neck",
"quality": "High contrast between sunlit and shaded areas",
"highlights": "Strong specular highlight on the cheekbone, nose bridge, and shoulder",
"shadow_style": "Hard-edged natural shadow along the jaw and neck from the umbrella's edge",
"color_temperature": "Warm daylight with slightly cool ambient fill from the surrounding sky and umbrella shade"
},
"style": "Ultra-realistic, photorealistic, authentic candid smartphone selfie aesthetic, natural skin texture with visible pores and sheen, no digital smoothing, no plastic-looking skin",
"aspect_ratio": "9:16",
"quality": "high detail, realistic skin, hair, and tattoo texture, natural color grading, no exaggerated anatomy"
}
🤖 Made with AI
Mikein1 retweeted
I made 30 seconds Magical Harry Potter style video with Seedance 2.5 on
@makeugc
PROMPT
Third-person magical academy exploration game, with aerial traversal, atmospheric world reveals, environmental storytelling, live crowd spectacle, a wild creature encounter, and seamless transitions between flight, terrain-following, and scripted cinematic moments, presented with the polished intensity of a AAA game trailer while maintaining genuine in-engine gameplay fidelity.
**Environment:** A towering academy of magic built into a jagged cliffside above a vast misty highland lake, its many stone spires rising through drifting cloud cover. The lake stretches wide beneath the cliffs, its surface catching fractured reflections of the sky, bordered by ancient dense pine forest that spreads across the lower valley. A single narrow rail line winds through that forest far below, running consistently from the northern mountains toward the academy's base, where a long dark steam train travels steadily along the tracks in that same fixed direction, smoke trailing behind it through the trees. Further along the mountainside, tucked into a natural valley clearing beyond the forest, sits a large open-air flying-sport arena, its tall wooden viewing towers wrapped in checkered banners, packed with a cheering crowd, three raised golden hoops rising from the pitch below. Surrounding peaks fade into a soft atmospheric haze, and shafts of late-afternoon sunlight break through heavy cloud cover across the entire landscape, occasionally catching the wings of a massive creature soaring somewhere in the distance.
**Visual style:** Photorealistic Unreal Engine 5 cinematic game-style rendering, premium AAA fantasy-adventure presentation with the dramatic polish of a cinematic game trailer, highly detailed ancient stone architecture, realistic atmospheric and volumetric lighting, physically accurate water simulation across the lake surface, richly detailed forest canopy, realistic cloth and hair physics on the character and their coat, dynamic environmental shadows, sophisticated particle effects for mist, smoke, spray, and cloud, smooth 60fps movement, restrained motion blur, and a single seamless continuous camera shot with no hard cuts, occasionally shifting into brief cinematic framing during the most dramatic beats before smoothly returning to the chase camera.
**Player character:** A young academy student in their late teens, tousled dark brown hair moving naturally in the wind, an expressive focused face, wearing a long dark academy coat with a raised collar and worn brass buttons, fitted dark trousers, and scuffed leather boots. They ride a simple handcrafted flying broom-staff with a weathered wooden handle and a tightly bound bristle tail, gripping it with both hands, coat trailing dramatically behind them in the airflow. Keep the character's coat, hair, posture, and broom-staff completely consistent throughout the entire sequence.
**Wild creature:** A massive dragon-like winged creature with dark iridescent scales, leathery wings spanning far wider than the character, and a long sinuous tail, seen soaring at a distance across the lake before banking away into the mountains. It does not attack or interact directly with the player, but its presence adds scale, danger, and cinematic tension to the world, briefly crossing close enough to the character's flight path to disturb the air and cast a huge passing shadow.
**Gameplay camera:** Maintain a locked third-person perspective positioned consistently behind and slightly above the character for the entire 30-second sequence, functioning as one continuous unbroken shot with no cuts or transitions. Allow the camera to widen dramatically during major environmental reveals (the lake, the dragon, the train, the stadium, the academy itself) before smoothly settling back into a close chase position directly behind the character. During the dragon's pass, the low water skim, and the academy flyover, allow the camera to pull slightly wider and lower for a more cinematic trailer-style framing before snapping back into the tight gameplay chase angle. The camera should feel like a sophisticated dynamic in-game follow-camera with occasional trailer-grade dramatic flair, natural slight drift and sway during turns, dips, and climbs, never fully breaking the sense of continuous real-time flight.
**Core sequence progression:** The character launches from a high stone ledge near the academy, drops briefly across the forest canopy, breaks out over the open lake and skims low across the water's surface, catches a glimpse of the massive dragon-creature banking away in the distance, banks to follow the winding rail line above the traveling steam train moving in one consistent direction, climbs and turns into the valley to pass low over the crowded flying-sport arena mid-match, then pulls upward, sweeps directly over the academy's towers and courtyards for a wide cinematic reveal, and begins a final climbing arc as the sequence ends mid-flight with the creature still visible circling far behind.
**Audio design:** Rich atmospheric orchestral score building steadily throughout the sequence with a dramatic swell during the dragon's appearance and again during the academy flyover, mixed with environmental audio including rushing wind past the character, creaking wood and rustling bristles from the broom-staff, a deep resonant creature roar echoing across the lake, water spray and splash as the character skims the surface, distant train whistle and rhythmic chugging engine sound as the character passes above it, a swelling roar of crowd noise as they pass over the packed stadium, faint ambient magical hum growing stronger near the academy, and the soft snap of coat fabric in the wind. No dialogue, no subtitles, no spoken lines of any kind.
**Negative guidance:** No dialogue, no subtitles, no logos, no real-world franchise elements or recognizable existing intellectual property, no cuts or hard transitions, no first-person perspective, no low-detail or blurry environments, no cartoon graphics, no broken anatomy, no inconsistent character clothing, no random camera teleportation, no excessive motion blur, no direct combat with the creature, no train changing direction or reversing course, no landing or stopping before the sequence ends.
**[00:00-00:04] DEPARTURE OVER THE FOREST:** Begin directly in third-person as the character launches off a high stone ledge near the academy's base, dropping into a fast low dive across the dense pine forest canopy stretching below. The camera stays locked directly behind the character as treetops blur past beneath them, thin mist drifting between the branches, dappled sunlight flickering rapidly through gaps in the cloud cover above. The character banks briefly to weave between a couple of taller emergent trees before the forest quickly opens ahead, coat snapping in the windstream. SFX: rushing wind, creaking broom-staff wood, faint rustling forest canopy, orchestral score beginning to build.
**[00:05-00:10] SKIMMING THE LAKE:** The forest opens onto the vast misty highland lake, and the character dives lower, leveling out just above the water's surface, skimming so close that fine spray kicks up behind the broom-staff's trailing bristles, the water's reflection of the cloudy sky rippling beneath them. Midway across, a massive shadow sweeps rapidly over the lake surface ahead of the character as the huge dragon-like creature banks low across the water in the distance, its wings throwing up a wall of spray before it climbs steeply away toward the mountains, the character briefly flinching and banking slightly to avoid the disturbed air in its wake. The camera pulls wider for a cinematic beat to reveal the creature's full scale against the lake and cliffs before snapping back to the tight chase position. SFX: water spray, deep resonant creature roar, powerful wingbeats, dramatic orchestral swell.
**[00:11-00:16] FOLLOWING THE RAIL LINE:** The character climbs off the water and banks smoothly to align with the narrow rail line cut through the trees below, then descends slightly to fly directly above the long dark steam train, which continues chugging steadily along the tracks in the same single fixed direction throughout, thick white smoke billowing upward and briefly swirling past the character as they pass through it. The camera holds steady close behind the character before widening briefly to reveal the full length of the train winding through the forest in its consistent direction of travel, then smoothly returns to the tight chase position as the character pulls ahead of the locomotive. SFX: distant train whistle, rhythmic engine chugging, smoke rushing past, wind intensifying.
**[00:17-00:22] OVER THE FLYING-SPORT ARENA:** The character climbs steadily out of the forest and banks hard into a wide valley clearing, revealing a large open-air arena ringed by tall wooden viewing towers wrapped in checkered fabric banners, packed stands full of a cheering crowd, and three raised golden hoops rising above the pitch. Several other robed players are visible actively flying across the field on matching broom-staffs, weaving between each other and diving after a small glowing ball, one player catching it and rolling away from a near-collision as the crowd roars. The character swoops low and fast directly across the pitch, close enough for the crowd's cheering to swell dramatically, before pulling back upward and away from the arena. The camera briefly widens during the low pass to capture the full scale of the stadium and the live match before returning to the tight chase angle. SFX: swelling crowd roar, distant announcer-less chanting, wind rushing past, other players' broom-staffs whooshing by, score reaching a fuller intensity.
**[00:23-00:30] SWEEPING OVER THE ACADEMY:** The character pulls upward out of the valley and banks directly toward the towering academy on the distant cliffside, this time flying low and fast directly over its many stone spires, courtyards, and rooftops rather than only approaching from a distance, the camera widening into a sweeping cinematic pass across the full architecture as students and staff far below glance upward at the passing shadow. The massive creature remains faintly visible circling distantly over the lake behind. The character then pulls into a final steady climbing arc above the academy's tallest spire as the sequence ends mid-flight, still actively climbing rather than landing or settling into a final pose, so the moment feels like genuine continuous gameplay extending beyond the clip. SFX: wind easing slightly as altitude increases, distant faint creature roar, soft ambient magical hum growing near the academy walls, coat fabric snapping gently, orchestral score reaching a powerful sustained high point without fully resolving.
The entire sequence must feel like a real continuous in-engine flight with the dramatic polish of a cinematic trailer, with the character's coat, hair, and broom-staff responding believably to speed, wind, and turning throughout. Maintain a clear geographic progression from the academy cliffside, across the forest, low across the lake, past the distant creature, above the rail line and train moving in one consistent direction, into the stadium valley, and finally in a low sweeping pass directly over the academy itself, so the world feels connected and understandable rather than a disjointed montage. Keep the same character, coat, hair, and broom-staff fully consistent across the entire 30-second shot, with no visual breaks, fades, or camera teleportation at any point.
This is crazy, I probably shouldn't share this, but f*ck it..
I made this full video in 5 minutes, 100% automated with my MakeUGC workflow.
This is THE best setup for AI UGC right now — one prompt gets you insane video generation, no stitching, no manual editing.
If you're still waiting days for revisions, this replaces that entire workflow.
I'm finally sharing my FULL system with you..
Here's what you're getting:
My prompting method for realistic human movements and breathing
How to get 30-second single-shot edited videos with no stitching
My exact workflow for using multiple references in one generation
RT + reply "MAKEUGC" and I'll send you the step-by-step system
(must follow so I can DM)
Mikein1 retweeted
This entire ad was 100% automated.
One system generated everything you see and edited the whole thing together — full video, $5.14 total.
It handles some of the hardest editing styles in UGC:
- Realistic podcast ads with multiple speakers
- Animated scenes with custom sound effects
- Talking head videos, advanced editing
- Heavy b-roll, any visual style
Give it any ad concept — it builds the full video. No editor, no manual work after.
Built from generating thousands of videos across every major model.
The more I work on this, the more it feels like the final system for AI UGC.
RT & comment "UGC" and I'll send you the guide
Mikein1 retweeted
Nobody's talking about this yet: AI can generate an entire podcast clip in ONE take.
Not stitched. Not edited together. I wrote the back-and-forth, hit generate, and got two people talking in the same room — the kind of clip that ends up on your FYP and you'd swear was real.
Ran this format a dozen times to nail the setup. Still barely seeing anyone else doing it.
Giving away the full system:
- Script to finished podcast in about 5 minutes
- How to get full 60s videos from a single generation, zero editing
- The Claude prompt structure for dialogue -that doesn't sound scripted
- The trick that auto-paces the back-and-forth
RT + comment "PODCAST" and I'll send you the full breakdown
Mikein1 retweeted
Business podcast UGC might be the most broken thing AI can do right now.
This entire clip is ONE generation — I didn't stitch a single cut together.
Just wrote the back-and-forth, hit generate, and it came back as two people talking in the same room, like a real podcast clip that ended up on your FYP.
Still not seeing many people run this format.
So I'm giving away the whole system:
- The exact build, script to finished podcast, in about 5 minutes
- How I make full 60s videos in one generation, no editing
- My Claude prompt for scripts that don't sound scripted
- The trick that paces the exchange automatically
RT + comment "BIZTALK" and I'll send you the full system
Mikein1 retweeted
Ad Formats Every Ecom Brand Needs
Animated ads are scaling right now, and Claude + Seedance makes them simple to produce — in whatever style your audience is currently scrolling past.
Claude + MakeUGC handles it:
→ Feed it your product
→ It analyzes it and generates two video concepts — a simple animation, and a more creative one
→ You approve the concepts you like
→ Seedream v5.0 Pro and Seedance 2.0 bring it to life in the style you pick — brick-style animation, classic studio cartoon, claymation, sitcom-style, hyper-realistic, whatever fits your brand
3 minutes, start to finish. It's the simplest way to stand out in a feed full of the same static product shots.
Your only job is taste. Pick a style, pick the best options — it handles the rest.
No filming. No animator. No waiting on a production queue.
Everything runs inside MakeUGC.
Giving the whole skill away.
Comment "ECOM" and I'll send it to you.
Mikein1 retweeted
If you're not doing this yet, you're leaving money on the table.
Animation-style ads are scaling fast — and with our new feature, making them is stupidly easy.
Clones backgrounds, typography, and pacing, then swaps in your product, your face, your voice.
Comment "EDIT"
🤖 Made with AI
Mikein1 retweeted
550 videos a day. $0 in production cost. Minutes, not weeks.
That's what MakeUGC's AI agent workflow does — cinematic lighting, human motion, perfect pacing, fully automated.
Creates the ad
Tests the variations
Scales the winners
Nonstop. No editor, no reshoots, no bottleneck.
It's live right now. Campaigns are already scaling on it.
Comment & RT "V3" and I'll DM you the full workflow
(must be following)
I figured out the best way to use Seedance for UGC ads.
30-second continuous videos, up to 50 reference assets (images, video, audio) — all in one generation, built and optimized entirely inside MakeUGC.
The trick isn't the model. It's the prompt structure:
- Global scene + style
- Character description
- Timestamped storyboard (0-5s, 5-10s, 10-15s...)
- Camera movement
- Negative prompts
Skip the vague prompts. Tell it exactly what happens every few seconds.
Want the full framework? Check the comments 👇
Mikein1 retweeted
We’ve officially hit the point where AI UGC is cheaper AND better than real UGC.
This video is 100% AI and cost under $1. (And no, it’s not Sora, Veo, or Kling).
My system is built for mass-scale organic across thousands of accounts. Here is why it wins:
- Hyper-realistic visuals: Natural physics and movement look flawless.
- Insane cost efficiency: Costs pennies compared to traditional UGC programs.
-Consistent audio: High-quality, rock-solid voiceover throughout.
- Infinite scaling: Videos can run to any length cost-effectively.
This changes everything.
Want the WORKFLOW? Check the comments!
Mikein1 retweeted
Most people are still shooting UGC the hard way in 2026.
Meanwhile, this went from generic clips to hyper-realistic videos that convert like crazy.
100% AI, looks completely real.
Every shot starts in GPT Image 2 with iPhone-style keywords. Then C-Design 2.0 brings them to life with natural speech and movement.
No more sloppy AI. No more separate tools.
MakeUGC combines everything — top models for every purpose, one seamless workflow.
This is how creators build scroll-stopping content in 2026.
The future isn't coming. It's already printing money.
Comment + RT “UGC” and I’ll DM you the full workflow.
(Must be following)
Stop bragging about making 550 videos a day.
Volume isn't an achievement anymore—quality and outcomes are.
If your AI content doesn't convert, it's just spam.
- UGC cost: $1
- Production time: minutes
- Scale: instant
Fully realistic AI ads with cinematic lighting, natural human motion, and clean pacing. One engine that automatically creates, tests, and scales your short-form non-stop.
Want the workflow? Check the comments!
Mikein1 retweeted
Another banger ad style from one of our members: whiteboard style.
Extremely engaging, works for almost any use case — product explainers, hooks, tutorials, you name it.
Here's how it looks in an actual ad
Want the prompt to make your own?
Comment "WHITEBOARD" and I'll DM it to you
This is already going viral in fat loss circles — and it's 100% AI.
Podcast-style UGC. Looks like a real clip from a real podcast. Costs $1 to make.
No studio
No guest booking
No editing bay
Just a prompt, Seedance, MakeUGC, and a workflow that nails the realism every time.
I put together a free guide showing exactly how I made this — perfect and realistic, every time.
Want it? Comment "PODCAST" and I'll DM it to you







