Developer of Twin Tiger Shark - not the SAME! Tänzer, Knight'n'Grail, Twin Tiger Shark, Broken Pearl, Heavy Recoil, Fairy Well | Full On Retro only!

Linköping, Sweden
Joined April 2009
2/3 there already! Huge thanks all! 🙏 kickstarter.com/projects/835…
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サンダークロス4面の音楽の入り方が超格好良いのは定期的に伝えていきたい
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- 6스테이지 구현 완료 개발이 후반부여서 실기 검증을 위해 #X68000 XVI (16Mhz)에서 테스트를 해보았다. 영상은 RetroTINK-4K Pro에서 15khz로 입력받아 캡쳐. 스프라이트로 구성된 녹색 기둥 오브젝트나 일부 적은 근경 배경 뒤쪽으로 숨겨야 해서, 일부 배경은 BG0에 렌더링 하였다.
- 옵션 화면, 31khz, 15khz, 5스테이지 구현 원작의 실효 가로 해상도가 288도트인데, #X68000 실기에서 확인해니 256까지만 제대로 표시하는 관계로 288모드는 Experimental로 존재하게 하고, default는 256모드로 함 HUD도 각 스테이트에 따라 288, 256을 따로 지원하게 함
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oh no
NASA has confirmed that a small asteroid, named 2025 PN7, is acting as a "quasi-moon" or "mini-moon" companion to Earth. Until 2083 you can say that Earth has two Moons.
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10月20日はアーケード版サンダークロスの発売日でしたか。ネット情報なので真偽は分かりませんが。38年前 内容が異なる海外版も面白い!最強武器のブーメランもオプションの開閉も無いんです!更にナパームはボムに!でも一番恐ろしいのは敵の誘導弾!手強い!
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Mikael Tillander retweeted
4스테이지 구현 (16mhz 무적상태) 4스테이지의 전함은 원작에서 모두 스프라이트로 표현하는데, X68K에서 모두 스프라이트로 출력하면 라인당 32개 스프라이트 한계와 다른 오브젝트 표시도 문제가 발생하게 되어 (PCG 메모리 한계도 발생), BG0,1 / GVRAM에 나눠서 시각화 하였다. #X68000
3스테이지 (16mhz) 이번에는 특수 무기 3종류를 모두 테스트 (L / F / N) 2스테이지만큼 복잡한 오브젝트는 없었어서, 2스테이지에 비해 수월하게 이식이 가능했다. 보스 몸체는 BG1, 집게손과 마디들은 스프라이트 #X68000
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Mikael Tillander retweeted
Project KNUCKLE BUSTERS is officially in development! Classic arcade-style beat 'em up action👊 アーケード風ベルトスクロールアクション新作『ナックルバスター』(仮称)開発中です! Created by @TheJiggeh and @gsaurus4 Stay tuned for more details! #gamedev #ScreenshotSaturday
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Mikael Tillander retweeted
** SEGA GENESIS E.B.H update ** Added since last update : Woah .. progress this week is wild !! Blitted Starfield ( makes the most of one layer by compositing stars over each other for added parallax ) . Enemy explosions - debris and particles to come yet. New spread shot firepower and 2 levels of both firepower concentrated and spread - this will be upgraded a lot yet . With further types and animations added. New enemies and new Battleships enter the scenes, the new battle ships are spawn 32 bullets in 4 pulses ( 128 bullets each ) .. so bullet counts a nice and heavy in those scenes. Music added !! SFX to come, using XGM2 driver here for a 1.6% cpu load - thats about my budget for it too in this game haha - every cycle counts when we climb to 350 objects onscreen. Huge thanks to @Luke86McQueen for the amazing OST you are listening too now . @GabrielPyron for the player ship frames, @Carsten1349 artwork for Battleship and Red enemy - I've also done a bit of the art myself which has been a nice change from endless coding. Early days but its shaping up . It seems 3 shooters on the go (Parodius , Lufthoheit , EBH ) might be the right number !! #SGDK #SegaGenesis #SegaMegadrive
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Happy boss day Roy!
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Mikael Tillander retweeted
日本国内の雑誌でこれ以上の記事を見つけることはできませんでしたが、幸いなことに、イギリスのコンピュータ雑誌 (YS / Your Sinclair)に掲載されていました 同誌はこのゲームを高く評価しており、Sinclair ZX Spectrumへの移植に適したタイトルだと考えていたようです #特殊部隊UAG #アケアカ #セタ
それほど斬新なアイデアではないかもしれませんが、このゲームは楽しく、手軽に遊べます テクモのバックファイアーは未発売となりました #特殊部隊UAG #アーケードアーカイブス #アケアカ #セタ #タイトー
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Mikael Tillander retweeted
It's motorbike shooting action this week as Seta / Taito 1987 game Thundercade / 特殊部隊U.A.G comes to Arcade Archives #特殊部隊UAG #アーケードアーカイブス #アケアカ #セタ
【アケアカ/アケアカ2】『特殊部隊U.A.G.』が10月15日より配信開始。1987年にセタから発売されたシューティングゲーム famitsu.com/article/202610/9… 機銃を装備した高速バイクで敵基地の要塞を目指す。パワーアップアイテムのサイドカーをシーンに合わせて選択しよう。
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Mikael Tillander retweeted
今週のアーケードアーカイブスは「特殊部隊U.A.G.」です!1987年にセタから発売されたシューティングゲーム。アーケードアーカイブス27社目の新規参入はセタです! ▶YouTube youtube.com/watch?v=HbHMluki… PS4、PS5、Nintendo Switch、Nintendo Switch 2、XBOX Series X|Sでこのあと24時に配信開始!
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Mikael Tillander retweeted
【アケアカ/アケアカ2】『特殊部隊U.A.G.』が10月15日より配信開始。1987年にセタから発売されたシューティングゲーム famitsu.com/article/202610/9… 機銃を装備した高速バイクで敵基地の要塞を目指す。パワーアップアイテムのサイドカーをシーンに合わせて選択しよう。
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Oh wee, #portfolioday! And I actually have some new things? In the big 2026?!
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うちの2026年206ゲーム目はGAME IN RIDOさんでガンスモーク()です。 1コインノーミスALLクリア 1058950 今日はあっさり終わって、クリアボーナス抜きだと90万点台なの良かった😊✨️ このゲームは稼ぐよりALL してLowスコアの方になるようにする意識が自分は強いです。 #某所の末裔2026
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#一般人には同じように見える物を上げろ ←とれる     とれない→
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Mikael Tillander retweeted
** EBH Genesis Bullet Hell - day 3 ** Don't worry this is the last update for atleast a week , you've seen to many sprials I know haha . Added Player attach shots, a narrow range and wide range attack for load testing. Added Basic enemies to test the collision system out . Collsions are working and the spatial grid collision systems are keeping load under control. Used some placeholder artwork - just to make it a litte better to look at. This will improve. Found a lot of optimisations to Still maintain 60 FPS even with adding a lot of extra logic , but its close to frame budget without much buffer. Great thing is these optimisations will be back ported to Lufthoheit also ( my horizontal heavy sprite action shmup ) . Sprite count is top left , and peaking above 330 sprites at times. LN metric is out of 262 ( NTSC scanlines per frame ) , you can see how close to the wire this is getting . This is a rock 60 fps here but only just haha . Music is coming , announcement on that soon . Not cohesive gameplay yet .. its a load test for the engine. #SGDK #SegaGenesis #SegaMegadrive
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Mikael Tillander retweeted
Game: Rolling Thunder Genre: Run and gun System: Arcade Developer: Namco Year: 1986 Game: Rolling Thunder 2 Genre: Run and gun System: Arcade Developer: Namco Year: 1990
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Mikael Tillander retweeted
Been working on a custom tool for pixel art normal map and luminance mask generation/editing. Thinking of releasing it for free under an open-source license. Would any gamedevs be interested in this?
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